Player Matchup

Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
CARTER BN
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,567 Elo+
Party 2
Nut
Nut
Kalvye
Nut
Level 121
God Stats
1W - 1L
1,713 SR
Queue Stats
32W - 46L
1,389 Elo+
Party 2
Nemesis
Nemesis
Kocotye
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,419 Elo+
Party 2
Jormungandr
Jormungandr
Sonyocor
Jormungandr
Level 20
God Stats
1W - 2L
1,699 SR
Queue Stats
13W - 30L
1,373 Elo+
Party 2
Team Averages
Level 57
1,582 SR
1,450 Elo+

VS

Team Averages
Level 100
1,502 SR
1,505 Elo+
Nut
Nut
Edde93392
Nut
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,469 Elo+
Party 1
Kuzenbo
Kuzenbo
Edelectix
Kuzenbo
Level 114
God Stats
12W - 9L
1,499 SR
Queue Stats
206W - 186L
1,528 Elo+
Solo
Ah Puch
Ah Puch
FalloutVixen
Ah Puch
Level 102
God Stats
20W - 16L
1,513 SR
Queue Stats
157W - 155L
1,503 Elo+
Solo
Janus
Janus
Malteh
Janus
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 48L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
cirhoza88
Gilgamesh
Level 80
God Stats
14W - 6L
1,500 SR
Queue Stats
211W - 167L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
3 / 2 / 3
9,748
487
15,813
11,546
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
CARTER BN
Sun Wukong
15
4 / 6 / 1
9,717
486
11,815
22,637
22,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
Kalvye
Nut
14
0 / 3 / 3
8,424
421
6,481
16,763
7,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Kocotye
Nemesis
15
2 / 7 / 2
8,685
434
12,494
21,897
9,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
Sonyocor
Jormungandr
13
2 / 0 / 3
8,060
403
7,325
15,957
13,354
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
9,665
483
10,516
12,113
5,476
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Edelectix
Kuzenbo
14
1 / 0 / 11
9,733
487
11,546
19,918
29,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
FalloutVixen
Ah Puch
16
2 / 5 / 5
9,984
499
14,775
14,068
6,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Malteh
Janus
18
7 / 3 / 1
11,346
567
11,839
14,228
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gilgamesh
cirhoza88
Gilgamesh
17
6 / 3 / 3
10,493
525
14,383
24,091
14,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
11
Kills
17
18
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
2
3
2.25
L
Sun Wukong
CARTER BN
Sun Wukong
4
6
1
0.75
W
1
0
4
3
W
Kuzenbo
Edelectix
Kuzenbo
1
0
11
6.5
W
Ah Puch
FalloutVixen
Ah Puch
2
5
5
0.9
L
Nut
Kalvye
Nut
0
3
3
0.5
L
Nemesis
Kocotye
Nemesis
2
7
2
0.43
W
Janus
Malteh
Janus
7
3
1
2.5
L
Jormungandr
Sonyocor
Jormungandr
2
0
3
3.5
W
Gilgamesh
cirhoza88
Gilgamesh
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,928
Damage
63,059
88,800
Taken
84,418
57,150
Mitigated
62,028
26,163
Healing
20,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
15,813
3,307
0
2,829
11,546
5,071
9
5,757
5,393
78,075
2,106
L
Sun Wukong
CARTER BN
Sun Wukong
11,815
1,862
0
7,866
22,637
22,059
0
8,829
13,075
0
66,874
W
10,516
7,285
0
4,146
12,113
5,476
2,865
2,055
10,058
0
78,787
W
Kuzenbo
Edelectix
Kuzenbo
11,546
4,359
0
5,596
19,918
29,961
240
5,856
14,062
25,428
783
W
Ah Puch
FalloutVixen
Ah Puch
14,775
461
0
711
14,068
6,617
0
6,723
7,345
94,099
0
L
Nut
Kalvye
Nut
6,481
3,606
0
6,295
16,763
7,079
0
5,798
10,779
0
64,947
L
Nemesis
Kocotye
Nemesis
12,494
4,838
0
6,689
21,897
9,587
0
8,231
13,279
0
82,489
W
Janus
Malteh
Janus
11,839
1,272
0
4,473
14,228
5,569
0
1,825
12,403
89,224
840
L
Jormungandr
Sonyocor
Jormungandr
7,325
2,917
24
2,460
15,957
13,354
0
7,032
8,539
31,106
1,633
W
Gilgamesh
cirhoza88
Gilgamesh
14,383
5,811
0
5,368
24,091
14,405
118
5,974
18,117
0
83,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,634
Gold Earned
51,221
523
Minions Killed
582
0
Camps Cleared
0
1,927,776
Distance Traveled
1,900,825
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,748
487
138
7
0
396,912
9
L
Sun Wukong
9,717
486
113
6
0
368,264
0
W
Nut
9,665
483
125
6
0
350,587
0
W
Kuzenbo
9,733
487
25
1
0
391,860
0
W
Ah Puch
9,984
499
159
8
0
383,416
10
L
Nut
8,424
421
104
5
0
371,108
5
L
Nemesis
8,685
434
122
6
0
416,619
0
W
Janus
11,346
567
152
8
0
393,165
1
L
Jormungandr
8,060
403
46
2
0
374,873
0
W
Gilgamesh
10,493
525
121
6
0
381,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role