Player Matchup

Rama
Rama
 
Rama
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Don_Franc
Cerberus
Level 27
God Stats
4W - 3L
1,824 SR
Queue Stats
53W - 60L
1,408 Elo+
Party 2
Anubis
Anubis
MagicKila
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 59L
1,425 Elo+
Party 2
Ao Kuang
Ao Kuang
Pablox234
Ao Kuang
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 42L
1,231 Elo+
Solo
Danzaburou
Danzaburou
donsanc
Danzaburou
Level 84
God Stats
2W - 3L
1,542 SR
Queue Stats
25W - 30L
1,436 Elo+
Party 2
Team Averages
Level 59
1,573 SR
1,400 Elo+

VS

Team Averages
Level 65
1,664 SR
1,522 Elo+
Ah Muzen Cab
Ah Muzen Cab
AdaptableGolem4
Ah Muzen Cab
Level 102
God Stats
36W - 22L
1,715 SR
Queue Stats
491W - 474L
1,539 Elo+
Party 1
Ymir
Ymir
Imnotcreativ
Ymir
Level 60
God Stats
8W - 6L
1,534 SR
Queue Stats
112W - 103L
1,596 Elo+
Party 1
Lancelot
Lancelot
Jahseh09
Lancelot
Level 69
God Stats
7W - 0L
1,983 SR
Queue Stats
51W - 44L
1,609 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yahweih
Cu Chulainn
Level 45
God Stats
4W - 4L
1,530 SR
Queue Stats
190W - 199L
1,436 Elo+
Solo
Hel
Hel
flashback512
Hel
Level 49
God Stats
10W - 7L
1,560 SR
Queue Stats
92W - 85L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 3 / 2
5,565
464
2,602
8,678
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Don_Franc
Cerberus
10
0 / 1 / 4
5,713
476
2,309
9,699
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
MagicKila
Anubis
12
3 / 5 / 2
6,387
532
7,302
8,975
4,706
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Pablox234
Ao Kuang
12
6 / 4 / 3
6,967
581
6,245
11,853
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
donsanc
Danzaburou
7
0 / 2 / 1
5,082
424
919
4,134
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AdaptableGolem4
Ah Muzen Cab
15
3 / 1 / 0
7,740
645
9,669
7,289
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 5
7,240
603
4,202
7,761
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Jahseh09
Lancelot
13
6 / 3 / 4
7,594
633
6,594
9,637
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
Yahweih
Cu Chulainn
13
3 / 2 / 1
8,313
693
6,059
10,708
9,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 1 / 3
7,082
590
4,577
7,436
4,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
15
15
Deaths
9
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
2
0.33
W
Ah Muzen Cab
AdaptableGolem4
Ah Muzen Cab
3
1
0
3
L
Cerberus
Don_Franc
Cerberus
0
1
4
2
W
3
2
5
2.75
W
Lancelot
Jahseh09
Lancelot
6
3
4
2.67
L
Anubis
MagicKila
Anubis
3
5
2
0.8
L
Ao Kuang
Pablox234
Ao Kuang
6
4
3
1.88
W
Cu Chulainn
Yahweih
Cu Chulainn
3
2
1
1.75
L
Danzaburou
donsanc
Danzaburou
0
2
1
0.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,377
Damage
31,101
43,339
Taken
42,831
21,085
Mitigated
24,924
15,757
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,602
2,114
0
2,979
8,678
2,779
0
882
7,796
0
38,916
W
Ah Muzen Cab
AdaptableGolem4
Ah Muzen Cab
9,669
4,023
0
478
7,289
3,147
517
1,180
6,109
0
79,633
L
Cerberus
Don_Franc
Cerberus
2,309
58
0
4,835
9,699
7,731
0
2,564
7,087
22,159
0
W
4,202
460
0
250
7,761
3,386
0
5,051
2,710
39,048
1,300
W
Lancelot
Jahseh09
Lancelot
6,594
1,704
0
180
9,637
4,722
0
2,466
7,171
0
54,263
L
Anubis
MagicKila
Anubis
7,302
388
0
2,868
8,975
4,706
0
3,253
5,502
40,621
229
L
Ao Kuang
Pablox234
Ao Kuang
6,245
1,468
0
3,627
11,853
4,571
0
1,528
10,229
33,903
7,430
W
Cu Chulainn
Yahweih
Cu Chulainn
6,059
1,067
0
2,471
10,708
9,197
211
2,984
7,724
0
63,869
L
Danzaburou
donsanc
Danzaburou
919
632
0
1,448
4,134
1,298
0
0
4,134
0
20,277
W
4,577
387
1,825
3,545
7,436
4,472
185
3,713
3,723
36,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,714
Gold Earned
37,969
290
Minions Killed
451
0
Camps Cleared
0
1,020,408
Distance Traveled
1,208,895
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,565
464
84
7
0
197,104
0
W
Ah Muzen Cab
7,740
645
145
12
0
234,784
0
L
Cerberus
5,713
476
56
5
0
243,788
0
W
Ymir
7,240
603
89
7
0
232,395
0
W
Lancelot
7,594
633
74
6
0
294,079
2
L
Anubis
6,387
532
43
4
0
217,261
2
L
Ao Kuang
6,967
581
66
6
0
258,731
0
W
Cu Chulainn
8,313
693
102
9
0
209,614
0
L
Danzaburou
5,082
424
41
3
0
103,524
0
W
Hel
7,082
590
41
3
0
238,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role