Player Matchup

Danzaburou
Danzaburou
BasicallyIQ
Danzaburou
Level 29
God Stats
20W - 19L
1,481 SR
Queue Stats
86W - 91L
1,429 Elo+
Party 3
Bellona
Bellona
DATCOOKIE8326
Bellona
Level 68
God Stats
4W - 1L
1,645 SR
Queue Stats
550W - 526L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
TGCs_Fofo98
Hun Batz
Level 110
God Stats
7W - 6L
1,442 SR
Queue Stats
183W - 174L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
Xvmb1705
Gilgamesh
Level 65
God Stats
9W - 7L
1,427 SR
Queue Stats
337W - 322L
1,462 Elo+
Party 3
Anubis
Anubis
rulobeni
Anubis
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
76W - 84L
1,437 Elo+
Party 1
Team Averages
Level 63
1,499 SR
1,456 Elo+

VS

Team Averages
Level 61
1,502 SR
1,283 Elo+
Amaterasu
Amaterasu
AttaRobusta
Amaterasu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,193 Elo+
Party 2
Medusa
Medusa
Incinc
Medusa
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,136 Elo+
Party 2
Nemesis
Nemesis
Raauul_7
Nemesis
Level 109
God Stats
11W - 8L
1,772 SR
Queue Stats
145W - 149L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Shaktiwolf
Nu Wa
Level 93
God Stats
611W - 609L
1,524 SR
Queue Stats
621W - 624L
1,467 Elo+
Solo
Ymir
Ymir
Shusai
Ymir
Level 45
God Stats
0W - 3L
1,212 SR
Queue Stats
1W - 12L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasicallyIQ
Danzaburou
18
1 / 2 / 4
10,994
550
11,558
14,155
6,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
18
3 / 0 / 3
11,753
588
18,658
19,797
29,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
TGCs_Fofo98
Hun Batz
20
8 / 1 / 3
12,561
628
15,516
21,866
12,747
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
Xvmb1705
Gilgamesh
16
3 / 1 / 6
10,392
520
8,101
18,876
18,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
rulobeni
Anubis
18
2 / 0 / 3
11,608
580
7,995
8,652
4,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AttaRobusta
Amaterasu
14
0 / 1 / 0
7,963
398
6,257
24,795
23,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Incinc
Medusa
14
0 / 3 / 0
8,430
422
12,595
14,031
5,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Raauul_7
Nemesis
14
1 / 8 / 1
8,144
407
12,349
22,957
7,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
16
1 / 0 / 1
9,390
470
9,266
3,357
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ymir
Shusai
Ymir
12
2 / 5 / 1
8,054
403
5,725
18,584
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
4
4
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AttaRobusta
Amaterasu
0
1
0
0
W
Danzaburou
BasicallyIQ
Danzaburou
1
2
4
1.5
W
Bellona
3
0
3
4.5
L
Medusa
Incinc
Medusa
0
3
0
0
L
Nemesis
Raauul_7
Nemesis
1
8
1
0.19
L
Nu Wa
1
0
1
1.5
L
Ymir
Shusai
Ymir
2
5
1
0.5
W
Hun Batz
TGCs_Fofo98
Hun Batz
8
1
3
9.5
W
Gilgamesh
Xvmb1705
Gilgamesh
3
1
6
6
W
Anubis
rulobeni
Anubis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,828
Damage
46,192
83,346
Taken
83,724
71,323
Mitigated
52,125
22,280
Healing
21,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AttaRobusta
Amaterasu
6,257
3,244
0
8,012
24,795
23,490
0
1,648
21,847
0
44,295
W
Danzaburou
BasicallyIQ
Danzaburou
11,558
5,479
0
6,958
14,155
6,432
3,447
2,892
11,263
0
111,109
W
Bellona
18,658
5,948
0
4,057
19,797
29,442
161
2,516
17,281
0
98,953
L
Medusa
Incinc
Medusa
12,595
4,518
0
3,347
14,031
5,044
321
729
13,302
0
72,456
L
Nemesis
Raauul_7
Nemesis
12,349
5,284
0
7,029
22,957
7,515
0
4,057
18,708
0
66,070
L
Nu Wa
9,266
3,554
0
500
3,357
1,040
0
148
3,157
67,921
0
L
Ymir
Shusai
Ymir
5,725
1,671
0
2,835
18,584
15,036
147
1,356
17,072
19,011
0
W
Hun Batz
TGCs_Fofo98
Hun Batz
15,516
4,957
0
3,114
21,866
12,747
1,245
3,254
18,612
0
163,079
W
Gilgamesh
Xvmb1705
Gilgamesh
8,101
1,749
0
2,163
18,876
18,172
1,622
4,190
14,686
0
54,042
W
Anubis
rulobeni
Anubis
7,995
690
0
5,988
8,652
4,530
306
3,006
5,646
102,589
4,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,308
Gold Earned
41,981
740
Minions Killed
415
0
Camps Cleared
0
2,099,570
Distance Traveled
1,861,068
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,963
398
69
3
0
347,967
0
W
Danzaburou
10,994
550
145
7
0
368,837
0
W
Bellona
11,753
588
137
7
0
451,877
0
L
Medusa
8,430
422
106
5
0
362,982
6
L
Nemesis
8,144
407
96
5
0
410,622
0
L
Nu Wa
9,390
470
121
6
0
376,053
0
L
Ymir
8,054
403
23
1
0
363,444
5
W
Hun Batz
12,561
628
207
10
0
493,307
0
W
Gilgamesh
10,392
520
63
3
0
421,317
0
W
Anubis
11,608
580
188
9
0
364,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role