Player Matchup

He Bo
He Bo
Silver IV
Charizard724
He Bo
Silver IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 67L
844 MMR
Solo
Bacchus
Bacchus
Bronze I
DatEinhorn9531
Bacchus
Bronze I
Level 43
God Stats
1W - 4L
1,190 SR
Queue Stats
22W - 48L
719 MMR
Solo
Achilles
Achilles
Silver IV
GGG_MaSS15
Achilles
Silver IV
Level 158
God Stats
42W - 43L
1,517 SR
Queue Stats
298W - 324L
776 MMR
Solo
Anhur
Anhur
Bronze II
molten_goal
Anhur
Bronze II
Level 65
God Stats
3W - 1L
1,883 SR
Queue Stats
9W - 30L
899 MMR
Solo
Thoth
Thoth
Silver III
sleepy-Danijel
Thoth
Silver III
Level 139
God Stats
3W - 3L
1,406 SR
Queue Stats
187W - 203L
842 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,499 SR
816 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,428 SR
819 MMR
Anubis
Anubis
Silver III
Pavlos_Greek
Anubis
Silver III
Level 141
God Stats
30W - 50L
1,313 SR
Queue Stats
253W - 267L
946 MMR
Solo
Danzaburou
Danzaburou
Silver III
YeyckXx
Danzaburou
Silver III
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
284W - 307L
881 MMR
Solo
King Arthur
King Arthur
Bronze I
darckael21
King Arthur
Bronze I
Level 127
God Stats
0W - 2L
1,675 SR
Queue Stats
20W - 48L
691 MMR
Party 1
Yemoja
Yemoja
Bronze V
eric_chiavon
Yemoja
Bronze V
Level 106
God Stats
1W - 11L
1,165 SR
Queue Stats
21W - 56L
737 MMR
Party 1
Thor
Thor
Silver IV
steamygonzalez
Thor
Silver IV
Level 53
God Stats
1W - 2L
1,486 SR
Queue Stats
31W - 61L
841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 1
8,364
558
4,803
8,244
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 1
7,625
508
8,404
10,487
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
GGG_MaSS15
Achilles
16
5 / 0 / 1
9,789
653
11,187
12,575
10,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 2 / 3
7,277
485
6,351
10,308
4,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
3 / 1 / 2
9,015
601
7,978
3,347
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
HachimanAo KuangThanatosSurtrSusano

VS

Bans
LokiPersephoneSobekGaneshaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 3 / 0
7,543
503
3,121
11,281
5,036
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
YeyckXx
Danzaburou
12
2 / 2 / 0
7,175
478
9,511
13,422
4,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
darckael21
King Arthur
12
0 / 4 / 0
6,647
443
5,691
15,032
10,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
10
0 / 1 / 0
6,780
452
2,509
10,761
4,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 1 / 1
6,985
466
2,819
11,274
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
3
3
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
1
0
1
1.5
W
Achilles
GGG_MaSS15
Achilles
5
0
1
5.5
L
Anubis
1
3
0
0.33
L
Danzaburou
YeyckXx
Danzaburou
2
2
0
1
L
King Arthur
darckael21
King Arthur
0
4
0
0
L
Yemoja
0
1
0
0
W
0
2
3
0.75
W
3
1
2
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,723
Damage
23,651
44,961
Taken
61,770
29,254
Mitigated
29,490
19,939
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,803
135
0
5,503
8,244
2,882
0
603
7,641
83,358
0
W
8,404
1,010
0
3,547
10,487
10,692
148
1,025
9,462
29,869
1,461
W
Achilles
GGG_MaSS15
Achilles
11,187
1,873
0
5,674
12,575
10,407
0
1,179
11,396
0
77,772
L
Anubis
3,121
217
0
5,141
11,281
5,036
0
7,555
3,631
70,554
586
L
Danzaburou
YeyckXx
Danzaburou
9,511
4,320
0
4,780
13,422
4,915
0
5,866
7,556
0
47,182
L
King Arthur
darckael21
King Arthur
5,691
398
0
3,056
15,032
10,595
0
1,135
12,739
1,074
43,025
L
Yemoja
2,509
604
3,632
4,029
10,761
4,283
0
4,540
6,221
20,299
0
W
6,351
4,031
0
4,723
10,308
4,322
674
1,310
8,998
0
60,397
W
7,978
218
0
492
3,347
951
286
1,922
1,425
64,741
857
L
2,819
484
0
4,175
11,274
4,661
0
2,385
8,837
0
58,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,070
Gold Earned
35,130
512
Minions Killed
376
0
Camps Cleared
0
1,510,068
Distance Traveled
1,374,518
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,364
558
130
9
0
349,533
0
W
Bacchus
7,625
508
28
2
0
293,966
3
W
Achilles
9,789
653
128
9
0
306,683
0
L
Anubis
7,543
503
116
8
0
260,497
0
L
Danzaburou
7,175
478
70
5
0
264,261
1
L
King Arthur
6,647
443
55
4
0
290,456
0
L
Yemoja
6,780
452
33
2
0
264,306
3
W
Anhur
7,277
485
104
7
0
256,089
2
W
Thoth
9,015
601
122
8
0
303,797
0
L
Thor
6,985
466
102
7
0
294,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role