Player Matchup

Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Fogacito
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,356 Elo+
Party 1
Hun Batz
Hun Batz
JackAbrasax
Hun Batz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 124L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
Vitao x IMT
Sylvanus
Level 144
God Stats
0W - 4L
1,121 SR
Queue Stats
227W - 281L
1,463 Elo+
Party 1
Achilles
Achilles
eduPR780
Achilles
Level 144
God Stats
0W - 3L
1,363 SR
Queue Stats
149W - 200L
1,416 Elo+
Party 1
Team Averages
Level 118
1,397 SR
1,439 Elo+

VS

Team Averages
Level 142
1,608 SR
1,488 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Cavera0
Discordia
Level 159
God Stats
3W - 1L
1,754 SR
Queue Stats
92W - 109L
1,514 Elo+
Solo
Odin
Odin
LeviatabBRp
Odin
Level 69
God Stats
3W - 0L
1,728 SR
Queue Stats
57W - 69L
1,398 Elo+
Solo
Bakasura
Bakasura
lFalco
Bakasura
Level 155
God Stats
11W - 5L
1,559 SR
Queue Stats
393W - 318L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 3 / 1
5,866
587
2,933
6,174
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Fogacito
Neith
1
0 / 0 / 0
3,408
341
0
0
0
Hun Batz
JackAbrasax
Hun Batz
10
3 / 3 / 0
5,505
551
3,929
9,194
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Vitao x IMT
Sylvanus
10
3 / 4 / 1
6,202
620
6,911
8,799
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
eduPR780
Achilles
9
0 / 1 / 0
4,741
474
1,300
5,990
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 0 / 1
5,698
570
1,891
4,695
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
 
Ra
9
1 / 1 / 1
5,461
546
1,580
3,962
1,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Cavera0
Discordia
11
2 / 1 / 5
6,401
640
3,259
4,022
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 4 / 2
5,799
580
5,493
10,687
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
lFalco
Bakasura
14
6 / 0 / 3
7,026
703
6,762
9,400
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
11
11
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
3
1
0.17
W
Jing Wei
 
Jing Wei
0
0
1
0.5
W
Ra
 
Ra
1
1
1
1.5
W
Discordia
Cavera0
Discordia
2
1
5
4.5
L
Neith
Fogacito
Neith
0
0
0
0
L
Hun Batz
JackAbrasax
Hun Batz
3
3
0
1
W
2
4
2
0.75
L
Sylvanus
Vitao x IMT
Sylvanus
3
4
1
0.88
L
Achilles
eduPR780
Achilles
0
1
0
0
W
Bakasura
lFalco
Bakasura
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,073
Damage
18,985
30,157
Taken
32,766
13,251
Mitigated
15,105
7,107
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,933
213
0
488
6,174
2,595
0
1,798
3,600
32,752
1,504
W
Jing Wei
 
Jing Wei
1,891
1,490
0
1,933
4,695
1,463
371
0
4,695
0
43,626
W
Ra
 
Ra
1,580
213
815
1,150
3,962
1,925
355
358
3,584
22,832
1,941
W
Discordia
Cavera0
Discordia
3,259
197
0
851
4,022
1,043
0
1,025
2,935
38,493
0
L
Neith
Fogacito
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
JackAbrasax
Hun Batz
3,929
673
0
3,087
9,194
3,401
0
1,233
7,497
0
35,329
W
5,493
1,367
0
2,643
10,687
6,306
0
5,598
5,073
0
32,179
L
Sylvanus
Vitao x IMT
Sylvanus
6,911
1,852
0
2,203
8,799
3,797
0
603
7,359
30,611
7,347
L
Achilles
eduPR780
Achilles
1,300
315
0
1,329
5,990
3,458
0
1,107
4,629
0
22,994
W
Bakasura
lFalco
Bakasura
6,762
4,435
0
3,486
9,400
4,368
256
2,010
7,142
0
57,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,722
Gold Earned
30,385
236
Minions Killed
356
0
Camps Cleared
0
870,170
Distance Traveled
1,010,627
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,866
587
80
8
0
216,950
0
W
Jing Wei
5,698
570
87
9
0
175,375
2
W
Ra
5,461
546
30
3
0
190,485
2
W
Discordia
6,401
640
78
8
0
207,710
0
L
Neith
3,408
341
0
0
0
0
0
L
Hun Batz
5,505
551
59
6
0
256,629
0
W
Odin
5,799
580
50
5
0
166,982
0
L
Sylvanus
6,202
620
65
7
0
163,807
2
L
Achilles
4,741
474
32
3
0
232,784
0
W
Bakasura
7,026
703
111
11
0
270,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role