Player Matchup

Raijin
Raijin
Abo0od7
Raijin
Level 102
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 64L
1,452 Elo+
Party 2
Charon
Charon
LilChili4
Charon
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
Netsua101
Sun Wukong
Level 69
God Stats
2W - 0L
1,812 SR
Queue Stats
30W - 25L
1,463 Elo+
Party 1
Xbalanque
Xbalanque
OoSKYoO7423
Xbalanque
Level 68
God Stats
2W - 0L
1,734 SR
Queue Stats
73W - 68L
1,462 Elo+
Party 2
Nemesis
Nemesis
T1_Dodo
Nemesis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 102L
1,435 Elo+
Solo
Team Averages
Level 88
1,609 SR
1,455 Elo+

VS

Team Averages
Level 101
1,453 SR
1,407 Elo+
Set
Set
CzarGarrett
Set
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 99L
1,347 Elo+
Solo
Hercules
Hercules
Grumpymonk7429
Hercules
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 101L
1,333 Elo+
Solo
Charon
Charon
UncleCosworth
Charon
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Yuldin
Nu Wa
Level 120
God Stats
0W - 3L
1,265 SR
Queue Stats
50W - 63L
1,462 Elo+
Solo
Tiamat
Tiamat
zuli1802
Tiamat
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Abo0od7
Raijin
16
11 / 3 / 9
9,453
945
14,118
8,069
3,902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
LilChili4
Charon
16
0 / 1 / 22
8,891
889
8,717
7,021
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Netsua101
Sun Wukong
15
7 / 3 / 18
8,900
890
16,280
15,341
13,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
OoSKYoO7423
Xbalanque
15
1 / 2 / 23
8,190
819
12,487
7,892
4,337
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
T1_Dodo
Nemesis
15
7 / 1 / 13
9,278
928
7,108
7,973
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 2
8,391
839
6,059
10,943
6,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
14
0 / 4 / 3
7,257
726
7,447
19,113
19,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 6 / 5
8,167
817
9,356
13,905
17,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Yuldin
Nu Wa
12
0 / 6 / 6
6,995
700
6,033
8,875
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
zuli1802
Tiamat
14
3 / 4 / 5
8,200
820
5,714
9,788
5,349
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
31
26
Kills
10
10
Deaths
26
85
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
Abo0od7
Raijin
11
3
9
5.17
L
4
6
2
0.83
L
Hercules
0
4
3
0.38
W
Charon
LilChili4
Charon
0
1
22
11
W
Sun Wukong
Netsua101
Sun Wukong
7
3
18
5.33
W
Xbalanque
OoSKYoO7423
Xbalanque
1
2
23
6.25
W
Nemesis
T1_Dodo
Nemesis
7
1
13
13.5
L
3
6
5
0.92
L
Nu Wa
Yuldin
Nu Wa
0
6
6
0.5
L
Tiamat
zuli1802
Tiamat
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,710
Damage
34,609
46,296
Taken
62,624
34,514
Mitigated
51,377
16,743
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Abo0od7
Raijin
14,118
1,294
1,731
2,087
8,069
3,902
0
4,136
3,933
25,287
493
L
6,059
2,494
0
690
10,943
6,514
0
3,266
7,677
0
15,396
L
Hercules
7,447
3,150
67
7,561
19,113
19,098
0
6,962
12,151
0
20,626
W
Charon
LilChili4
Charon
8,717
1,447
0
1,299
7,021
7,926
72
3,034
3,987
21,465
0
W
Sun Wukong
Netsua101
Sun Wukong
16,280
1,832
1,172
5,161
15,341
13,877
0
5,495
9,846
385
26,585
W
Xbalanque
OoSKYoO7423
Xbalanque
12,487
5,366
1,275
522
7,892
4,337
917
4,682
3,210
0
23,805
W
Nemesis
T1_Dodo
Nemesis
7,108
1,993
1,008
2,488
7,973
4,472
181
3,463
4,510
0
13,358
L
9,356
1,203
575
1,245
13,905
17,100
0
5,327
8,578
13,765
373
L
Nu Wa
Yuldin
Nu Wa
6,033
1,774
151
788
8,875
3,316
0
3,241
5,634
9,752
0
L
Tiamat
zuli1802
Tiamat
5,714
575
744
2,097
9,788
5,349
0
4,185
5,603
16,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,712
Gold Earned
39,010
127
Minions Killed
92
0
Camps Cleared
0
954,382
Distance Traveled
835,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,453
945
26
3
0
173,646
0
L
Set
8,391
839
23
2
0
166,958
0
L
Hercules
7,257
726
24
2
0
186,129
0
W
Charon
8,891
889
16
2
0
203,963
0
W
Sun Wukong
8,900
890
26
3
0
221,584
0
W
Xbalanque
8,190
819
42
4
0
155,538
0
W
Nemesis
9,278
928
17
2
0
199,651
0
L
Charon
8,167
817
13
1
0
171,280
0
L
Nu Wa
6,995
700
10
1
0
151,978
0
L
Tiamat
8,200
820
22
2
0
158,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role