Player Matchup

Vulcan
Vulcan
Diamond III
ArchonEevee
Vulcan
Diamond III
Level 139
God Stats
3W - 0L
1,978 SR
Queue Stats
35W - 4L
2,536 MMR
Party 2
Achilles
Achilles
Diamond II
DrunkDiplomat
Achilles
Diamond II
Level 243
God Stats
5W - 1L
1,722 SR
Queue Stats
35W - 4L
2,538 MMR
Party 2
Sobek
Sobek
Diamond II
Instigated
Sobek
Diamond II
Level 76
God Stats
2W - 0L
1,598 SR
Queue Stats
35W - 4L
2,538 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,766 SR
2,537 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,828 SR
2,482 MMR
Baron Samedi
Baron Samedi
Diamond I
FullofJuice
Baron Samedi
Diamond I
Level 136
God Stats
34W - 11L
1,931 SR
Queue Stats
122W - 44L
2,482 MMR
Party 1
Osiris
Osiris
Diamond I
Virtuly
Osiris
Diamond I
Level 180
God Stats
21W - 7L
1,874 SR
Queue Stats
122W - 44L
2,482 MMR
Party 1
Set
Set
Diamond I
thydoc
Set
Diamond I
Level 148
God Stats
4W - 6L
1,681 SR
Queue Stats
122W - 44L
2,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
2 / 2 / 7
10,106
777
13,402
8,795
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
DrunkDiplomat
Achilles
16
9 / 0 / 4
10,776
829
12,311
11,393
8,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
17
3 / 1 / 10
10,579
814
9,965
15,225
15,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ne ZhaCharonBacchusFafnirKuzenbo

VS

Bans
ThothHou YiCabrakanAnhurAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FullofJuice
Baron Samedi
12
0 / 6 / 1
7,786
599
5,811
12,945
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Osiris
Virtuly
Osiris
13
0 / 3 / 3
7,905
608
7,836
15,778
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Set
thydoc
Set
14
3 / 5 / 0
8,811
678
9,642
13,878
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
3
3
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
2
7
2.75
W
Achilles
DrunkDiplomat
Achilles
9
0
4
11
L
Baron Samedi
FullofJuice
Baron Samedi
0
6
1
0.08
W
Sobek
3
1
10
8
L
Osiris
Virtuly
Osiris
0
3
3
0.5
L
Set
thydoc
Set
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,678
Damage
23,289
35,413
Taken
42,601
27,630
Mitigated
36,209
13,923
Healing
9,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
13,402
6,519
0
3,932
8,795
3,815
1,058
625
7,158
64,015
1,670
W
Achilles
DrunkDiplomat
Achilles
12,311
2,079
0
3,808
11,393
8,461
1,464
1,298
9,251
3,479
34,272
L
Baron Samedi
FullofJuice
Baron Samedi
5,811
581
1,810
2,237
12,945
12,034
0
5,782
5,821
19,766
0
W
Sobek
9,965
284
0
6,183
15,225
15,354
270
2,956
10,796
25,925
1,120
L
Osiris
Virtuly
Osiris
7,836
927
0
2,355
15,778
16,517
0
8,245
5,972
0
18,434
L
Set
thydoc
Set
9,642
1,542
0
3,195
13,878
7,658
0
6,527
6,209
0
50,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
24,502
198
Minions Killed
133
0
Camps Cleared
0
839,286
Distance Traveled
716,659
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,106
777
108
8
0
282,134
2
W
Achilles
10,776
829
50
4
0
278,594
0
L
Baron Samedi
7,786
599
28
2
0
216,016
0
W
Sobek
10,579
814
40
3
0
278,558
0
L
Osiris
7,905
608
21
2
0
249,004
0
L
Set
8,811
678
84
6
0
251,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role