Player Matchup

Terra
Terra
FrijoleMan
Terra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,592 Elo+
Party 1
Merlin
Merlin
PlasmaShox
Merlin
Level 38
God Stats
0W - 1L
1,734 SR
Queue Stats
2W - 4L
1,579 Elo+
Party 1
Neith
Neith
SupermanPrime
Neith
Level 87
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 3L
1,525 Elo+
Party 1
Athena
Athena
TTVcontoxin
Athena
Level 172
God Stats
2W - 4L
1,458 SR
Queue Stats
150W - 175L
1,505 Elo+
Party 1
Set
Set
cptkazoo
Set
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,582 Elo+
Party 1
Team Averages
Level 119
1,491 SR
1,557 Elo+

VS

Team Averages
Level 138
1,496 SR
1,670 Elo+
Kuzenbo
Kuzenbo
KingKong13905
Kuzenbo
Level 143
God Stats
2W - 1L
1,643 SR
Queue Stats
41W - 36L
1,814 Elo+
Party 2
Fenrir
Fenrir
RhythmicMove
Fenrir
Level 153
God Stats
2W - 4L
1,360 SR
Queue Stats
158W - 134L
1,594 Elo+
Party 3
Charybdis
Charybdis
THE MARK 25
Charybdis
Level 167
God Stats
1W - 1L
1,477 SR
Queue Stats
80W - 91L
1,529 Elo+
Solo
Chronos
Chronos
anilaplix
Chronos
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 113L
1,614 Elo+
Party 3
Horus
Horus
astrifer
Horus
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 19L
1,800 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
1 / 8 / 8
8,324
694
9,702
23,291
16,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
PlasmaShox
Merlin
11
1 / 5 / 7
7,415
618
6,707
7,524
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 4 / 9
9,422
785
11,640
12,104
6,766
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Athena
16
2 / 5 / 8
9,890
824
8,035
21,119
20,201
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
7 / 4 / 6
9,284
774
12,814
11,697
7,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
3 / 3 / 16
10,333
861
10,607
17,966
26,964
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
7 / 5 / 8
10,258
855
13,285
14,798
9,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
THE MARK 25
Charybdis
18
7 / 2 / 11
10,839
903
15,428
9,844
4,859
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
anilaplix
Chronos
20
7 / 1 / 12
11,552
963
22,610
10,848
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
astrifer
Horus
15
2 / 5 / 14
10,061
838
4,469
24,386
19,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
87
16
Kills
26
26
Deaths
16
38
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Terra
1
8
8
0.63
W
Kuzenbo
3
3
16
3.67
L
Merlin
PlasmaShox
Merlin
1
5
7
0.9
W
Fenrir
7
5
8
2.2
L
5
4
9
2.38
W
Charybdis
THE MARK 25
Charybdis
7
2
11
6.25
L
Athena
2
5
8
1.2
W
Chronos
anilaplix
Chronos
7
1
12
13
W
Horus
astrifer
Horus
2
5
14
1.8
L
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,898
Damage
66,399
75,735
Taken
77,842
54,731
Mitigated
67,109
18,608
Healing
31,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
9,702
1,733
3,342
3,078
23,291
16,477
0
9,904
13,241
17,033
0
W
Kuzenbo
10,607
3,611
1,388
2,643
17,966
26,964
58
4,373
13,593
15,508
1,433
L
Merlin
PlasmaShox
Merlin
6,707
324
280
330
7,524
3,289
0
3,078
4,292
14,668
0
W
Fenrir
13,285
5,727
1,045
3,456
14,798
9,908
995
2,615
12,183
0
21,521
L
11,640
3,092
67
2,526
12,104
6,766
0
5,675
6,330
0
34,068
W
Charybdis
THE MARK 25
Charybdis
15,428
8,742
124
2,131
9,844
4,859
2,623
3,758
6,086
0
33,937
L
Athena
8,035
2,079
1,981
5,011
21,119
20,201
0
8,746
12,118
19,343
0
W
Chronos
anilaplix
Chronos
22,610
7,734
781
1,858
10,848
5,426
4,693
6,588
4,260
51,619
909
W
Horus
astrifer
Horus
4,469
2,295
9,356
9,154
24,386
19,952
440
7,110
17,276
0
9,274
L
12,814
3,956
304
1,689
11,697
7,998
0
4,280
7,251
0
20,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,335
Gold Earned
53,043
131
Minions Killed
139
0
Camps Cleared
0
927,613
Distance Traveled
1,115,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,324
694
12
1
0
207,954
0
W
Kuzenbo
10,333
861
12
1
0
218,175
0
L
Merlin
7,415
618
16
1
0
129,326
0
W
Fenrir
10,258
855
17
1
0
193,826
0
L
Neith
9,422
785
56
5
0
188,967
0
W
Charybdis
10,839
903
38
3
0
243,092
0
L
Athena
9,890
824
30
3
0
221,034
0
W
Chronos
11,552
963
68
6
0
246,673
0
W
Horus
10,061
838
4
0
0
213,742
0
L
Set
9,284
774
17
1
0
180,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role