Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DontSmokeMyWeed
Janus
Level 138
God Stats
0W - 3L
1,598 SR
Queue Stats
88W - 111L
1,473 Elo+
Party 1
Osiris
Osiris
ShroomyShark
Osiris
Level 96
God Stats
6W - 10L
1,415 SR
Queue Stats
50W - 68L
1,373 Elo+
Solo
Terra
Terra
killthehunt
Terra
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
26W - 45L
1,359 Elo+
Party 1
Team Averages
Level 116
1,503 SR
1,441 Elo+

VS

Team Averages
Level 119
1,539 SR
1,493 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LunaraAutumn
Fenrir
Level 177
God Stats
5W - 3L
1,624 SR
Queue Stats
55W - 57L
1,535 Elo+
Party 2
Medusa
Medusa
Muntsack
Medusa
Level 87
God Stats
2W - 4L
1,570 SR
Queue Stats
10W - 11L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
Swizzel
Sylvanus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,412 Elo+
Party 2
Janus
Janus
Zwordz05
Janus
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
1 / 0 / 0
5,319
532
1,236
3,325
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 4 / 0
4,231
423
783
5,850
1,755
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,180
518
2,302
6,175
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
9
1 / 1 / 1
5,872
587
1,943
9,335
8,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 1 / 0
4,889
489
1,338
4,969
2,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 2 / 0
5,962
596
4,333
5,243
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
12
1 / 0 / 3
5,922
592
2,749
7,510
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Muntsack
Medusa
10
3 / 0 / 3
6,150
615
5,514
3,423
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Swizzel
Sylvanus
10
2 / 0 / 4
6,381
638
2,005
5,876
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Zwordz05
Janus
11
2 / 0 / 1
6,575
658
3,935
3,323
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
9
9
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
0
0
1
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
W
Ix Chel
 
Ix Chel
1
2
0
0.5
L
0
3
0
0
W
Fenrir
1
0
3
2.5
W
Medusa
Muntsack
Medusa
3
0
3
4.5
L
Osiris
1
1
1
1.5
W
Sylvanus
Swizzel
Sylvanus
2
0
4
4
W
Janus
Zwordz05
Janus
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,602
Damage
18,536
29,654
Taken
25,375
16,158
Mitigated
11,738
7,663
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
1,236
128
0
2,112
3,325
1,059
0
100
3,215
0
39,025
L
Ah Muzen Cab
 
Ah Muzen Cab
783
82
0
250
5,850
1,755
0
805
5,045
0
16,954
W
Ix Chel
 
Ix Chel
4,333
466
150
785
5,243
1,637
0
0
5,243
30,370
1,655
L
2,302
59
0
800
6,175
2,214
0
2,946
3,013
34,230
338
W
Fenrir
2,749
667
0
5,460
7,510
3,197
0
878
6,530
0
49,561
W
Medusa
Muntsack
Medusa
5,514
2,687
0
1,574
3,423
1,363
734
427
2,996
0
43,725
L
Osiris
1,943
504
0
2,280
9,335
8,136
0
4,002
4,640
0
29,737
W
Sylvanus
Swizzel
Sylvanus
2,005
358
1,380
3,200
5,876
4,398
271
604
5,272
13,672
2,975
W
Janus
Zwordz05
Janus
3,935
48
0
1,160
3,323
1,143
0
1,512
1,694
50,980
691
L
1,338
127
873
1,348
4,969
2,994
0
1,101
3,830
13,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,491
Gold Earned
30,990
251
Minions Killed
364
0
Camps Cleared
0
988,536
Distance Traveled
1,071,368
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,319
532
75
8
0
220,021
0
L
Ah Muzen Cab
4,231
423
28
3
0
166,907
0
W
Ix Chel
5,962
596
60
6
0
185,082
0
L
Janus
5,180
518
86
9
0
186,872
1
W
Fenrir
5,922
592
85
9
0
251,300
0
W
Medusa
6,150
615
83
8
0
214,991
0
L
Osiris
5,872
587
39
4
0
204,288
0
W
Sylvanus
6,381
638
31
3
0
193,913
2
W
Janus
6,575
658
105
11
0
226,082
0
L
Terra
4,889
489
23
2
0
210,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role