Player Matchup

Yu Huang
Yu Huang
Alienasasins
Yu Huang
Level 109
God Stats
3W - 6L
1,397 SR
Queue Stats
42W - 47L
1,448 Elo+
Solo
Ullr
Ullr
Sodenizer
Ullr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 120L
1,556 Elo+
Party 1
Zhong Kui
Zhong Kui
ThatGuy Criss
Zhong Kui
Level 156
God Stats
1W - 1L
1,272 SR
Queue Stats
252W - 237L
1,578 Elo+
Party 1
Mercury
Mercury
ThatGuyRobbyy
Mercury
Level 161
God Stats
5W - 5L
1,398 SR
Queue Stats
203W - 186L
1,556 Elo+
Party 1
Hercules
Hercules
bawnkers123
Hercules
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 23L
1,682 Elo+
Party 1
Team Averages
Level 130
1,413 SR
1,564 Elo+

VS

Team Averages
Level 142
1,503 SR
1,535 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JPEZZE
Anubis
Level 103
God Stats
0W - 1L
1,517 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
SAVÀGE
Hachiman
Level 148
God Stats
2W - 2L
1,496 SR
Queue Stats
73W - 60L
1,551 Elo+
Solo
Fenrir
Fenrir
Stridgely
Fenrir
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 127L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Alienasasins
Yu Huang
10
2 / 0 / 5
6,439
644
4,010
2,946
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
10
0 / 2 / 1
5,079
508
4,150
6,254
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ThatGuy Criss
Zhong Kui
11
1 / 1 / 0
6,371
637
4,668
7,200
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
12
6 / 0 / 2
6,631
663
5,012
7,712
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
bawnkers123
Hercules
9
1 / 1 / 1
5,549
555
3,415
9,074
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
1 / 1 / 0
5,005
501
3,820
9,328
5,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
 
Neith
9
0 / 1 / 3
4,852
485
3,547
5,082
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
JPEZZE
Anubis
7
0 / 6 / 0
4,279
428
1,771
6,377
2,620
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
SAVÀGE
Hachiman
9
2 / 0 / 1
5,114
511
5,421
5,131
1,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Stridgely
Fenrir
11
1 / 2 / 1
5,520
552
3,210
10,139
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
4
4
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
1
0
1
L
Neith
 
Neith
0
1
3
1.5
W
Yu Huang
Alienasasins
Yu Huang
2
0
5
4.5
L
Anubis
JPEZZE
Anubis
0
6
0
0
L
Hachiman
SAVÀGE
Hachiman
2
0
1
2.5
W
Ullr
0
2
1
0.25
L
Fenrir
Stridgely
Fenrir
1
2
1
0.75
W
Zhong Kui
ThatGuy Criss
Zhong Kui
1
1
0
1
W
Mercury
6
0
2
7
W
Hercules
bawnkers123
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
17,769
33,186
Taken
36,057
17,783
Mitigated
16,117
11,560
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,820
452
0
630
9,328
5,737
0
3,985
4,795
24,059
679
L
Neith
 
Neith
3,547
1,350
0
1,467
5,082
1,798
0
30
5,048
0
26,973
W
Yu Huang
Alienasasins
Yu Huang
4,010
313
0
1,000
2,946
813
140
1,458
1,488
31,186
776
L
Anubis
JPEZZE
Anubis
1,771
45
0
0
6,377
2,620
60
2,868
2,936
16,399
0
L
Hachiman
SAVÀGE
Hachiman
5,421
3,415
0
1,660
5,131
1,500
0
0
5,131
0
34,608
W
Ullr
4,150
618
0
1,090
6,254
2,233
0
0
6,254
0
40,030
L
Fenrir
Stridgely
Fenrir
3,210
344
0
5,697
10,139
4,462
0
288
9,827
0
45,688
W
Zhong Kui
ThatGuy Criss
Zhong Kui
4,668
1,109
65
4,523
7,200
5,113
0
3,070
3,524
36,425
2,028
W
Mercury
5,012
2,748
0
1,104
7,712
3,220
0
433
7,259
0
48,886
W
Hercules
bawnkers123
Hercules
3,415
840
0
3,778
9,074
6,404
0
0
9,074
0
14,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,069
Gold Earned
24,770
324
Minions Killed
244
0
Camps Cleared
0
1,024,983
Distance Traveled
938,233
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,005
501
45
5
0
176,931
0
L
Neith
4,852
485
53
5
0
179,627
0
W
Yu Huang
6,439
644
67
7
0
178,781
0
L
Anubis
4,279
428
22
2
0
163,226
0
L
Hachiman
5,114
511
39
4
0
195,999
2
W
Ullr
5,079
508
80
8
0
178,551
0
L
Fenrir
5,520
552
85
9
0
222,450
2
W
Zhong Kui
6,371
637
91
9
0
178,591
0
W
Mercury
6,631
663
73
7
0
265,911
0
W
Hercules
5,549
555
13
1
0
223,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role