Player Matchup

Chronos
Chronos
Silver II
ConsiderAnarchy
Chronos
Silver II
Level 138
God Stats
2W - 1L
1,751 SR
Queue Stats
10W - 7L
1,437 MMR
Party 1
Horus
Horus
Silver I
F1RE909
Horus
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,556 MMR
Party 1
Bellona
Bellona
Gold II
TheSpartaKing
Bellona
Gold II
Level 151
God Stats
0W - 1L
1,936 SR
Queue Stats
12W - 4L
1,743 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,729 SR
1,579 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 172
1,747 SR
1,510 MMR
Raijin
Raijin
Bronze III
LeBronsLegacy
Raijin
Bronze III
Level 147
God Stats
1W - 0L
1,812 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Nike
Nike
Bronze III
TheOGSwagMaster
Nike
Bronze III
Level 162
God Stats
1W - 0L
1,735 SR
Queue Stats
2W - 0L
1,515 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
intangibility
Gilgamesh
Bronze III
Level 206
God Stats
1W - 0L
1,694 SR
Queue Stats
2W - 0L
1,515 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
7,118
647
5,042
12,669
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
F1RE909
Horus
12
0 / 5 / 3
6,972
634
4,925
14,636
12,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
12
5 / 4 / 0
8,064
733
6,951
11,458
11,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
AchillesSobekAgniAphroditeThoth

VS

Bans
NoxSolOlorunBaba YagaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
9,867
897
10,827
5,481
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
7 / 1 / 8
9,363
851
13,009
10,638
9,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
intangibility
Gilgamesh
14
3 / 2 / 9
8,907
810
9,503
12,094
9,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
16
16
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Horus
F1RE909
Horus
0
5
3
0.3
W
6
2
9
5.25
W
7
1
8
11
L
Bellona
5
4
0
1.25
W
Gilgamesh
intangibility
Gilgamesh
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
33,339
38,763
Taken
28,213
28,646
Mitigated
21,424
5,570
Healing
6,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,042
2,100
0
1,963
12,669
4,293
0
3,995
8,529
25,231
0
L
Horus
F1RE909
Horus
4,925
1,378
512
2,243
14,636
12,650
0
3,466
10,908
0
19,230
W
10,827
820
0
616
5,481
2,317
823
1,700
3,736
46,975
0
W
13,009
1,277
0
2,168
10,638
9,353
424
2,121
8,310
523
36,133
L
Bellona
6,951
3,098
0
852
11,458
11,703
0
3,897
7,268
0
23,525
W
Gilgamesh
intangibility
Gilgamesh
9,503
3,173
0
3,559
12,094
9,754
831
1,301
10,456
0
23,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,154
Gold Earned
28,137
117
Minions Killed
137
0
Camps Cleared
0
581,404
Distance Traveled
627,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,118
647
59
5
0
181,369
0
L
Horus
6,972
634
25
2
0
192,399
0
W
Raijin
9,867
897
78
7
0
202,427
0
W
Nike
9,363
851
37
3
0
214,226
0
L
Bellona
8,064
733
33
3
0
207,636
0
W
Gilgamesh
8,907
810
22
2
0
210,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role