Player Matchup

Geb
Geb
Gacko
Geb
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 132L
1,454 Elo+
Solo
Hachiman
Hachiman
Ryaz231571
Hachiman
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 22L
1,370 Elo+
Party 1
Osiris
Osiris
evocableshot
Osiris
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
65W - 58L
1,463 Elo+
Solo
Ares
Ares
lucolss
Ares
Level 129
God Stats
2W - 2L
1,532 SR
Queue Stats
47W - 68L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
shanr3596
Nu Wa
Level 129
God Stats
1W - 0L
1,864 SR
Queue Stats
21W - 27L
1,437 Elo+
Party 1
Team Averages
Level 101
1,622 SR
1,427 Elo+

VS

Team Averages
Level 123
1,422 SR
1,386 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
KING SIGIL
Raijin
Level 139
God Stats
4W - 5L
1,326 SR
Queue Stats
572W - 585L
1,431 Elo+
Solo
Cthulhu
Cthulhu
NEWFKID
Cthulhu
Level 153
God Stats
2W - 3L
1,285 SR
Queue Stats
95W - 100L
1,390 Elo+
Solo
Ymir
Ymir
SHADOWREX420
Ymir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,175 Elo+
Solo
Nut
Nut
cybernymph
Nut
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Gacko
Geb
13
1 / 2 / 14
8,370
837
5,788
12,158
11,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Ryaz231571
Hachiman
17
3 / 0 / 11
9,005
901
10,167
4,625
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Osiris
14
4 / 2 / 10
8,543
854
8,509
9,084
10,553
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
lucolss
Ares
14
4 / 2 / 13
8,259
826
9,014
13,063
16,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
shanr3596
Nu Wa
16
6 / 2 / 11
9,033
903
13,804
7,458
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 1 / 4
7,944
794
9,996
8,180
4,339
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
KING SIGIL
Raijin
14
3 / 5 / 5
7,806
781
9,278
10,899
5,321
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
NEWFKID
Cthulhu
13
0 / 5 / 5
7,381
738
8,251
14,191
13,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 3
6,482
648
2,174
12,845
13,740
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 2
7,063
706
4,911
6,530
3,330
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
27
18
Kills
8
8
Deaths
18
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
1
4
5
W
Geb
Gacko
Geb
1
2
14
4
L
Raijin
KING SIGIL
Raijin
3
5
5
1.1
L
Cthulhu
NEWFKID
Cthulhu
0
5
5
0.5
W
Hachiman
Ryaz231571
Hachiman
3
0
11
8.5
L
0
5
3
0.3
L
2
2
2
1.5
W
Osiris
4
2
10
4.5
W
Ares
lucolss
Ares
4
2
13
5.25
W
Nu Wa
shanr3596
Nu Wa
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,282
Damage
34,610
46,388
Taken
52,645
45,264
Mitigated
40,715
17,094
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,996
2,082
931
1,365
8,180
4,339
250
3,404
4,456
0
28,321
W
Geb
Gacko
Geb
5,788
53
3,036
2,870
12,158
11,504
112
4,628
7,530
8,920
0
L
Raijin
KING SIGIL
Raijin
9,278
1,235
2,528
2,485
10,899
5,321
0
5,203
5,112
21,508
954
L
Cthulhu
NEWFKID
Cthulhu
8,251
163
1,532
1,884
14,191
13,985
0
7,581
5,592
21,546
0
W
Hachiman
Ryaz231571
Hachiman
10,167
5,752
865
622
4,625
2,668
205
1,990
2,635
0
24,305
L
2,174
278
580
459
12,845
13,740
52
5,661
6,309
4,985
131
L
4,911
2,435
340
502
6,530
3,330
420
2,927
3,140
0
11,970
W
Osiris
8,509
1,092
2,288
1,518
9,084
10,553
0
3,003
6,081
0
14,662
W
Ares
lucolss
Ares
9,014
68
2,071
2,024
13,063
16,219
264
5,262
7,801
9,765
1,171
W
Nu Wa
shanr3596
Nu Wa
13,804
4,941
464
1,336
7,458
4,320
1,359
4,554
2,904
25,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,210
Gold Earned
36,676
103
Minions Killed
116
0
Camps Cleared
0
973,543
Distance Traveled
835,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,944
794
35
4
0
177,947
0
W
Geb
8,370
837
5
1
0
222,479
0
L
Raijin
7,806
781
28
3
0
152,008
0
L
Cthulhu
7,381
738
33
3
0
180,641
0
W
Hachiman
9,005
901
39
4
0
176,171
0
L
Ymir
6,482
648
6
1
0
150,723
0
L
Nut
7,063
706
14
1
0
174,140
0
W
Osiris
8,543
854
10
1
0
199,749
0
W
Ares
8,259
826
10
1
0
201,728
0
W
Nu Wa
9,033
903
39
4
0
173,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role