Player Matchup

Apollo
Apollo
LAGSTAR
Apollo
Level 88
God Stats
0W - 1L
1,598 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Athena
Athena
Pubscrub
Athena
Level 116
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
blupp24
Sol
Level 107
God Stats
33W - 20L
1,634 SR
Queue Stats
208W - 211L
1,544 Elo+
Party 1
Skadi
Skadi
rickmander
Skadi
Level 129
God Stats
16W - 11L
1,710 SR
Queue Stats
494W - 456L
1,557 Elo+
Party 1
Chronos
Chronos
xHOLLYWOODx01
Chronos
Level 148
God Stats
11W - 8L
1,718 SR
Queue Stats
560W - 523L
1,542 Elo+
Party 1
Team Averages
Level 118
1,677 SR
1,528 Elo+

VS

Team Averages
Level 100
1,563 SR
1,532 Elo+
Zhong Kui
Zhong Kui
CLON5555
Zhong Kui
Level 129
God Stats
8W - 0L
1,884 SR
Queue Stats
76W - 60L
1,506 Elo+
Solo
Bacchus
Bacchus
Kxmquat
Bacchus
Level 75
God Stats
3W - 2L
1,632 SR
Queue Stats
156W - 164L
1,573 Elo+
Party 3
Fenrir
Fenrir
Kxu0
Fenrir
Level 129
God Stats
1W - 2L
1,285 SR
Queue Stats
20W - 20L
1,572 Elo+
Party 3
Hou Yi
Hou Yi
NSC33
Hou Yi
Level 49
God Stats
3W - 1L
1,701 SR
Queue Stats
87W - 101L
1,536 Elo+
Party 3
Ra
Ra
itszephyrr
Ra
Level 116
God Stats
12W - 19L
1,312 SR
Queue Stats
163W - 176L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LAGSTAR
Apollo
6
0 / 1 / 0
3,719
531
597
3,259
1,112
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
Pubscrub
Athena
7
1 / 1 / 0
4,106
587
1,451
4,973
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
8
0 / 2 / 0
4,276
611
2,161
5,177
1,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
7
0 / 3 / 1
3,615
516
1,646
5,346
1,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
8
0 / 1 / 1
4,121
589
2,989
5,947
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CLON5555
Zhong Kui
9
1 / 0 / 1
5,208
744
2,618
2,332
1,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Kxmquat
Bacchus
8
2 / 0 / 2
5,027
718
2,952
4,744
3,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Kxu0
Fenrir
9
4 / 0 / 2
4,749
678
2,889
5,995
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
NSC33
Hou Yi
8
1 / 1 / 3
4,367
624
3,358
3,020
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 0 / 1
4,719
674
2,627
3,333
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
8
8
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CLON5555
Zhong Kui
1
0
1
1.5
W
Bacchus
Kxmquat
Bacchus
2
0
2
3
W
Fenrir
Kxu0
Fenrir
4
0
2
5
L
Apollo
LAGSTAR
Apollo
0
1
0
0
W
Hou Yi
NSC33
Hou Yi
1
1
3
2.5
L
Athena
Pubscrub
Athena
1
1
0
1
L
Sol
0
2
0
0
W
0
0
1
0.5
L
Skadi
0
3
1
0.17
L
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,844
Damage
14,444
24,702
Taken
19,424
9,853
Mitigated
10,318
5,044
Healing
5,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CLON5555
Zhong Kui
2,618
378
0
971
2,332
1,819
0
110
2,222
30,329
2,048
W
Bacchus
Kxmquat
Bacchus
2,952
582
0
2,045
4,744
3,876
0
971
3,773
13,837
0
W
Fenrir
Kxu0
Fenrir
2,889
993
0
1,271
5,995
2,498
0
1,665
4,330
0
26,599
L
Apollo
LAGSTAR
Apollo
597
413
0
277
3,259
1,112
0
2,322
937
0
15,112
W
Hou Yi
NSC33
Hou Yi
3,358
1,905
0
0
3,020
939
0
625
2,395
0
26,152
L
Athena
Pubscrub
Athena
1,451
438
0
839
4,973
3,467
0
945
4,028
11,580
1,040
L
Sol
2,161
837
0
2,104
5,177
1,428
0
1,672
3,505
23,979
6,666
W
2,627
432
0
756
3,333
1,186
0
2,811
522
31,220
565
L
Skadi
1,646
543
0
540
5,346
1,621
0
1,814
3,532
0
23,713
L
Chronos
2,989
1,070
0
1,284
5,947
2,225
0
1,396
4,551
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,837
Gold Earned
24,070
191
Minions Killed
206
0
Camps Cleared
0
675,540
Distance Traveled
751,684
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,208
744
58
8
0
113,352
0
W
Bacchus
5,027
718
19
3
0
176,363
0
W
Fenrir
4,749
678
43
6
0
178,001
0
L
Apollo
3,719
531
26
4
0
127,373
0
W
Hou Yi
4,367
624
33
5
0
139,749
0
L
Athena
4,106
587
23
3
0
141,579
0
L
Sol
4,276
611
51
7
0
130,976
2
W
Ra
4,719
674
53
8
0
144,219
1
L
Skadi
3,615
516
35
5
0
129,472
2
L
Chronos
4,121
589
56
8
0
146,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role