Player Matchup

Da Ji
Da Ji
Diamond IV
 
Da Ji
Diamond IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Guxtman
Anhur
Gold III
Level 210
God Stats
12W - 5L
1,790 SR
Queue Stats
48W - 62L
1,557 MMR
Party 1
Athena
Athena
Platinum IV
STEEL08
Athena
Platinum IV
Level 148
God Stats
4W - 1L
1,745 SR
Queue Stats
93W - 84L
1,814 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Sollrak
Sun Wukong
Gold II
Level 146
God Stats
22W - 12L
1,715 SR
Queue Stats
73W - 88L
1,632 MMR
Party 1
Atlas
Atlas
Platinum III
leguitinch
Atlas
Platinum III
Level 109
God Stats
7W - 3L
1,620 SR
Queue Stats
79W - 59L
1,924 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,674 SR
1,685 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,499 SR
1,569 MMR
The Morrigan
The Morrigan
Diamond III
 
The Morrigan
Diamond III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum IV
 
Chernobog
Platinum IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
Aleeza1
Ne Zha
Gold I
Level 169
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 148L
1,676 MMR
Solo
Susano
Susano
Gold II
Ieiossaurus
Susano
Gold II
Level 143
God Stats
1W - 2L
1,495 SR
Queue Stats
169W - 174L
1,577 MMR
Solo
Mulan
Mulan
Silver I
henrique2554
Mulan
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
5 / 1 / 3
5,732
637
4,353
7,923
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
Guxtman
Anhur
10
2 / 2 / 3
5,863
651
4,446
6,191
1,979
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Athena
STEEL08
Athena
8
1 / 0 / 6
5,204
578
2,434
6,880
3,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Sollrak
Sun Wukong
11
0 / 0 / 3
5,939
660
6,613
8,965
5,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
11
2 / 0 / 0
5,627
625
3,619
4,765
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Bake KujiraAwilixKuzenboThoth

VS

Bans
Ao KuangAh Muzen CabCharonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 1 / 0
5,371
597
3,902
4,778
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
 
Chernobog
9
1 / 3 / 1
5,067
563
5,754
6,265
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ne Zha
Aleeza1
Ne Zha
8
1 / 3 / 2
4,890
543
2,984
7,186
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
7
0 / 2 / 0
4,087
454
2,673
6,004
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 1 / 1
4,539
504
5,834
8,643
4,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
3
6.5
L
The Morrigan
 
The Morrigan
1
1
0
1
L
Chernobog
 
Chernobog
1
3
1
0.5
L
Ne Zha
Aleeza1
Ne Zha
1
3
2
0.67
W
Anhur
Guxtman
Anhur
2
2
3
1.75
L
Susano
0
2
0
0
W
Athena
STEEL08
Athena
1
0
6
4
W
Sun Wukong
Sollrak
Sun Wukong
0
0
3
1.5
L
0
1
1
0.5
W
Atlas
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,465
Damage
21,147
34,724
Taken
32,876
17,057
Mitigated
13,931
13,783
Healing
8,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,353
1,343
0
4,217
7,923
2,961
0
0
7,879
0
37,104
L
The Morrigan
 
The Morrigan
3,902
1,536
0
900
4,778
1,607
0
2,521
1,879
37,830
2,063
L
Chernobog
 
Chernobog
5,754
3,962
0
1,753
6,265
1,836
0
731
5,534
0
38,774
L
Ne Zha
Aleeza1
Ne Zha
2,984
768
0
2,262
7,186
4,174
0
849
6,247
0
17,075
W
Anhur
Guxtman
Anhur
4,446
3,222
0
3,534
6,191
1,979
0
0
6,191
0
45,770
L
Susano
2,673
284
0
613
6,004
1,797
0
1,110
4,762
0
19,281
W
Athena
STEEL08
Athena
2,434
844
0
1,512
6,880
3,898
0
719
6,117
10,905
0
W
Sun Wukong
Sollrak
Sun Wukong
6,613
1,220
0
3,770
8,965
5,970
0
273
8,188
0
49,356
L
5,834
743
0
3,290
8,643
4,517
0
332
7,744
0
31,101
W
Atlas
3,619
1,095
0
750
4,765
2,249
0
2,185
2,580
40,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,365
Gold Earned
23,954
337
Minions Killed
237
0
Camps Cleared
0
929,302
Distance Traveled
839,494
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,732
637
75
8
0
192,671
0
L
The Morrigan
5,371
597
68
8
0
166,534
0
L
Chernobog
5,067
563
66
7
0
160,626
2
L
Ne Zha
4,890
543
22
2
0
197,547
4
W
Anhur
5,863
651
87
10
0
175,116
1
L
Susano
4,087
454
38
4
0
159,807
0
W
Athena
5,204
578
17
2
0
205,512
5
W
Sun Wukong
5,939
660
79
9
0
163,573
0
L
Mulan
4,539
504
43
5
0
154,980
0
W
Atlas
5,627
625
79
9
0
192,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role