Player Matchup

Raijin
Raijin
 
Raijin
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
GabrielCh21
Medusa
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 37L
1,542 Elo+
Party 1
Pele
Pele
ZurabBorec
Pele
Level 33
God Stats
0W - 2L
1,242 SR
Queue Stats
2W - 8L
1,270 Elo+
Party 3
Shiva
Shiva
car798kind
Shiva
Level 105
God Stats
63W - 48L
1,417 SR
Queue Stats
181W - 173L
1,532 Elo+
Solo
Aphrodite
Aphrodite
iZerok
Aphrodite
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 68L
1,493 Elo+
Party 1
Team Averages
Level 68
1,432 SR
1,467 Elo+

VS

Team Averages
Level 85
1,433 SR
1,485 Elo+
Athena
Athena
Delta25
Athena
Level 49
God Stats
10W - 14L
1,485 SR
Queue Stats
98W - 106L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
PostTerms
Jormungandr
Level 89
God Stats
13W - 8L
1,186 SR
Queue Stats
290W - 297L
1,509 Elo+
Solo
Agni
Agni
WooKiWokiZ
Agni
Level 128
God Stats
7W - 3L
1,497 SR
Queue Stats
131W - 132L
1,487 Elo+
Solo
Nemesis
Nemesis
ZenoDragnar
Nemesis
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 142L
1,492 Elo+
Party 2
Hachiman
Hachiman
kiritomi84
Hachiman
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 156L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 6 / 1
6,943
408
4,285
11,545
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
0 / 5 / 1
7,111
418
8,544
13,303
5,509
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 6 / 0
7,551
444
3,533
18,659
8,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shiva
11
0 / 6 / 1
6,783
399
5,251
16,550
10,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
iZerok
Aphrodite
12
0 / 4 / 1
7,381
434
6,697
16,000
8,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Delta25
Athena
15
2 / 0 / 13
9,539
561
6,444
14,873
14,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
PostTerms
Jormungandr
15
7 / 0 / 6
10,457
615
10,164
13,278
11,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 1 / 4
10,189
599
5,998
8,014
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
ZenoDragnar
Nemesis
15
7 / 0 / 9
9,656
568
13,830
11,369
5,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
kiritomi84
Hachiman
16
9 / 0 / 3
10,174
598
10,565
10,569
4,934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
1
Kills
27
27
Deaths
1
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
1
0.08
W
Athena
Delta25
Athena
2
0
13
8.5
L
Medusa
0
5
1
0.1
W
Jormungandr
PostTerms
Jormungandr
7
0
6
10
W
2
1
4
4
W
Nemesis
ZenoDragnar
Nemesis
7
0
9
11.5
L
1
6
0
0.17
L
Shiva
0
6
1
0.08
L
Aphrodite
iZerok
Aphrodite
0
4
1
0.13
W
Hachiman
kiritomi84
Hachiman
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,310
Damage
47,001
76,057
Taken
58,103
37,035
Mitigated
39,165
23,510
Healing
14,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,285
535
0
2,360
11,545
4,263
0
4,899
6,646
41,422
0
W
Athena
Delta25
Athena
6,444
1,397
0
3,368
14,873
14,460
75
4,676
10,197
29,983
0
L
Medusa
8,544
3,862
0
3,680
13,303
5,509
0
3,574
9,729
0
60,723
W
Jormungandr
PostTerms
Jormungandr
10,164
2,129
0
3,402
13,278
11,301
403
1,896
10,919
70,002
2,908
W
5,998
349
0
732
8,014
3,263
10
2,266
5,703
74,569
1,076
W
Nemesis
ZenoDragnar
Nemesis
13,830
7,269
0
1,290
11,369
5,207
0
2,369
8,791
0
76,569
L
3,533
568
0
4,065
18,659
8,711
0
3,660
14,999
0
67,061
L
Shiva
5,251
350
0
3,109
16,550
10,476
0
7,598
8,952
0
41,581
L
Aphrodite
iZerok
Aphrodite
6,697
1,393
1,583
8,713
16,000
8,076
0
3,289
12,711
40,031
1,344
W
Hachiman
kiritomi84
Hachiman
10,565
6,909
0
6,175
10,569
4,934
462
2,467
8,102
0
73,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,769
Gold Earned
50,015
343
Minions Killed
434
0
Camps Cleared
0
1,545,086
Distance Traveled
1,750,093
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,943
408
65
4
0
289,831
0
W
Athena
9,539
561
24
1
0
359,441
5
L
Medusa
7,111
418
79
5
0
322,861
0
W
Jormungandr
10,457
615
98
6
0
314,199
0
W
Agni
10,189
599
120
7
0
321,820
4
W
Nemesis
9,656
568
99
6
0
434,321
1
L
Pele
7,551
444
89
5
0
294,311
0
L
Shiva
6,783
399
63
4
0
320,142
2
L
Aphrodite
7,381
434
47
3
0
317,941
4
W
Hachiman
10,174
598
93
5
0
320,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role