Player Matchup

Achilles
Achilles
PAN FR4NCES
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,596 Elo+
Party 1
Charybdis
Charybdis
blakeyo11
Charybdis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,635 Elo+
Party 2
Cernunnos
Cernunnos
bryantekate4060
Cernunnos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,578 Elo+
Party 1
Horus
Horus
eevee8
Horus
Level 50
God Stats
2W - 1L
1,530 SR
Queue Stats
236W - 256L
1,381 Elo+
Solo
Cerberus
Cerberus
prankenstin
Cerberus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,635 Elo+
Party 2
Team Averages
Level 82
1,506 SR
1,565 Elo+

VS

Team Averages
Level 92
1,451 SR
1,541 Elo+
Anhur
Anhur
Jarrathan
Anhur
Level 34
God Stats
2W - 5L
1,161 SR
Queue Stats
99W - 86L
1,553 Elo+
Party 3
Guan Yu
Guan Yu
NipClamp
Guan Yu
Level 129
God Stats
2W - 3L
1,713 SR
Queue Stats
180W - 177L
1,559 Elo+
Party 3
Hera
Hera
Santiagopochtli
Hera
Level 82
God Stats
5W - 7L
1,504 SR
Queue Stats
663W - 646L
1,609 Elo+
Solo
Ne Zha
Ne Zha
TheScottyDoo
Ne Zha
Level 121
God Stats
1W - 2L
1,678 SR
Queue Stats
45W - 71L
1,458 Elo+
Solo
Ganesha
Ganesha
ghostlymma
Ganesha
Level 92
God Stats
0W - 3L
1,201 SR
Queue Stats
234W - 238L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PAN FR4NCES
Achilles
16
5 / 3 / 11
9,967
712
15,460
26,860
28,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Charybdis
blakeyo11
Charybdis
18
5 / 2 / 13
10,368
741
27,226
15,358
8,067
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
bryantekate4060
Cernunnos
16
3 / 1 / 12
10,027
716
13,654
13,945
8,452
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Horus
eevee8
Horus
16
1 / 2 / 16
10,318
737
8,582
21,582
24,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
prankenstin
Cerberus
17
4 / 1 / 13
11,056
790
10,300
18,825
22,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jarrathan
Anhur
14
2 / 6 / 3
8,889
635
15,201
15,507
7,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
NipClamp
Guan Yu
19
3 / 1 / 4
10,120
723
19,253
27,607
27,083
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 4 / 3
9,680
691
27,393
14,601
7,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
8
0 / 3 / 1
7,061
504
5,445
5,089
2,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
ghostlymma
Ganesha
17
0 / 4 / 5
9,702
693
9,199
20,253
27,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
18
Kills
8
9
Deaths
18
65
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
Jarrathan
Anhur
2
6
3
0.58
L
Guan Yu
NipClamp
Guan Yu
3
1
4
5
W
Achilles
PAN FR4NCES
Achilles
5
3
11
3.5
L
3
4
3
1.13
L
Ne Zha
0
3
1
0.17
W
Charybdis
blakeyo11
Charybdis
5
2
13
5.75
W
Cernunnos
bryantekate4060
Cernunnos
3
1
12
9
W
Horus
eevee8
Horus
1
2
16
4.5
L
Ganesha
ghostlymma
Ganesha
0
4
5
0.63
W
Cerberus
prankenstin
Cerberus
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,222
Damage
76,491
96,570
Taken
83,057
92,251
Mitigated
72,056
59,536
Healing
32,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Jarrathan
Anhur
15,201
7,964
80
160
15,507
7,618
0
2,127
13,097
0
22,466
L
Guan Yu
NipClamp
Guan Yu
19,253
1,191
9,469
17,188
27,607
27,083
0
4,587
22,608
0
28,780
W
Achilles
PAN FR4NCES
Achilles
15,460
2,155
3,115
11,331
26,860
28,713
390
8,086
18,179
0
24,160
L
27,393
5,106
0
1,350
14,601
7,428
0
2,041
12,356
48,798
0
L
Ne Zha
5,445
971
222
779
5,089
2,534
0
618
4,392
0
9,158
W
Charybdis
blakeyo11
Charybdis
27,226
13,050
1,549
5,229
15,358
8,067
3,348
5,779
9,280
0
54,019
W
Cernunnos
bryantekate4060
Cernunnos
13,654
5,998
2,939
3,964
13,945
8,452
2,236
5,517
8,202
0
34,663
W
Horus
eevee8
Horus
8,582
2,361
11,923
10,874
21,582
24,258
317
7,973
12,932
6,900
8,843
L
Ganesha
ghostlymma
Ganesha
9,199
833
1,450
1,957
20,253
27,393
0
5,215
14,582
20,575
421
W
Cerberus
prankenstin
Cerberus
10,300
780
1,365
7,247
18,825
22,761
531
8,816
9,668
22,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,736
Gold Earned
45,452
156
Minions Killed
123
0
Camps Cleared
0
1,345,081
Distance Traveled
1,162,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,889
635
26
2
0
226,441
0
L
Guan Yu
10,120
723
38
3
0
335,641
0
W
Achilles
9,967
712
11
1
0
267,158
0
L
Hera
9,680
691
52
4
0
256,655
0
L
Ne Zha
7,061
504
6
0
0
94,151
0
W
Charybdis
10,368
741
53
4
0
251,124
0
W
Cernunnos
10,027
716
42
3
0
265,937
0
W
Horus
10,318
737
13
1
0
266,098
0
L
Ganesha
9,702
693
1
0
0
249,205
0
W
Cerberus
11,056
790
37
3
0
294,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role