Player Matchup

Mercury
Mercury
Faíry
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 133L
1,662 Elo+
Solo
Merlin
Merlin
Hirschy
Merlin
Level 144
God Stats
7W - 10L
1,132 SR
Queue Stats
179W - 201L
1,524 Elo+
Party 2
Heimdallr
Heimdallr
NotCure
Heimdallr
Level 116
God Stats
7W - 6L
1,678 SR
Queue Stats
125W - 79L
1,719 Elo+
Solo
Ravana
Ravana
SwagMasterUwU
Ravana
Level 159
God Stats
6W - 3L
1,344 SR
Queue Stats
142W - 144L
1,517 Elo+
Party 2
Maui
Maui
gymkana2123
Maui
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
49W - 41L
1,632 Elo+
Party 2
Team Averages
Level 135
1,431 SR
1,611 Elo+

VS

Team Averages
Level 114
1,670 SR
1,595 Elo+
Ratatoskr
Ratatoskr
ICountryI
Ratatoskr
Level 121
God Stats
3W - 2L
1,593 SR
Queue Stats
96W - 93L
1,573 Elo+
Party 1
King Arthur
King Arthur
Magicworddd
King Arthur
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 127L
1,534 Elo+
Party 1
Ix Chel
Ix Chel
Maxipooh861
Ix Chel
Level 105
God Stats
9W - 5L
1,688 SR
Queue Stats
106W - 100L
1,555 Elo+
Solo
Nut
Nut
Zensuu
Nut
Level 66
God Stats
4W - 4L
1,606 SR
Queue Stats
76W - 72L
1,581 Elo+
Party 1
Ullr
Ullr
lingeringjam
Ullr
Level 127
God Stats
24W - 18L
1,964 SR
Queue Stats
400W - 342L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Faíry
Mercury
16
4 / 7 / 3
9,120
507
7,331
17,577
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Hirschy
Merlin
16
0 / 2 / 3
9,279
516
10,107
8,757
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
NotCure
Heimdallr
15
4 / 4 / 1
9,750
542
17,855
18,189
8,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 5 / 1
9,693
539
13,518
16,237
16,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 4
7,936
441
4,253
16,326
16,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ICountryI
Ratatoskr
18
8 / 3 / 6
10,491
583
10,683
14,890
6,835
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Magicworddd
King Arthur
15
2 / 1 / 8
8,447
469
10,399
19,853
16,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
Maxipooh861
Ix Chel
17
4 / 1 / 2
10,348
575
7,596
9,460
4,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
Zensuu
Nut
17
3 / 2 / 5
10,239
569
13,563
16,656
8,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 2 / 4
11,637
647
15,839
18,011
8,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
9
Kills
23
23
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
Faíry
Mercury
4
7
3
0.79
L
Merlin
Hirschy
Merlin
0
2
3
0.75
W
Ratatoskr
ICountryI
Ratatoskr
8
3
6
3.67
W
King Arthur
Magicworddd
King Arthur
2
1
8
6
W
Ix Chel
Maxipooh861
Ix Chel
4
1
2
5
L
Heimdallr
NotCure
Heimdallr
4
4
1
1.13
L
1
5
1
0.3
W
Nut
Zensuu
Nut
3
2
5
2.75
L
0
5
4
0.4
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,064
Damage
58,080
77,086
Taken
78,870
52,994
Mitigated
45,201
16,536
Healing
28,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Faíry
Mercury
7,331
4,344
0
2,535
17,577
7,133
0
1,135
16,310
0
87,090
L
Merlin
Hirschy
Merlin
10,107
232
0
874
8,757
3,791
0
3,143
5,470
82,696
962
W
Ratatoskr
ICountryI
Ratatoskr
10,683
3,836
0
5,329
14,890
6,835
0
1,901
12,708
0
82,412
W
King Arthur
Magicworddd
King Arthur
10,399
2,133
306
3,943
19,853
16,391
181
4,123
15,423
0
36,553
W
Ix Chel
Maxipooh861
Ix Chel
7,596
683
1,858
2,677
9,460
4,650
622
5,565
3,259
80,561
1,384
L
Heimdallr
NotCure
Heimdallr
17,855
12,196
0
6,850
18,189
8,923
450
0
18,189
0
94,963
L
13,518
3,751
0
3,513
16,237
16,839
564
170
16,067
0
90,737
W
Nut
Zensuu
Nut
13,563
8,763
0
7,448
16,656
8,466
59
1,133
15,427
0
96,269
L
4,253
1,308
0
2,764
16,326
16,308
0
2,696
13,498
20,419
0
W
15,839
7,553
0
6,493
18,011
8,859
106
407
16,595
0
101,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,778
Gold Earned
51,162
592
Minions Killed
647
0
Camps Cleared
0
1,724,961
Distance Traveled
1,968,835
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,120
507
121
7
0
388,338
0
L
Merlin
9,279
516
178
10
0
373,389
2
W
Ratatoskr
10,491
583
116
6
0
486,552
0
W
King Arthur
8,447
469
33
2
0
433,644
1
W
Ix Chel
10,348
575
184
10
0
374,044
0
L
Heimdallr
9,750
542
124
7
0
323,089
4
L
Ravana
9,693
539
141
8
0
319,096
2
W
Nut
10,239
569
162
9
0
349,390
3
L
Maui
7,936
441
28
2
0
321,049
5
W
Ullr
11,637
647
152
8
0
325,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role