Player Matchup

Hun Batz
Hun Batz
BlazermanX
Hun Batz
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 88L
1,623 Elo+
Party 1
Izanami
Izanami
CreΩtor
Izanami
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 53L
1,730 Elo+
Party 1
Sol
Sol
SgtDukeDukeTTV
Sol
Level 128
God Stats
2W - 2L
1,735 SR
Queue Stats
83W - 89L
1,618 Elo+
Solo
Ishtar
Ishtar
webmonkee
Ishtar
Level 140
God Stats
10W - 9L
1,564 SR
Queue Stats
513W - 534L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
wierdperson
Gilgamesh
Level 107
God Stats
4W - 1L
1,783 SR
Queue Stats
120W - 76L
1,663 Elo+
Party 1
Team Averages
Level 132
1,616 SR
1,623 Elo+

VS

Team Averages
Level 138
1,494 SR
1,524 Elo+
Apollo
Apollo
 
Apollo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
GordyBert
Bake Kujira
Level 115
God Stats
1W - 1L
1,489 SR
Queue Stats
17W - 18L
1,548 Elo+
Party 2
Mercury
Mercury
KingGooG
Mercury
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,595 Elo+
Party 2
Charon
Charon
Lammyy5
Charon
Level 115
God Stats
1W - 1L
1,538 SR
Queue Stats
18W - 22L
1,502 Elo+
Party 2
Thanatos
Thanatos
iFALL3N
Thanatos
Level 158
God Stats
2W - 9L
1,445 SR
Queue Stats
587W - 604L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlazermanX
Hun Batz
17
5 / 2 / 17
10,874
989
10,220
12,289
10,771
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
CreΩtor
Izanami
16
3 / 2 / 23
9,396
854
11,332
8,307
4,532
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
6 / 2 / 22
10,384
944
13,136
8,258
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
webmonkee
Ishtar
16
5 / 2 / 22
9,996
909
8,074
9,211
4,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
wierdperson
Gilgamesh
18
13 / 1 / 16
11,199
1,018
13,533
13,739
16,002
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 6 / 5
8,446
768
9,340
10,762
6,097
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bake Kujira
GordyBert
Bake Kujira
12
0 / 10 / 4
7,460
678
9,626
20,244
22,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
KingGooG
Mercury
14
0 / 5 / 2
7,768
706
3,650
7,268
5,027
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Lammyy5
Charon
16
2 / 5 / 6
9,245
840
10,967
15,609
17,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
iFALL3N
Thanatos
14
4 / 6 / 2
8,811
801
9,278
10,222
4,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
28
32
Kills
9
9
Deaths
32
100
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
6
5
0.92
W
Hun Batz
BlazermanX
Hun Batz
5
2
17
6.75
W
Izanami
CreΩtor
Izanami
3
2
23
7.25
L
Bake Kujira
GordyBert
Bake Kujira
0
10
4
0.2
L
Mercury
KingGooG
Mercury
0
5
2
0.2
L
Charon
Lammyy5
Charon
2
5
6
1
W
6
2
22
8.5
L
Thanatos
iFALL3N
Thanatos
4
6
2
0.83
W
Ishtar
webmonkee
Ishtar
5
2
22
8
W
Gilgamesh
wierdperson
Gilgamesh
13
1
16
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,295
Damage
42,861
51,804
Taken
64,105
39,112
Mitigated
55,983
21,229
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,340
4,422
845
1,179
10,762
6,097
340
845
9,917
0
18,811
W
Hun Batz
BlazermanX
Hun Batz
10,220
3,573
3,310
3,806
12,289
10,771
1,054
4,546
7,407
0
26,444
W
Izanami
CreΩtor
Izanami
11,332
6,834
899
1,317
8,307
4,532
1,977
3,254
5,053
0
25,271
L
Bake Kujira
GordyBert
Bake Kujira
9,626
5,247
484
1,354
20,244
22,804
86
4,284
15,960
16,556
594
L
Mercury
KingGooG
Mercury
3,650
1,000
0
20
7,268
5,027
181
1,125
6,143
0
13,505
L
Charon
Lammyy5
Charon
10,967
425
308
1,472
15,609
17,346
75
3,443
12,166
22,593
2,230
W
13,136
4,595
1,791
2,548
8,258
3,068
2,266
1,913
6,294
28,665
148
L
Thanatos
iFALL3N
Thanatos
9,278
648
76
3,226
10,222
4,709
0
3,393
6,829
0
15,315
W
Ishtar
webmonkee
Ishtar
8,074
4,614
1,028
1,994
9,211
4,739
1,912
3,619
5,551
0
19,824
W
Gilgamesh
wierdperson
Gilgamesh
13,533
4,518
2,404
2,132
13,739
16,002
846
3,797
9,730
0
21,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,849
Gold Earned
41,730
143
Minions Killed
103
0
Camps Cleared
0
1,118,154
Distance Traveled
871,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,446
768
31
3
0
149,295
0
W
Hun Batz
10,874
989
20
2
0
256,229
0
W
Izanami
9,396
854
26
2
0
187,411
0
L
Bake Kujira
7,460
678
12
1
0
197,289
0
L
Mercury
7,768
706
25
2
0
198,643
0
L
Charon
9,245
840
25
2
0
185,142
0
W
Sol
10,384
944
44
4
0
215,453
0
L
Thanatos
8,811
801
10
1
0
141,508
0
W
Ishtar
9,996
909
32
3
0
214,802
0
W
Gilgamesh
11,199
1,018
21
2
0
244,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role