Player Matchup

Chang'e
Chang'e
Gold V
AnGelWROMX
Chang'e
Gold V
Level 149
God Stats
0W - 1L
1,517 SR
Queue Stats
11W - 11L
1,669 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,517 SR
1,669 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,299 SR
1,390 MMR
Ganesha
Ganesha
Bronze III
Babywaluigi
Ganesha
Bronze III
Level 129
God Stats
3W - 5L
1,299 SR
Queue Stats
3W - 5L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AnGelWROMX
Chang'e
20
4 / 6 / 0
17,435
969
19,513
22,660
13,444
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BastetAnhurMartichorasHou YiUllr

VS

Bans
MedusaHelIshtarBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Babywaluigi
Ganesha
20
6 / 4 / 0
16,903
939
17,483
26,810
22,325
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
6
6
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AnGelWROMX
Chang'e
4
6
0
0.67
W
Ganesha
Babywaluigi
Ganesha
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,513
Damage
17,483
22,660
Taken
26,810
13,444
Mitigated
22,325
6,282
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AnGelWROMX
Chang'e
19,513
1,924
0
6,282
22,660
13,444
19
15,940
5,945
95,659
1,786
W
Ganesha
Babywaluigi
Ganesha
17,483
3,716
0
7,196
26,810
22,325
2,428
19,830
6,980
91,379
6,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,435
Gold Earned
16,903
176
Minions Killed
165
6
Camps Cleared
6
301,018
Distance Traveled
323,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
17,435
969
176
10
6
301,018
0
W
Ganesha
16,903
939
165
9
6
323,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role