Player Matchup

Hachiman
Hachiman
Cyadad
Hachiman
Level 156
God Stats
6W - 6L
1,739 SR
Queue Stats
145W - 122L
1,599 Elo+
Party 1
Xing Tian
Xing Tian
Elfydia
Xing Tian
Level 68
God Stats
9W - 5L
1,908 SR
Queue Stats
25W - 28L
1,696 Elo+
Party 1
Nu Wa
Nu Wa
Haute
Nu Wa
Level 126
God Stats
34W - 19L
1,892 SR
Queue Stats
109W - 98L
1,596 Elo+
Party 1
Yu Huang
Yu Huang
Heriidor
Yu Huang
Level 148
God Stats
8W - 5L
1,855 SR
Queue Stats
114W - 102L
1,566 Elo+
Party 1
Achilles
Achilles
NeoSan
Achilles
Level 39
God Stats
27W - 16L
1,643 SR
Queue Stats
47W - 32L
1,584 Elo+
Party 1
Team Averages
Level 107
1,807 SR
1,608 Elo+

VS

Team Averages
Level 101
1,491 SR
1,452 Elo+
Arachne
Arachne
 
Arachne
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Allen_Rowe
Cthulhu
Level 155
God Stats
0W - 2L
1,159 SR
Queue Stats
72W - 93L
1,419 Elo+
Solo
Sol
Sol
Khoduan
Sol
Level 64
God Stats
4W - 4L
1,547 SR
Queue Stats
55W - 56L
1,375 Elo+
Solo
Achilles
Achilles
PanBuca15
Achilles
Level 84
God Stats
2W - 1L
1,751 SR
Queue Stats
86W - 82L
1,635 Elo+
Solo
Artemis
Artemis
Thugge
Artemis
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cyadad
Hachiman
16
6 / 2 / 9
9,250
925
13,497
11,648
5,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Elfydia
Xing Tian
14
1 / 2 / 10
7,662
766
2,602
9,331
8,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
Haute
Nu Wa
15
2 / 1 / 10
8,077
808
8,166
6,636
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
Heriidor
Yu Huang
16
7 / 2 / 9
9,460
946
14,924
8,365
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
NeoSan
Achilles
14
3 / 3 / 10
7,988
799
9,401
12,641
12,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 3 / 4
7,780
778
5,175
10,387
5,205
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Allen_Rowe
Cthulhu
14
2 / 2 / 7
8,234
823
13,458
12,298
11,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
14
1 / 2 / 4
8,069
807
7,340
10,061
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
PanBuca15
Achilles
14
2 / 5 / 5
7,780
778
6,927
11,754
9,435
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Thugge
Artemis
14
3 / 7 / 2
8,061
806
10,442
13,419
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
19
Kills
10
10
Deaths
19
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
4
1.33
L
Cthulhu
Allen_Rowe
Cthulhu
2
2
7
2.75
W
Hachiman
Cyadad
Hachiman
6
2
9
5.25
W
Xing Tian
Elfydia
Xing Tian
1
2
10
3
W
Nu Wa
Haute
Nu Wa
2
1
10
7
W
Yu Huang
Heriidor
Yu Huang
7
2
9
5.75
L
Sol
1
2
4
1.5
W
Achilles
NeoSan
Achilles
3
3
10
2.67
L
Achilles
PanBuca15
Achilles
2
5
5
0.9
L
Artemis
Thugge
Artemis
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,590
Damage
43,342
48,621
Taken
57,919
32,657
Mitigated
34,748
8,803
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,175
2,827
0
2,484
10,387
5,205
48
2,217
7,916
0
15,153
L
Cthulhu
Allen_Rowe
Cthulhu
13,458
301
129
204
12,298
11,966
0
4,722
7,204
26,268
0
W
Hachiman
Cyadad
Hachiman
13,497
9,675
0
3,325
11,648
5,118
0
4,262
6,662
0
34,831
W
Xing Tian
Elfydia
Xing Tian
2,602
155
0
942
9,331
8,435
0
4,112
4,695
7,653
0
W
Nu Wa
Haute
Nu Wa
8,166
1,896
0
608
6,636
2,778
0
3,000
3,192
25,208
0
W
Yu Huang
Heriidor
Yu Huang
14,924
1,478
0
902
8,365
3,858
0
3,126
4,917
35,088
1,894
L
Sol
7,340
1,771
0
3,787
10,061
3,137
1,168
5,613
4,321
27,165
647
W
Achilles
NeoSan
Achilles
9,401
1,778
0
3,026
12,641
12,468
0
4,141
7,830
0
19,188
L
Achilles
PanBuca15
Achilles
6,927
1,088
0
1,433
11,754
9,435
0
4,827
6,392
0
15,124
L
Artemis
Thugge
Artemis
10,442
3,514
0
1,405
13,419
5,005
123
7,345
5,939
0
25,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,437
Gold Earned
39,924
221
Minions Killed
174
0
Camps Cleared
0
1,048,372
Distance Traveled
1,014,277
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,780
778
21
2
0
209,999
0
L
Cthulhu
8,234
823
34
3
0
231,287
0
W
Hachiman
9,250
925
67
7
0
199,758
0
W
Xing Tian
7,662
766
13
1
0
206,885
0
W
Nu Wa
8,077
808
53
5
0
201,914
0
W
Yu Huang
9,460
946
63
6
0
216,030
5
L
Sol
8,069
807
60
6
0
180,836
0
W
Achilles
7,988
799
25
3
0
223,785
1
L
Achilles
7,780
778
18
2
0
212,456
0
L
Artemis
8,061
806
41
4
0
179,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role