Player Matchup

Discordia
Discordia
 
Discordia
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ButtsAreNice
Mercury
Level 129
God Stats
16W - 5L
1,745 SR
Queue Stats
108W - 26L
1,818 Elo+
Party 1
Nut
Nut
LadyDiamondheart
Nut
Level 16
God Stats
2W - 0L
1,627 SR
Queue Stats
7W - 0L
1,798 Elo+
Party 1
Hercules
Hercules
Piecakeboy123
Hercules
Level 154
God Stats
7W - 7L
1,563 SR
Queue Stats
301W - 269L
1,568 Elo+
Solo
Geb
Geb
PopeGuapo
Geb
Level 159
God Stats
4W - 1L
2,011 SR
Queue Stats
23W - 7L
1,755 Elo+
Party 1
Team Averages
Level 122
1,689 SR
1,688 Elo+

VS

Team Averages
Level 148
1,554 SR
1,550 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dirschkinheimer
Arachne
Level 129
God Stats
71W - 61L
1,709 SR
Queue Stats
129W - 129L
1,505 Elo+
Solo
Nut
Nut
Rock_Candy_85
Nut
Level 183
God Stats
22W - 15L
1,685 SR
Queue Stats
219W - 228L
1,525 Elo+
Solo
Charon
Charon
TheTotalTurtle
Charon
Level 109
God Stats
16W - 10L
1,673 SR
Queue Stats
116W - 97L
1,569 Elo+
Party 2
Bacchus
Bacchus
pleaseteam
Bacchus
Level 149
God Stats
0W - 1L
1,205 SR
Queue Stats
116W - 89L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 1 / 3
5,703
951
4,212
3,216
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ButtsAreNice
Mercury
11
1 / 1 / 5
5,676
946
2,941
3,893
1,548
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 0 / 0
5,714
952
4,490
4,252
1,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Piecakeboy123
Hercules
11
1 / 0 / 4
5,397
900
3,209
5,283
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 6
5,909
985
2,563
4,214
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 3 / 1
5,720
953
6,318
5,389
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 1
4,815
803
630
1,640
591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 0
5,582
930
3,158
5,785
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 1
5,587
931
1,614
4,586
3,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
pleaseteam
Bacchus
11
0 / 1 / 2
5,422
904
3,776
6,285
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
7
Kills
2
2
Deaths
7
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
3
3.5
L
Zhong Kui
 
Zhong Kui
1
3
1
0.5
W
Mercury
ButtsAreNice
Mercury
1
1
5
3.5
L
0
1
1
0.5
W
2
0
0
2
W
Hercules
Piecakeboy123
Hercules
1
0
4
3
W
1
0
6
4
L
0
1
0
0
L
1
1
1
1.5
L
Bacchus
pleaseteam
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
15,496
20,858
Taken
23,685
11,897
Mitigated
15,577
5,425
Healing
6,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,212
309
0
0
3,216
1,226
0
1,591
1,625
14,560
0
L
Zhong Kui
 
Zhong Kui
6,318
1,706
0
822
5,389
4,174
0
2,352
2,873
13,976
4,023
W
Mercury
ButtsAreNice
Mercury
2,941
1,390
0
250
3,893
1,548
0
2,162
1,731
0
17,769
L
630
374
0
484
1,640
591
0
174
1,466
0
2,942
W
4,490
2,084
0
1,557
4,252
1,787
0
1,642
2,610
0
19,445
W
Hercules
Piecakeboy123
Hercules
3,209
629
0
2,243
5,283
4,308
0
3,588
1,695
0
9,779
W
2,563
143
0
1,375
4,214
3,028
0
1,977
2,237
7,649
0
L
3,158
2,106
0
1,753
5,785
2,360
0
1,419
4,319
0
21,672
L
1,614
0
125
1,176
4,586
3,387
0
1,215
3,258
6,696
0
L
Bacchus
pleaseteam
Bacchus
3,776
122
0
1,960
6,285
5,065
0
1,615
4,558
14,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,399
Gold Earned
27,126
140
Minions Killed
123
0
Camps Cleared
0
706,419
Distance Traveled
536,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,703
951
22
4
0
131,221
0
L
Zhong Kui
5,720
953
30
5
0
103,767
0
W
Mercury
5,676
946
39
7
0
160,803
0
L
Arachne
4,815
803
6
1
0
43,900
0
W
Nut
5,714
952
40
7
0
122,170
0
W
Hercules
5,397
900
25
4
0
142,038
0
W
Geb
5,909
985
14
2
0
150,187
0
L
Nut
5,582
930
48
8
0
121,632
0
L
Charon
5,587
931
11
2
0
115,679
0
L
Bacchus
5,422
904
28
5
0
151,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role