Player Matchup

Chaac
Chaac
Dantopia7
Chaac
Level 78
God Stats
187W - 142L
1,595 SR
Queue Stats
465W - 440L
1,501 Elo+
Party 1
Izanami
Izanami
Flaky dust
Izanami
Level 64
God Stats
31W - 35L
1,470 SR
Queue Stats
198W - 192L
1,429 Elo+
Party 1
Agni
Agni
MetallicSound
Agni
Level 48
God Stats
5W - 3L
1,671 SR
Queue Stats
99W - 99L
1,436 Elo+
Solo
Ares
Ares
SkillzThtKillz70
Ares
Level 17
God Stats
1W - 2L
1,658 SR
Queue Stats
7W - 12L
1,381 Elo+
Party 1
Thanatos
Thanatos
elnida
Thanatos
Level 37
God Stats
1W - 4L
1,328 SR
Queue Stats
16W - 23L
1,382 Elo+
Solo
Team Averages
Level 49
1,545 SR
1,426 Elo+

VS

Team Averages
Level 56
1,625 SR
1,489 Elo+
Khepri
Khepri
Brownie4009
Khepri
Level 73
God Stats
3W - 2L
1,356 SR
Queue Stats
48W - 45L
1,418 Elo+
Solo
Chaac
Chaac
CosuRaccoon
Chaac
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,487 Elo+
Solo
Thanatos
Thanatos
Lawrence222lt143
Thanatos
Level 37
God Stats
29W - 20L
1,585 SR
Queue Stats
80W - 80L
1,435 Elo+
Party 2
Thoth
Thoth
N0N4P
Thoth
Level 67
God Stats
30W - 28L
1,723 SR
Queue Stats
155W - 136L
1,603 Elo+
Solo
Artemis
Artemis
PhillipMcKracken
Artemis
Level 60
God Stats
5W - 7L
1,962 SR
Queue Stats
128W - 103L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dantopia7
Chaac
14
3 / 2 / 1
8,780
627
10,580
13,183
9,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Flaky dust
Izanami
11
0 / 4 / 0
6,455
461
2,791
10,663
3,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 2
7,606
543
4,702
10,764
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 1
7,077
506
4,275
14,808
12,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
elnida
Thanatos
12
3 / 4 / 2
7,555
540
7,443
14,103
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 0 / 10
7,928
566
5,041
10,062
8,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 3 / 0
6,807
486
7,382
14,404
10,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 1
7,544
539
5,101
10,479
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thoth
N0N4P
Thoth
14
4 / 2 / 3
8,314
594
12,946
7,949
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 3
8,428
602
13,732
6,294
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
18
18
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
0
10
6
W
1
3
0
0.33
L
Chaac
Dantopia7
Chaac
3
2
1
1.75
L
Izanami
Flaky dust
Izanami
0
4
0
0
W
4
1
1
4.5
L
1
5
2
0.4
W
Thoth
N0N4P
Thoth
4
2
3
2.75
W
8
1
3
9.5
L
0
3
1
0.17
L
Thanatos
elnida
Thanatos
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,791
Damage
44,202
63,521
Taken
49,188
35,337
Mitigated
30,602
14,799
Healing
17,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,041
383
0
2,546
10,062
8,992
82
3,061
7,001
24,025
3,449
W
7,382
1,278
0
5,465
14,404
10,031
0
782
13,622
0
44,057
L
Chaac
Dantopia7
Chaac
10,580
3,223
0
2,914
13,183
9,817
521
987
12,138
3,930
70,238
L
Izanami
Flaky dust
Izanami
2,791
1,349
0
1,665
10,663
3,167
0
3,430
7,125
0
48,335
W
5,101
747
0
6,339
10,479
5,208
0
786
9,693
0
52,675
L
4,702
52
0
1,003
10,764
3,316
749
5,943
4,069
46,106
823
W
Thoth
N0N4P
Thoth
12,946
500
0
1,477
7,949
3,641
0
3,950
3,999
52,578
746
W
13,732
7,779
0
1,682
6,294
2,730
763
1,135
5,159
0
68,669
L
4,275
520
0
2,382
14,808
12,817
0
3,403
11,305
24,209
2,026
L
Thanatos
elnida
Thanatos
7,443
2,010
0
6,835
14,103
6,220
0
2,462
11,451
0
45,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,473
Gold Earned
39,021
374
Minions Killed
388
0
Camps Cleared
0
1,384,693
Distance Traveled
1,349,566
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,928
566
27
2
0
272,435
3
W
Chaac
6,807
486
75
5
0
242,118
2
L
Chaac
8,780
627
127
9
0
297,406
0
L
Izanami
6,455
461
81
6
0
257,141
2
W
Thanatos
7,544
539
74
5
0
326,959
0
L
Agni
7,606
543
82
6
0
276,535
0
W
Thoth
8,314
594
97
7
0
260,277
3
W
Artemis
8,428
602
115
8
0
247,777
2
L
Ares
7,077
506
28
2
0
278,186
0
L
Thanatos
7,555
540
56
4
0
275,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role