Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BREN KILLZ
Nemesis
Level 99
God Stats
8W - 3L
1,920 SR
Queue Stats
35W - 36L
1,474 Elo+
Party 2
Surtr
Surtr
Bouncy Pogo Joe
Surtr
Level 109
God Stats
4W - 3L
1,635 SR
Queue Stats
37W - 35L
1,527 Elo+
Party 2
Neith
Neith
MRod41
Neith
Level 116
God Stats
2W - 2L
1,501 SR
Queue Stats
246W - 223L
1,509 Elo+
Solo
Nut
Nut
ThyTurk
Nut
Level 67
God Stats
25W - 28L
1,437 SR
Queue Stats
131W - 129L
1,457 Elo+
Solo
Team Averages
Level 104
1,598 SR
1,493 Elo+

VS

Team Averages
Level 84
1,556 SR
1,383 Elo+
Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlexIlDemons
Anubis
Level 109
God Stats
5W - 2L
1,686 SR
Queue Stats
150W - 140L
1,405 Elo+
Solo
Lancelot
Lancelot
Dwarfguy17
Lancelot
Level 62
God Stats
20W - 23L
1,461 SR
Queue Stats
228W - 221L
1,490 Elo+
Party 1
Thor
Thor
WedjerMaster
Thor
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,026 Elo+
Solo
Artemis
Artemis
xqMallow
Artemis
Level 64
God Stats
4W - 3L
1,635 SR
Queue Stats
175W - 164L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 2 / 2
6,970
536
6,104
5,851
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
BREN KILLZ
Nemesis
11
2 / 5 / 0
6,132
472
4,738
11,255
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
5 / 4 / 2
8,255
635
14,219
12,819
10,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
MRod41
Neith
11
1 / 4 / 2
6,601
508
3,008
6,055
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
1
0 / 0 / 0
4,174
321
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 6
5,932
456
2,839
7,126
6,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
14
5 / 0 / 3
8,548
658
4,487
7,446
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
Dwarfguy17
Lancelot
14
5 / 1 / 4
7,558
581
7,435
8,954
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 5 / 2
6,492
499
4,849
14,677
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
xqMallow
Artemis
11
3 / 4 / 1
6,487
499
3,951
10,971
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
11
Kills
15
15
Deaths
11
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
2
2
W
Bacchus
 
Bacchus
0
1
6
3
W
Anubis
5
0
3
6.5
L
Nemesis
BREN KILLZ
Nemesis
2
5
0
0.4
L
5
4
2
1.5
W
Lancelot
Dwarfguy17
Lancelot
5
1
4
7
L
Neith
MRod41
Neith
1
4
2
0.5
L
Nut
0
0
0
0
W
2
5
2
0.6
W
Artemis
xqMallow
Artemis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,069
Damage
23,561
35,980
Taken
49,174
18,424
Mitigated
24,750
9,477
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,104
1,430
0
1,230
5,851
1,731
1,337
772
5,043
47,022
1,707
W
Bacchus
 
Bacchus
2,839
110
0
1,442
7,126
6,374
180
1,536
5,441
17,064
452
W
Anubis
4,487
172
0
3,522
7,446
3,130
60
1,477
5,922
70,893
1,757
L
Nemesis
BREN KILLZ
Nemesis
4,738
1,318
0
3,277
11,255
3,936
0
3,388
7,793
0
38,682
L
14,219
5,728
0
4,258
12,819
10,614
0
1,918
10,623
1,870
53,950
W
Lancelot
Dwarfguy17
Lancelot
7,435
2,043
0
3,835
8,954
4,326
0
1,438
7,340
0
56,141
L
Neith
MRod41
Neith
3,008
826
0
712
6,055
2,143
1,567
582
5,435
0
31,938
L
Nut
0
0
0
0
0
0
0
0
0
0
0
W
4,849
1,077
0
2,512
14,677
6,650
0
954
13,141
109
36,163
W
Artemis
xqMallow
Artemis
3,951
1,970
0
676
10,971
4,270
0
2,382
8,493
0
38,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
35,017
260
Minions Killed
355
0
Camps Cleared
0
828,851
Distance Traveled
1,236,428
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,970
536
73
6
0
184,235
0
W
Bacchus
5,932
456
25
2
0
256,159
3
W
Anubis
8,548
658
127
10
0
232,704
0
L
Nemesis
6,132
472
60
5
0
234,785
0
L
Surtr
8,255
635
80
6
0
231,010
0
W
Lancelot
7,558
581
88
7
0
316,387
0
L
Neith
6,601
508
47
4
0
178,821
0
L
Nut
4,174
321
0
0
0
0
0
W
Thor
6,492
499
59
5
0
217,205
0
W
Artemis
6,487
499
56
4
0
213,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role