Player Matchup

He Bo
He Bo
 
He Bo
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bit Salty
Baron Samedi
Level 124
God Stats
4W - 1L
1,748 SR
Queue Stats
66W - 75L
1,490 Elo+
Solo
Ymir
Ymir
Cherry I 10 I
Ymir
Level 116
God Stats
1W - 1L
1,285 SR
Queue Stats
69W - 64L
1,486 Elo+
Solo
Hun Batz
Hun Batz
Flash2810silver
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,471 Elo+
Party 2
Neith
Neith
LaughTaleBound
Neith
Level 109
God Stats
1W - 3L
1,616 SR
Queue Stats
44W - 47L
1,435 Elo+
Party 2
Team Averages
Level 117
1,530 SR
1,476 Elo+

VS

Team Averages
Level 127
1,520 SR
1,366 Elo+
Chang'e
Chang'e
BaNgVAn09
Chang'e
Level 147
God Stats
5W - 3L
1,925 SR
Queue Stats
33W - 41L
1,458 Elo+
Party 1
Fenrir
Fenrir
D33b in you
Fenrir
Level 144
God Stats
0W - 1L
1,290 SR
Queue Stats
1W - 3L
1,314 Elo+
Party 1
Ares
Ares
ValhallaKing357
Ares
Level 109
God Stats
1W - 8L
1,382 SR
Queue Stats
93W - 95L
1,457 Elo+
Solo
Tiamat
Tiamat
XiOverrxted-
Tiamat
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,533 Elo+
Solo
Xbalanque
Xbalanque
Yaiff
Xbalanque
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 3 / 2
6,366
579
3,672
7,050
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Bit Salty
Baron Samedi
12
1 / 0 / 1
6,642
604
3,914
5,801
3,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 0 / 5
5,704
519
2,476
8,883
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
12
4 / 1 / 6
6,794
618
6,150
10,651
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
3 / 2 / 2
5,441
495
4,687
5,464
1,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BaNgVAn09
Chang'e
10
1 / 5 / 2
5,706
519
6,147
9,404
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
10
3 / 5 / 0
5,700
518
4,772
12,764
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 2
5,225
475
4,632
10,575
8,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
6
0 / 0 / 0
4,288
390
534
2,010
1,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xbalanque
Yaiff
Xbalanque
12
2 / 1 / 1
6,058
551
5,092
6,048
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
6
6
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
2
1.67
L
Chang'e
BaNgVAn09
Chang'e
1
5
2
0.4
W
Baron Samedi
Bit Salty
Baron Samedi
1
0
1
1.5
W
1
0
5
3.5
L
Fenrir
3
5
0
0.6
W
Hun Batz
4
1
6
7
W
3
2
2
2
L
0
2
2
0.5
L
Tiamat
0
0
0
0
L
Xbalanque
Yaiff
Xbalanque
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,899
Damage
21,177
37,849
Taken
40,801
17,064
Mitigated
21,226
13,650
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,672
105
0
1,892
7,050
2,071
0
1,858
4,944
27,212
0
L
Chang'e
BaNgVAn09
Chang'e
6,147
622
160
2,276
9,404
3,349
0
3,064
6,340
34,683
1,095
W
Baron Samedi
Bit Salty
Baron Samedi
3,914
779
0
2,329
5,801
3,399
0
1,740
3,776
41,763
4,946
W
2,476
723
0
2,883
8,883
5,709
0
2,600
5,955
21,951
529
L
Fenrir
4,772
1,521
0
3,268
12,764
5,694
0
2,850
9,717
0
38,141
W
Hun Batz
6,150
2,567
0
5,192
10,651
4,098
271
2,211
8,104
0
53,874
W
4,687
850
0
1,354
5,464
1,787
0
1,311
3,857
0
29,800
L
4,632
649
46
2,447
10,575
8,765
0
1,209
9,126
26,803
3,523
L
Tiamat
534
62
0
714
2,010
1,130
0
688
1,025
11,454
0
L
Xbalanque
Yaiff
Xbalanque
5,092
1,936
0
3,535
6,048
2,288
29
980
5,068
0
46,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,947
Gold Earned
26,977
281
Minions Killed
255
0
Camps Cleared
0
961,776
Distance Traveled
918,370
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,366
579
52
5
0
206,208
0
L
Chang'e
5,706
519
70
6
0
186,173
0
W
Baron Samedi
6,642
604
88
8
0
147,370
0
W
Ymir
5,704
519
33
3
0
192,953
0
L
Fenrir
5,700
518
52
5
0
219,496
0
W
Hun Batz
6,794
618
71
6
0
217,544
0
W
Neith
5,441
495
37
3
0
197,701
2
L
Ares
5,225
475
41
4
0
214,348
0
L
Tiamat
4,288
390
17
2
0
91,843
0
L
Xbalanque
6,058
551
75
7
0
206,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role