Player Matchup

Kukulkan
Kukulkan
Gold II
AlteredFGxd
Kukulkan
Gold II
Level 159
God Stats
12W - 5L
1,657 SR
Queue Stats
143W - 146L
1,518 MMR
Solo
Hachiman
Hachiman
Gold IV
BetterAssassin1
Hachiman
Gold IV
Level 158
God Stats
2W - 2L
1,576 SR
Queue Stats
42W - 34L
1,586 MMR
Party 2
Bacchus
Bacchus
Silver I
CG Mah Man
Bacchus
Silver I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,579 MMR
Party 2
Awilix
Awilix
Gold I
SZND-SaltyBallzz
Awilix
Gold I
Level 169
God Stats
10W - 2L
1,554 SR
Queue Stats
233W - 217L
1,633 MMR
Party 1
King Arthur
King Arthur
Gold III
rug_the_rac-TTV
King Arthur
Gold III
Level 142
God Stats
216W - 207L
1,454 SR
Queue Stats
582W - 585L
1,499 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,548 SR
1,563 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,537 SR
1,564 MMR
Zeus
Zeus
Gold I
I Stay Lonely
Zeus
Gold I
Level 154
God Stats
22W - 18L
1,604 SR
Queue Stats
167W - 170L
1,599 MMR
Solo
Geb
Geb
Gold IV
RandyDaKiller
Geb
Gold IV
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 36L
1,617 MMR
Solo
Hercules
Hercules
Gold IV
Valenicus
Hercules
Gold IV
Level 148
God Stats
7W - 8L
1,540 SR
Queue Stats
38W - 43L
1,501 MMR
Solo
Thanatos
Thanatos
Gold III
feared00
Thanatos
Gold III
Level 144
God Stats
3W - 3L
1,551 SR
Queue Stats
204W - 224L
1,525 MMR
Solo
Cupid
Cupid
Platinum V
oCruise17
Cupid
Platinum V
Level 159
God Stats
0W - 2L
1,490 SR
Queue Stats
153W - 161L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlteredFGxd
Kukulkan
11
1 / 0 / 0
6,241
567
2,362
2,338
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hachiman
13
2 / 0 / 1
6,956
632
4,385
5,495
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
CG Mah Man
Bacchus
9
2 / 2 / 1
5,952
541
3,664
7,303
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 0 / 3
6,493
590
6,069
7,177
3,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
rug_the_rac-TTV
King Arthur
12
0 / 0 / 4
6,811
619
7,423
8,953
8,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliMulanJanusThothAres

VS

Bans
Da JiKuzenboRavanaLokiSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,031
548
1,639
6,302
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 0 / 0
5,312
483
2,400
6,704
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Valenicus
Hercules
9
0 / 3 / 0
5,488
499
2,685
11,187
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
feared00
Thanatos
8
0 / 4 / 1
4,732
430
2,452
8,456
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cupid
oCruise17
Cupid
9
1 / 2 / 0
4,855
441
4,616
6,184
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AlteredFGxd
Kukulkan
1
0
0
1
W
Hachiman
2
0
1
2.5
W
Bacchus
CG Mah Man
Bacchus
2
2
1
1.25
L
0
2
1
0.25
L
1
0
0
1
W
6
0
3
7.5
L
Hercules
Valenicus
Hercules
0
3
0
0
L
Thanatos
feared00
Thanatos
0
4
1
0.13
L
Cupid
oCruise17
Cupid
1
2
0
0.5
W
King Arthur
rug_the_rac-TTV
King Arthur
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,903
Damage
13,792
31,266
Taken
38,833
21,170
Mitigated
22,697
9,688
Healing
16,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AlteredFGxd
Kukulkan
2,362
215
0
658
2,338
787
0
1,010
1,162
53,735
0
W
Hachiman
4,385
2,093
0
3,660
5,495
1,928
0
743
4,752
0
60,492
W
Bacchus
CG Mah Man
Bacchus
3,664
477
0
2,499
7,303
6,745
0
1,424
5,803
13,284
1,197
L
1,639
392
0
1,459
6,302
2,439
0
3,102
3,200
40,746
1,975
L
2,400
179
0
3,073
6,704
4,576
0
1,928
4,776
17,153
0
W
6,069
2,628
0
1,206
7,177
3,168
0
580
6,557
0
48,666
L
Hercules
Valenicus
Hercules
2,685
756
0
4,291
11,187
10,974
0
197
10,990
0
38,262
L
Thanatos
feared00
Thanatos
2,452
589
0
4,889
8,456
2,897
0
510
7,946
0
27,669
L
Cupid
oCruise17
Cupid
4,616
2,372
140
2,167
6,184
1,811
0
560
5,624
0
29,573
W
King Arthur
rug_the_rac-TTV
King Arthur
7,423
971
0
1,665
8,953
8,542
7
0
8,469
767
56,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,453
Gold Earned
26,418
377
Minions Killed
286
0
Camps Cleared
0
1,124,435
Distance Traveled
978,568
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,241
567
103
9
0
213,587
4
W
Hachiman
6,956
632
105
10
0
198,774
0
W
Bacchus
5,952
541
9
1
0
231,554
2
L
Zeus
6,031
548
95
9
0
180,153
3
L
Geb
5,312
483
17
2
0
215,990
2
W
Awilix
6,493
590
73
7
0
264,931
1
L
Hercules
5,488
499
73
7
0
185,156
1
L
Thanatos
4,732
430
52
5
0
216,403
0
L
Cupid
4,855
441
49
4
0
180,866
1
W
King Arthur
6,811
619
87
8
0
215,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role