Player Matchup

Thanatos
Thanatos
C4llo
Thanatos
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dansig
Sylvanus
Level 218
God Stats
5W - 8L
1,500 SR
Queue Stats
339W - 291L
1,609 Elo+
Solo
Kali
Kali
McDoodleBob
Kali
Level 134
God Stats
4W - 6L
1,654 SR
Queue Stats
33W - 22L
1,710 Elo+
Party 1
Hel
Hel
im_b_rich
Hel
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,442 Elo+
Party 1
Charon
Charon
seodahyunsimp
Charon
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 28L
1,678 Elo+
Party 1
Team Averages
Level 158
1,531 SR
1,588 Elo+

VS

Team Averages
Level 156
1,743 SR
1,575 Elo+
Sobek
Sobek
HeeaveeN
Sobek
Level 190
God Stats
1W - 1L
1,704 SR
Queue Stats
57W - 67L
1,519 Elo+
Solo
Heimdallr
Heimdallr
LuckyKingMO
Heimdallr
Level 158
God Stats
19W - 9L
1,795 SR
Queue Stats
571W - 485L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
Rodrigooo
Sun Wukong
Level 198
God Stats
11W - 9L
1,730 SR
Queue Stats
63W - 58L
1,597 Elo+
Solo
Mercury
Mercury
SmokinBobos
Mercury
Level 88
God Stats
22W - 17L
1,646 SR
Queue Stats
74W - 69L
1,607 Elo+
Party 2
Chang'e
Chang'e
lilmadslayer
Chang'e
Level 148
God Stats
7W - 3L
1,840 SR
Queue Stats
176W - 143L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
C4llo
Thanatos
18
7 / 5 / 2
10,065
559
11,039
20,148
10,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Dansig
Sylvanus
14
3 / 4 / 10
9,433
524
11,813
20,284
22,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
5 / 3 / 8
10,356
575
13,979
24,044
11,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 10 / 4
8,010
445
8,292
16,849
12,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 4 / 3
10,105
561
17,603
11,967
7,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HeeaveeN
Sobek
15
2 / 3 / 10
9,728
540
9,788
18,597
19,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
LuckyKingMO
Heimdallr
16
3 / 8 / 5
9,932
552
14,389
20,253
9,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Rodrigooo
Sun Wukong
19
10 / 1 / 6
12,161
676
15,303
17,182
11,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
SmokinBobos
Mercury
18
9 / 5 / 5
10,861
603
12,020
16,777
8,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
lilmadslayer
Chang'e
16
2 / 5 / 8
9,783
544
10,142
17,453
6,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
60
22
Kills
26
26
Deaths
22
27
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thanatos
C4llo
Thanatos
7
5
2
1.6
L
Sylvanus
Dansig
Sylvanus
3
4
10
2
W
Sobek
HeeaveeN
Sobek
2
3
10
2.33
W
Heimdallr
LuckyKingMO
Heimdallr
3
8
5
0.69
L
5
3
8
3
W
Sun Wukong
Rodrigooo
Sun Wukong
10
1
6
13
W
Mercury
SmokinBobos
Mercury
9
5
5
2.3
L
0
10
4
0.2
W
Chang'e
lilmadslayer
Chang'e
2
5
8
1.2
L
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,726
Damage
61,642
93,292
Taken
90,262
64,463
Mitigated
54,801
44,938
Healing
25,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
C4llo
Thanatos
11,039
2,526
0
18,295
20,148
10,274
0
4,336
15,812
0
97,290
L
Sylvanus
Dansig
Sylvanus
11,813
3,048
3,065
5,901
20,284
22,165
36
5,311
14,860
36,361
907
W
Sobek
HeeaveeN
Sobek
9,788
1,114
519
5,243
18,597
19,449
14
8,398
9,571
32,787
0
W
Heimdallr
LuckyKingMO
Heimdallr
14,389
6,440
0
4,366
20,253
9,789
0
5,210
14,993
0
82,424
L
13,979
6,844
0
11,447
24,044
11,571
0
3,904
20,140
0
72,175
W
Sun Wukong
Rodrigooo
Sun Wukong
15,303
2,625
0
7,144
17,182
11,147
0
7,883
8,445
0
100,093
W
Mercury
SmokinBobos
Mercury
12,020
6,835
0
625
16,777
8,080
0
6,009
10,364
0
92,858
L
8,292
658
765
4,318
16,849
12,672
0
818
16,031
44,619
399
W
Chang'e
lilmadslayer
Chang'e
10,142
960
2,038
5,240
17,453
6,336
64
6,805
10,004
69,813
0
L
17,603
1,779
0
1,147
11,967
7,781
0
5,789
6,178
75,758
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,969
Gold Earned
52,465
498
Minions Killed
560
0
Camps Cleared
0
1,874,036
Distance Traveled
1,899,458
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,065
559
136
8
0
392,587
2
L
Sylvanus
9,433
524
36
2
0
353,660
2
W
Sobek
9,728
540
36
2
0
419,192
3
W
Heimdallr
9,932
552
117
7
0
332,038
3
L
Kali
10,356
575
112
6
0
429,746
4
W
Sun Wukong
12,161
676
158
9
0
367,446
4
W
Mercury
10,861
603
125
7
0
426,089
0
L
Hel
8,010
445
86
5
0
336,972
0
W
Chang'e
9,783
544
124
7
0
354,693
0
L
Charon
10,105
561
128
7
0
361,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role