Player Matchup

Odin
Odin
I_AM_CHEDDA
Odin
Level 136
God Stats
6W - 3L
1,636 SR
Queue Stats
505W - 512L
1,523 Elo+
Solo
Charybdis
Charybdis
MAgicalghost
Charybdis
Level 44
God Stats
2W - 6L
1,500 SR
Queue Stats
168W - 178L
1,378 Elo+
Solo
Atlas
Atlas
pika_kolas_sc
Atlas
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 136L
1,439 Elo+
Solo
Achilles
Achilles
xICPxSKiiTZY
Achilles
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
Αjax
Gilgamesh
Level 152
God Stats
0W - 2L
1,549 SR
Queue Stats
30W - 32L
1,517 Elo+
Solo
Team Averages
Level 116
1,537 SR
1,473 Elo+

VS

Team Averages
Level 158
1,412 SR
1,576 Elo+
Sun Wukong
Sun Wukong
TheLadySeraph
Sun Wukong
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 70L
1,622 Elo+
Solo
Vulcan
Vulcan
WoodedSheet8340
Vulcan
Level 202
God Stats
18W - 9L
1,718 SR
Queue Stats
1,207W - 1,269L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
Xx_ChRiiS18_xX
Hou Yi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,763 Elo+
Party 2
Kuzenbo
Kuzenbo
o EZ TARGET o
Kuzenbo
Level 159
God Stats
5W - 8L
1,064 SR
Queue Stats
508W - 536L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
xlHxpnotic--
Nu Wa
Level 147
God Stats
1W - 0L
1,280 SR
Queue Stats
20W - 16L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
8,781
878
7,468
14,045
13,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
MAgicalghost
Charybdis
16
3 / 6 / 3
8,576
858
7,304
10,685
3,864
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 1
7,133
713
5,560
7,075
3,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
xICPxSKiiTZY
Achilles
9
1 / 3 / 0
6,272
627
1,690
6,204
5,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Αjax
Gilgamesh
14
1 / 5 / 6
7,432
743
8,650
16,174
12,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheLadySeraph
Sun Wukong
16
5 / 4 / 10
9,485
949
9,463
13,868
17,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
6 / 1 / 12
9,893
989
17,288
8,984
5,048
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 1 / 12
9,468
947
6,851
7,510
4,021
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
14
1 / 2 / 12
8,852
885
3,985
10,854
16,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 15
9,053
905
11,982
10,093
5,047
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
8
Kills
22
22
Deaths
9
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
Charybdis
MAgicalghost
Charybdis
3
6
3
0.75
W
Sun Wukong
TheLadySeraph
Sun Wukong
5
4
10
2.5
W
6
1
12
12
W
6
1
12
12
W
Kuzenbo
1
2
12
3.5
L
1
3
1
0.5
L
Achilles
xICPxSKiiTZY
Achilles
1
3
0
0.33
W
4
1
15
11.5
L
Gilgamesh
Αjax
Gilgamesh
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,672
Damage
49,569
54,183
Taken
51,309
38,958
Mitigated
48,153
9,082
Healing
12,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,468
703
647
4,516
14,045
13,332
0
7,189
6,422
5,301
23,602
L
Charybdis
MAgicalghost
Charybdis
7,304
3,242
0
790
10,685
3,864
0
6,855
3,661
0
25,845
W
Sun Wukong
TheLadySeraph
Sun Wukong
9,463
1,545
0
1,250
13,868
17,957
624
1,600
11,846
456
18,066
W
17,288
10,497
1,489
1,390
8,984
5,048
1,975
1,288
7,658
33,274
0
W
6,851
3,583
356
1,034
7,510
4,021
2,297
1,468
6,004
0
16,365
W
Kuzenbo
3,985
1,189
1,297
2,008
10,854
16,080
101
2,379
8,402
9,880
0
L
5,560
1,777
300
792
7,075
3,664
0
5,507
1,475
15,698
0
L
Achilles
xICPxSKiiTZY
Achilles
1,690
333
121
406
6,204
5,633
0
3,511
2,420
0
3,952
W
11,982
3,926
1,949
1,382
10,093
5,047
2,811
1,303
8,790
23,582
929
L
Gilgamesh
Αjax
Gilgamesh
8,650
2,078
71
1,439
16,174
12,465
0
10,406
5,628
131
18,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,194
Gold Earned
46,751
116
Minions Killed
128
0
Camps Cleared
0
696,489
Distance Traveled
1,045,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,781
878
38
4
0
201,477
0
L
Charybdis
8,576
858
43
4
0
153,197
0
W
Sun Wukong
9,485
949
18
2
0
212,518
0
W
Vulcan
9,893
989
45
5
0
246,383
0
W
Hou Yi
9,468
947
28
3
0
192,828
0
W
Kuzenbo
8,852
885
13
1
0
200,507
0
L
Atlas
7,133
713
14
1
0
69,783
0
L
Achilles
6,272
627
4
0
0
86,875
0
W
Nu Wa
9,053
905
24
2
0
192,856
0
L
Gilgamesh
7,432
743
17
2
0
185,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role