Player Matchup

Eset
Eset
Azghol
Eset
Level 109
God Stats
0W - 1L
1,481 SR
Queue Stats
24W - 38L
1,420 Elo+
Solo
Vulcan
Vulcan
CoreyBer
Vulcan
Level 109
God Stats
3W - 5L
1,327 SR
Queue Stats
198W - 209L
1,380 Elo+
Party 1
Kuzenbo
Kuzenbo
Gestament
Kuzenbo
Level 94
God Stats
2W - 2L
1,734 SR
Queue Stats
257W - 239L
1,521 Elo+
Solo
Achilles
Achilles
VenalVena
Achilles
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,510 Elo+
Solo
Sol
Sol
malutkasolnishko
Sol
Level 24
God Stats
2W - 4L
1,284 SR
Queue Stats
155W - 165L
1,341 Elo+
Party 1
Team Averages
Level 87
1,465 SR
1,434 Elo+

VS

Team Averages
Level 84
1,527 SR
1,547 Elo+
Nike
Nike
 
Nike
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Arivali
Kukulkan
Level 50
God Stats
5W - 9L
1,424 SR
Queue Stats
182W - 190L
1,464 Elo+
Solo
Olorun
Olorun
MaybeDefinite
Olorun
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
602W - 140L
1,806 Elo+
Solo
Kuzenbo
Kuzenbo
Murenok
Kuzenbo
Level 140
God Stats
4W - 1L
1,710 SR
Queue Stats
163W - 167L
1,454 Elo+
Solo
Ah Puch
Ah Puch
梦入轮回30
Ah Puch
Level 61
God Stats
7W - 2L
1,500 SR
Queue Stats
420W - 427L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Azghol
Eset
12
1 / 7 / 2
7,521
684
5,010
9,777
5,073
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
CoreyBer
Vulcan
15
1 / 5 / 2
7,767
706
9,863
9,956
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
Gestament
Kuzenbo
12
1 / 5 / 1
7,679
698
7,296
14,508
21,596
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
VenalVena
Achilles
11
1 / 8 / 3
7,039
640
6,736
16,784
19,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 4 / 3
7,237
658
7,066
12,741
7,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
4 / 2 / 19
9,299
845
10,607
11,970
8,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Arivali
Kukulkan
16
7 / 1 / 15
10,027
912
16,824
9,304
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 1 / 16
10,272
934
15,888
11,271
5,373
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
Murenok
Kuzenbo
15
8 / 2 / 14
9,612
874
8,487
12,670
17,361
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 0 / 23
8,665
788
8,718
5,783
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
116
5
Kills
29
29
Deaths
6
11
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
2
19
6.75
W
Kukulkan
Arivali
Kukulkan
7
1
15
14.5
L
Eset
Azghol
Eset
1
7
2
0.29
L
Vulcan
CoreyBer
Vulcan
1
5
2
0.4
L
Kuzenbo
Gestament
Kuzenbo
1
5
1
0.3
W
10
1
16
18
W
Kuzenbo
Murenok
Kuzenbo
8
2
14
7.5
L
Achilles
VenalVena
Achilles
1
8
3
0.31
L
1
4
3
0.63
W
0
0
23
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,971
Damage
60,524
63,766
Taken
50,998
59,157
Mitigated
38,130
13,538
Healing
25,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,607
884
0
2,289
11,970
8,392
531
7,361
4,485
2,678
15,835
W
Kukulkan
Arivali
Kukulkan
16,824
1,436
1,334
2,460
9,304
4,561
1,164
6,240
2,933
42,560
0
L
Eset
Azghol
Eset
5,010
238
1,042
746
9,777
5,073
0
7,851
1,926
13,899
0
L
Vulcan
CoreyBer
Vulcan
9,863
4,934
436
511
9,956
5,718
0
7,910
2,046
21,706
0
L
Kuzenbo
Gestament
Kuzenbo
7,296
2,448
1,587
1,352
14,508
21,596
0
11,053
3,455
12,088
0
W
15,888
8,227
8,056
6,549
11,271
5,373
5,315
5,602
5,491
34,478
676
W
Kuzenbo
Murenok
Kuzenbo
8,487
3,453
1,091
874
12,670
17,361
389
5,463
7,031
12,374
231
L
Achilles
VenalVena
Achilles
6,736
1,589
1,025
1,429
16,784
19,696
0
13,259
3,525
0
8,611
L
7,066
995
888
4,522
12,741
7,074
0
10,988
1,753
20,396
0
W
8,718
136
1,223
1,831
5,783
2,443
784
4,569
1,173
23,716
2,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,243
Gold Earned
47,875
114
Minions Killed
163
0
Camps Cleared
0
893,752
Distance Traveled
1,083,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,299
845
15
1
0
237,426
0
W
Kukulkan
10,027
912
62
6
0
197,997
0
L
Eset
7,521
684
19
2
0
144,423
0
L
Vulcan
7,767
706
33
3
0
194,471
0
L
Kuzenbo
7,679
698
16
1
0
203,615
0
W
Olorun
10,272
934
47
4
0
209,452
0
W
Kuzenbo
9,612
874
11
1
0
219,212
0
L
Achilles
7,039
640
16
1
0
170,196
0
L
Sol
7,237
658
30
3
0
181,047
0
W
Ah Puch
8,665
788
28
3
0
219,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role