Player Matchup

Bacchus
Bacchus
AlanaH87
Bacchus
Level 43
God Stats
42W - 44L
1,523 SR
Queue Stats
61W - 62L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Uncle_Trylittle
Ne Zha
Level 46
God Stats
2W - 4L
1,709 SR
Queue Stats
50W - 28L
1,664 Elo+
Party 1
Ra
Ra
jaanuuss
Ra
Level 61
God Stats
8W - 3L
1,742 SR
Queue Stats
72W - 51L
1,639 Elo+
Party 1
Team Averages
Level 50
1,658 SR
1,606 Elo+

VS

Team Averages
Level 46
1,513 SR
1,480 Elo+
Ah Muzen Cab
Ah Muzen Cab
HamHonkers
Ah Muzen Cab
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,414 Elo+
Party 2
Ymir
Ymir
KillSwitch7209
Ymir
Level 66
God Stats
136W - 130L
1,539 SR
Queue Stats
274W - 275L
1,528 Elo+
Solo
Zeus
Zeus
TastesLikeFish-
Zeus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 110L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlanaH87
Bacchus
14
2 / 0 / 5
8,852
681
6,738
11,149
16,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 4
9,176
706
10,464
9,034
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 4
9,498
731
7,984
5,175
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HamHonkers
Ah Muzen Cab
13
1 / 4 / 0
8,245
634
4,368
9,276
3,855
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 1 / 1
8,325
640
5,651
13,643
12,071
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 2 / 0
8,220
632
6,540
8,075
3,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlanaH87
Bacchus
2
0
5
4.5
L
Ah Muzen Cab
HamHonkers
Ah Muzen Cab
1
4
0
0.25
L
0
1
1
0.5
L
0
2
0
0
W
3
0
4
5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,186
Damage
16,559
25,358
Taken
30,994
26,650
Mitigated
18,978
5,725
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlanaH87
Bacchus
6,738
565
0
1,300
11,149
16,403
172
5,012
5,580
16,514
295
L
Ah Muzen Cab
HamHonkers
Ah Muzen Cab
4,368
1,508
0
0
9,276
3,855
0
4,229
4,569
0
18,100
L
5,651
1,077
0
3,895
13,643
12,071
0
6,880
6,352
34,761
3,978
L
6,540
750
0
0
8,075
3,052
174
3,267
4,433
33,816
0
W
10,464
1,363
0
2,712
9,034
7,676
0
3,111
5,667
0
36,594
W
7,984
505
804
909
5,175
2,571
75
2,297
2,748
48,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,526
Gold Earned
24,790
179
Minions Killed
151
0
Camps Cleared
0
775,894
Distance Traveled
685,692
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,852
681
24
2
0
255,416
0
L
Ah Muzen Cab
8,245
634
27
2
0
211,025
2
L
Ymir
8,325
640
48
4
0
241,360
0
L
Zeus
8,220
632
76
6
0
233,307
0
W
Ne Zha
9,176
706
55
4
0
268,312
5
W
Ra
9,498
731
100
8
0
252,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role