Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ArthmaelG
Sol
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 49L
1,494 Elo+
Party 3
Merlin
Merlin
DeadmanMu
Merlin
Level 138
God Stats
2W - 3L
1,735 SR
Queue Stats
112W - 116L
1,476 Elo+
Party 2
Thor
Thor
Lilly_Pad_
Thor
Level 157
God Stats
2W - 2L
1,352 SR
Queue Stats
328W - 348L
1,481 Elo+
Party 2
Achilles
Achilles
vishyawesome
Achilles
Level 88
God Stats
4W - 3L
1,225 SR
Queue Stats
85W - 66L
1,487 Elo+
Party 3
Team Averages
Level 136
1,462 SR
1,487 Elo+

VS

Team Averages
Level 130
1,568 SR
1,658 Elo+
Surtr
Surtr
CWOneshot
Surtr
Level 151
God Stats
4W - 1L
1,607 SR
Queue Stats
19W - 8L
1,740 Elo+
Party 1
Atlas
Atlas
Fruitloop1313
Atlas
Level 147
God Stats
3W - 3L
1,357 SR
Queue Stats
19W - 8L
1,740 Elo+
Party 1
Anhur
Anhur
SunwardRex55441
Anhur
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 95L
1,447 Elo+
Solo
Fenrir
Fenrir
Thoya380
Fenrir
Level 149
God Stats
4W - 3L
1,876 SR
Queue Stats
19W - 8L
1,740 Elo+
Party 1
Vulcan
Vulcan
ixSquiiDxi
Vulcan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 0 / 5
6,977
581
7,384
8,050
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
8 / 2 / 2
8,529
711
10,741
10,279
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
DeadmanMu
Merlin
12
0 / 0 / 1
6,677
556
2,345
4,518
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 2
6,223
519
4,090
7,624
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
vishyawesome
Achilles
14
5 / 1 / 2
7,921
660
8,558
13,271
8,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CWOneshot
Surtr
12
1 / 4 / 0
6,591
549
6,416
12,542
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 0
6,131
511
3,289
9,361
5,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 7 / 0
5,975
498
3,509
12,281
4,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Thoya380
Fenrir
10
0 / 4 / 0
5,544
462
5,368
11,861
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
ixSquiiDxi
Vulcan
11
0 / 1 / 0
6,123
510
1,622
4,558
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
18
Kills
3
3
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
5
6.5
W
8
2
2
4.5
L
Surtr
CWOneshot
Surtr
1
4
0
0.25
W
Merlin
DeadmanMu
Merlin
0
0
1
0.5
L
1
2
0
0.5
W
1
0
2
2
L
1
7
0
0.14
L
Fenrir
Thoya380
Fenrir
0
4
0
0
L
Vulcan
ixSquiiDxi
Vulcan
0
1
0
0
W
Achilles
vishyawesome
Achilles
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,118
Damage
20,204
43,742
Taken
50,603
19,583
Mitigated
23,812
18,848
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,384
3,126
701
3,265
8,050
3,521
75
890
7,160
0
35,012
W
10,741
5,192
0
4,788
10,279
3,032
2,969
1,223
9,056
60,745
0
L
Surtr
CWOneshot
Surtr
6,416
3,094
0
3,416
12,542
7,648
0
191
11,756
461
50,782
W
Merlin
DeadmanMu
Merlin
2,345
146
0
694
4,518
1,690
0
2,277
2,241
44,310
1,468
L
3,289
1,171
1,303
2,675
9,361
5,560
0
2,173
7,188
22,869
2,021
W
4,090
1,747
0
3,988
7,624
2,714
0
302
7,322
0
48,350
L
3,509
1,499
0
892
12,281
4,642
0
6,417
5,864
0
40,856
L
Fenrir
Thoya380
Fenrir
5,368
1,831
0
4,545
11,861
4,102
0
2,705
9,121
0
43,407
L
Vulcan
ixSquiiDxi
Vulcan
1,622
749
0
515
4,558
1,860
0
1,768
2,790
40,712
2,236
W
Achilles
vishyawesome
Achilles
8,558
2,198
0
5,412
13,271
8,626
0
137
12,565
191
51,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,327
Gold Earned
30,364
422
Minions Killed
329
0
Camps Cleared
0
1,174,780
Distance Traveled
1,178,509
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,977
581
42
4
0
263,517
0
W
Sol
8,529
711
107
9
0
205,869
0
L
Surtr
6,591
549
92
8
0
230,253
0
W
Merlin
6,677
556
97
8
0
236,175
3
L
Atlas
6,131
511
26
2
0
244,635
5
W
Thor
6,223
519
81
7
0
240,704
7
L
Anhur
5,975
498
64
5
0
193,392
0
L
Fenrir
5,544
462
62
5
0
268,596
8
L
Vulcan
6,123
510
85
7
0
241,633
1
W
Achilles
7,921
660
95
8
0
228,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role