Player Matchup

Bacchus
Bacchus
BigSnare
Bacchus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 27L
1,702 Elo+
Party 1
Hou Yi
Hou Yi
CANCELSMITE2023
Hou Yi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,857 Elo+
Party 1
Zhong Kui
Zhong Kui
CoppyFlocks
Zhong Kui
Level 72
God Stats
7W - 6L
1,521 SR
Queue Stats
164W - 137L
1,545 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Donco2
Tsukuyomi
Level 146
God Stats
2W - 0L
1,763 SR
Queue Stats
39W - 25L
1,771 Elo+
Party 1
Gilgamesh
Gilgamesh
becauseimirish
Gilgamesh
Level 109
God Stats
4W - 3L
1,686 SR
Queue Stats
129W - 92L
1,609 Elo+
Party 3
Team Averages
Level 94
1,594 SR
1,697 Elo+

VS

Team Averages
Level 124
1,657 SR
1,564 Elo+
Fenrir
Fenrir
Partia1
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,549 Elo+
Solo
Eset
Eset
Solånum
Eset
Level 158
God Stats
5W - 5L
1,758 SR
Queue Stats
158W - 147L
1,582 Elo+
Party 2
Athena
Athena
UnexpectedOwl
Athena
Level 86
God Stats
6W - 8L
1,469 SR
Queue Stats
55W - 68L
1,541 Elo+
Party 2
Achilles
Achilles
f0stbody
Achilles
Level 126
God Stats
5W - 5L
1,737 SR
Queue Stats
232W - 201L
1,552 Elo+
Solo
Anhur
Anhur
saiIe
Anhur
Level 127
God Stats
2W - 3L
1,820 SR
Queue Stats
109W - 90L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigSnare
Bacchus
11
3 / 3 / 4
7,020
585
5,302
10,444
10,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 1 / 0
7,526
627
5,695
9,743
3,178
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
CoppyFlocks
Zhong Kui
12
2 / 2 / 3
6,952
579
6,861
7,684
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tsukuyomi
Donco2
Tsukuyomi
12
1 / 3 / 4
6,487
541
4,707
10,114
3,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
becauseimirish
Gilgamesh
14
4 / 1 / 2
8,790
733
10,126
13,988
12,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Partia1
Fenrir
10
1 / 4 / 5
5,762
480
4,779
12,001
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
12
1 / 3 / 5
6,371
531
5,739
8,140
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 1 / 2
7,221
602
3,967
11,308
13,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
f0stbody
Achilles
10
0 / 2 / 2
5,509
459
4,915
11,734
11,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
saiIe
Anhur
13
1 / 1 / 1
6,937
578
4,730
8,771
3,529
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
11
Kills
10
10
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigSnare
Bacchus
3
3
4
1.67
W
1
1
0
1
W
Zhong Kui
CoppyFlocks
Zhong Kui
2
2
3
1.75
W
Tsukuyomi
Donco2
Tsukuyomi
1
3
4
1
L
Fenrir
Partia1
Fenrir
1
4
5
0.88
L
Eset
1
3
5
1.17
L
7
1
2
8
W
Gilgamesh
becauseimirish
Gilgamesh
4
1
2
5
L
Achilles
f0stbody
Achilles
0
2
2
0.5
L
Anhur
saiIe
Anhur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,691
Damage
24,130
51,973
Taken
51,954
36,100
Mitigated
37,846
14,760
Healing
11,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigSnare
Bacchus
5,302
430
0
2,944
10,444
10,757
0
3,800
6,275
17,602
472
W
5,695
3,326
0
3,781
9,743
3,178
0
346
9,397
0
69,762
W
Zhong Kui
CoppyFlocks
Zhong Kui
6,861
1,735
0
2,635
7,684
5,756
1,004
3,201
4,179
45,855
10,540
W
Tsukuyomi
Donco2
Tsukuyomi
4,707
974
0
1,985
10,114
3,824
53
920
9,020
0
47,544
L
Fenrir
Partia1
Fenrir
4,779
1,438
0
1,127
12,001
6,221
0
3,119
8,793
0
40,768
L
Eset
5,739
581
183
1,237
8,140
3,322
0
3,258
4,784
46,472
0
L
3,967
1,333
0
1,707
11,308
13,433
0
3,665
7,596
18,571
0
W
Gilgamesh
becauseimirish
Gilgamesh
10,126
3,466
0
3,415
13,988
12,585
60
651
12,506
0
65,026
L
Achilles
f0stbody
Achilles
4,915
996
0
3,984
11,734
11,341
0
450
10,468
0
33,298
L
Anhur
saiIe
Anhur
4,730
1,994
0
3,443
8,771
3,529
0
735
8,036
0
62,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,775
Gold Earned
31,800
385
Minions Killed
346
0
Camps Cleared
0
1,216,641
Distance Traveled
1,206,727
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,020
585
14
1
0
249,562
3
W
Hou Yi
7,526
627
111
9
0
235,624
2
W
Zhong Kui
6,952
579
84
7
0
225,615
0
W
Tsukuyomi
6,487
541
73
6
0
283,678
0
L
Fenrir
5,762
480
67
6
0
263,882
0
L
Eset
6,371
531
94
8
0
237,322
0
L
Athena
7,221
602
21
2
0
260,964
3
W
Gilgamesh
8,790
733
103
9
0
222,162
1
L
Achilles
5,509
459
48
4
0
230,583
2
L
Anhur
6,937
578
116
10
0
213,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role