Player Matchup

Vamana
Vamana
Appollo22
Vamana
Level 104
God Stats
2W - 2L
1,688 SR
Queue Stats
233W - 283L
1,496 Elo+
Party 3
Tiamat
Tiamat
NOKHOL
Tiamat
Level 146
God Stats
13W - 16L
1,297 SR
Queue Stats
365W - 420L
1,457 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Nokhol3
Ah Muzen Cab
Level 87
God Stats
7W - 5L
1,398 SR
Queue Stats
243W - 282L
1,502 Elo+
Party 3
Baron Samedi
Baron Samedi
Queso4K
Baron Samedi
Level 104
God Stats
2W - 0L
1,766 SR
Queue Stats
2W - 2L
1,387 Elo+
Party 2
Charon
Charon
RCC23
Charon
Level 136
God Stats
2W - 0L
1,766 SR
Queue Stats
7W - 3L
1,623 Elo+
Party 2
Team Averages
Level 115
1,583 SR
1,493 Elo+

VS

Team Averages
Level 62
1,464 SR
1,376 Elo+
Bacchus
Bacchus
AttaRobusta
Bacchus
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
18W - 28L
1,500 Elo+
Party 1
Fenrir
Fenrir
Av Jazz 17
Fenrir
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
42W - 46L
1,496 Elo+
Solo
The Morrigan
The Morrigan
Drowzy_Panda
The Morrigan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,541 Elo+
Solo
Izanami
Izanami
Incinc
Izanami
Level 29
God Stats
0W - 6L
1,320 SR
Queue Stats
34W - 50L
1,171 Elo+
Party 1
Chaac
Chaac
Shusai
Chaac
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Appollo22
Vamana
16
4 / 0 / 1
9,415
628
4,312
7,759
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
NOKHOL
Tiamat
13
0 / 2 / 3
7,944
530
4,196
10,004
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Nokhol3
Ah Muzen Cab
14
3 / 0 / 1
8,968
598
6,130
5,728
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Queso4K
Baron Samedi
14
5 / 3 / 1
9,305
620
11,672
11,409
5,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
RCC23
Charon
12
0 / 1 / 5
7,720
515
5,362
10,548
8,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AttaRobusta
Bacchus
10
0 / 2 / 0
6,626
442
3,450
8,699
8,293
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Av Jazz 17
Fenrir
16
4 / 1 / 1
8,150
543
6,479
11,513
5,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
Drowzy_Panda
The Morrigan
15
1 / 2 / 1
7,920
528
4,511
7,613
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Incinc
Izanami
12
0 / 3 / 0
6,793
453
2,243
8,075
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Shusai
Chaac
11
1 / 4 / 1
6,916
461
3,345
12,602
5,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
6
6
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
Appollo22
Vamana
4
0
1
4.5
L
Bacchus
AttaRobusta
Bacchus
0
2
0
0
L
Fenrir
Av Jazz 17
Fenrir
4
1
1
4.5
L
The Morrigan
Drowzy_Panda
The Morrigan
1
2
1
0.75
L
Izanami
Incinc
Izanami
0
3
0
0
W
Tiamat
NOKHOL
Tiamat
0
2
3
0.75
W
Ah Muzen Cab
Nokhol3
Ah Muzen Cab
3
0
1
3.5
W
Baron Samedi
Queso4K
Baron Samedi
5
3
1
1.83
W
Charon
RCC23
Charon
0
1
5
2.5
L
Chaac
Shusai
Chaac
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,672
Damage
20,028
45,448
Taken
48,502
26,770
Mitigated
26,213
11,087
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Appollo22
Vamana
4,312
2,207
0
641
7,759
4,683
449
801
6,958
0
91,909
L
Bacchus
AttaRobusta
Bacchus
3,450
673
0
2,614
8,699
8,293
0
1,948
6,751
16,493
0
L
Fenrir
Av Jazz 17
Fenrir
6,479
1,591
0
2,708
11,513
5,872
0
3,858
7,655
0
73,980
L
The Morrigan
Drowzy_Panda
The Morrigan
4,511
735
0
1,475
7,613
3,145
0
4,135
3,470
68,803
4,045
L
Izanami
Incinc
Izanami
2,243
1,078
0
2,210
8,075
2,925
0
1,440
6,635
0
57,442
W
Tiamat
NOKHOL
Tiamat
4,196
232
0
3,072
10,004
5,492
118
1,436
8,568
59,986
1,860
W
Ah Muzen Cab
Nokhol3
Ah Muzen Cab
6,130
2,027
0
947
5,728
2,435
512
1,227
4,501
0
79,330
W
Baron Samedi
Queso4K
Baron Samedi
11,672
1,836
133
4,604
11,409
5,895
400
1,464
9,945
55,425
3,592
W
Charon
RCC23
Charon
5,362
1,271
0
1,690
10,548
8,265
358
3,096
7,452
26,939
0
L
Chaac
Shusai
Chaac
3,345
318
0
2,686
12,602
5,978
0
9,533
3,069
0
36,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,352
Gold Earned
36,405
531
Minions Killed
461
0
Camps Cleared
0
1,497,658
Distance Traveled
1,488,738
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,415
628
157
10
0
360,421
0
L
Bacchus
6,626
442
26
2
0
286,777
1
L
Fenrir
8,150
543
115
8
0
316,902
0
L
The Morrigan
7,920
528
133
9
0
286,390
6
L
Izanami
6,793
453
121
8
0
296,836
7
W
Tiamat
7,944
530
100
7
0
301,539
3
W
Ah Muzen Cab
8,968
598
150
10
0
313,652
0
W
Baron Samedi
9,305
620
94
6
0
237,933
3
W
Charon
7,720
515
30
2
0
284,113
2
L
Chaac
6,916
461
66
4
0
301,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role