Player Matchup

Bacchus
Bacchus
Gold IV
BillBoarrd
Bacchus
Gold IV
Level 69
God Stats
1W - 1L
1,337 SR
Queue Stats
21W - 9L
1,722 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
DRÀG0N
Morgan Le Fay
Platinum II
Level 243
God Stats
9W - 5L
1,689 SR
Queue Stats
167W - 139L
1,835 MMR
Party 1
Ne Zha
Ne Zha
Gold V
Frgotenpower
Ne Zha
Gold V
Level 156
God Stats
1W - 0L
1,732 SR
Queue Stats
172W - 142L
1,614 MMR
Party 1
King Arthur
King Arthur
Gold I
clãy
King Arthur
Gold I
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 111L
1,730 MMR
Solo
Neith
Neith
Gold IV
xx100PRE
Neith
Gold IV
Level 243
God Stats
5W - 7L
1,610 SR
Queue Stats
44W - 30L
1,732 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 174
1,574 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,656 SR
1,727 MMR
Rama
Rama
Gold I
ItsNvad3TTV
Rama
Gold I
Level 155
God Stats
5W - 4L
1,588 SR
Queue Stats
183W - 168L
1,714 MMR
Solo
Charon
Charon
Platinum V
SwiFtMighty
Charon
Platinum V
Level 129
God Stats
7W - 3L
1,790 SR
Queue Stats
136W - 137L
1,807 MMR
Party 2
Cerberus
Cerberus
Gold I
YaBoyCLutchy
Cerberus
Gold I
Level 144
God Stats
5W - 3L
1,769 SR
Queue Stats
198W - 186L
1,667 MMR
Party 2
Ymir
Ymir
Gold I
iConspire
Ymir
Gold I
Level 213
God Stats
2W - 3L
1,488 SR
Queue Stats
191W - 183L
1,722 MMR
Solo
Bastet
Bastet
Platinum IV
xGeminiWolfx
Bastet
Platinum IV
Level 157
God Stats
21W - 17L
1,646 SR
Queue Stats
165W - 162L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BillBoarrd
Bacchus
17
8 / 2 / 7
12,267
613
9,386
15,776
21,308
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
DRÀG0N
Morgan Le Fay
18
5 / 0 / 7
12,076
604
15,333
8,802
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
18
6 / 3 / 10
11,275
564
9,422
16,044
8,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
clãy
King Arthur
19
1 / 2 / 4
12,373
619
16,277
19,336
18,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
xx100PRE
Neith
20
4 / 0 / 4
13,222
661
9,337
11,705
5,840
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KukulkanBake KujiraVamanaThoth

VS

Bans
AwilixBellonaThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 2
10,052
503
4,047
12,715
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
16
1 / 6 / 2
9,167
458
6,975
13,778
7,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
YaBoyCLutchy
Cerberus
15
0 / 5 / 3
9,819
491
8,590
21,150
24,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
0 / 6 / 3
8,227
411
3,910
20,248
21,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
15
5 / 3 / 1
9,292
465
7,351
17,032
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
24
Kills
6
7
Deaths
24
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BillBoarrd
Bacchus
8
2
7
5.75
W
Morgan Le Fay
DRÀG0N
Morgan Le Fay
5
0
7
8.5
W
Ne Zha
6
3
10
3.67
L
0
4
2
0.25
L
Charon
1
6
2
0.33
L
Cerberus
YaBoyCLutchy
Cerberus
0
5
3
0.3
W
King Arthur
clãy
King Arthur
1
2
4
1.5
L
Ymir
0
6
3
0.25
L
Bastet
5
3
1
1.83
W
Neith
xx100PRE
Neith
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,755
Damage
30,873
71,663
Taken
84,923
58,002
Mitigated
65,254
21,255
Healing
18,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BillBoarrd
Bacchus
9,386
1,554
20
2,857
15,776
21,308
1,292
3,607
11,949
39,859
719
W
Morgan Le Fay
DRÀG0N
Morgan Le Fay
15,333
813
0
1,761
8,802
4,162
1,967
2,757
5,795
98,318
692
W
Ne Zha
9,422
2,304
0
7,131
16,044
8,574
1,200
3,686
12,052
0
77,398
L
4,047
3,109
0
4,452
12,715
5,147
0
2,204
10,511
0
97,103
L
Charon
6,975
823
0
908
13,778
7,217
0
6,567
6,737
67,435
903
L
Cerberus
YaBoyCLutchy
Cerberus
8,590
444
0
4,145
21,150
24,551
0
1,394
19,662
62,316
1,948
W
King Arthur
clãy
King Arthur
16,277
2,831
0
4,222
19,336
18,118
239
7,056
11,110
1,188
105,250
L
Ymir
3,910
596
0
1,635
20,248
21,107
0
8,734
10,942
27,582
0
L
Bastet
7,351
2,217
0
6,969
17,032
7,232
48
4,992
11,822
0
77,499
W
Neith
xx100PRE
Neith
9,337
2,981
0
5,264
11,705
5,840
5,889
1,568
10,137
0
148,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,213
Gold Earned
46,557
691
Minions Killed
644
0
Camps Cleared
0
2,066,735
Distance Traveled
1,877,384
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,267
613
46
2
0
439,748
7
W
Morgan Le Fay
12,076
604
177
9
0
429,888
6
W
Ne Zha
11,275
564
88
4
0
464,712
1
L
Rama
10,052
503
185
9
0
378,295
5
L
Charon
9,167
458
140
7
0
363,705
2
L
Cerberus
9,819
491
170
9
0
317,745
0
W
King Arthur
12,373
619
173
9
0
390,616
7
L
Ymir
8,227
411
37
2
0
367,571
7
L
Bastet
9,292
465
112
6
0
450,068
2
W
Neith
13,222
661
207
10
0
341,771
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role