Player Matchup

Ix Chel
Ix Chel
Brought2U
Ix Chel
Level 123
God Stats
33W - 20L
1,758 SR
Queue Stats
284W - 244L
1,575 Elo+
Solo
Athena
Athena
Joevecc16
Athena
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
Level 148
God Stats
4W - 5L
1,182 SR
Queue Stats
55W - 71L
1,431 Elo+
Solo
Thanatos
Thanatos
TheBoulSua
Thanatos
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
VanillaZachyHead
Gilgamesh
Level 127
God Stats
3W - 2L
1,744 SR
Queue Stats
171W - 156L
1,536 Elo+
Solo
Team Averages
Level 141
1,537 SR
1,508 Elo+

VS

Team Averages
Level 138
1,602 SR
1,525 Elo+
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Correxus
Artemis
Level 148
God Stats
22W - 19L
1,586 SR
Queue Stats
183W - 168L
1,494 Elo+
Solo
Guan Yu
Guan Yu
DirtyKuck
Guan Yu
Level 126
God Stats
1W - 3L
1,846 SR
Queue Stats
198W - 215L
1,584 Elo+
Solo
Charon
Charon
God_Knight94
Charon
Level 154
God Stats
7W - 6L
1,909 SR
Queue Stats
453W - 434L
1,515 Elo+
Solo
Anubis
Anubis
Volfito9383
Anubis
Level 154
God Stats
1W - 4L
1,168 SR
Queue Stats
276W - 250L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Brought2U
Ix Chel
12
5 / 5 / 2
6,888
626
8,061
8,995
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Joevecc16
Athena
8
0 / 1 / 3
5,312
483
2,645
7,718
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
KyNasChu
Ah Muzen Cab
11
2 / 0 / 0
6,179
562
3,916
6,597
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
TheBoulSua
Thanatos
12
3 / 2 / 2
6,502
591
3,473
9,858
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
11
2 / 1 / 0
6,713
610
7,716
12,448
11,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
6 / 2 / 2
6,604
600
7,096
11,016
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Correxus
Artemis
10
0 / 2 / 0
5,618
511
5,400
5,990
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
DirtyKuck
Guan Yu
12
1 / 2 / 0
6,557
596
6,729
10,495
9,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
10
1 / 1 / 3
6,265
570
4,018
6,601
4,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
10
1 / 5 / 2
6,127
557
3,900
6,982
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
12
Kills
9
9
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
6
2
2
3.5
W
Ix Chel
Brought2U
Ix Chel
5
5
2
1.2
L
Artemis
Correxus
Artemis
0
2
0
0
L
Guan Yu
DirtyKuck
Guan Yu
1
2
0
0.5
L
Charon
1
1
3
2.5
W
Athena
Joevecc16
Athena
0
1
3
1.5
W
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
2
0
0
2
W
Thanatos
TheBoulSua
Thanatos
3
2
2
2
W
Gilgamesh
2
1
0
2
L
Anubis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,811
Damage
27,143
45,616
Taken
41,084
25,333
Mitigated
23,315
14,530
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,096
2,533
0
5,329
11,016
4,157
0
2,552
8,429
0
44,043
W
Ix Chel
Brought2U
Ix Chel
8,061
1,818
230
1,915
8,995
2,876
0
4,231
4,378
44,727
0
L
Artemis
Correxus
Artemis
5,400
2,466
0
250
5,990
2,252
0
1,232
4,758
0
41,066
L
Guan Yu
DirtyKuck
Guan Yu
6,729
1,638
68
2,784
10,495
9,218
0
0
9,594
439
48,435
L
Charon
4,018
1,272
0
2,067
6,601
4,644
0
1,970
4,631
17,176
0
W
Athena
Joevecc16
Athena
2,645
1,044
0
2,042
7,718
3,831
0
1,269
6,403
12,747
0
W
Ah Muzen Cab
KyNasChu
Ah Muzen Cab
3,916
1,200
0
1,050
6,597
2,555
0
653
5,944
0
50,880
W
Thanatos
TheBoulSua
Thanatos
3,473
885
0
7,179
9,858
4,156
0
835
8,987
0
44,273
W
Gilgamesh
7,716
3,000
0
2,114
12,448
11,915
0
665
11,783
0
52,643
L
Anubis
3,900
41
0
1,137
6,982
3,044
0
4,952
2,030
41,405
38

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,594
Gold Earned
31,171
350
Minions Killed
358
0
Camps Cleared
0
1,101,919
Distance Traveled
1,054,210
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,604
600
68
6
0
236,120
2
W
Ix Chel
6,888
626
87
8
0
208,343
0
L
Artemis
5,618
511
76
7
0
202,826
1
L
Guan Yu
6,557
596
93
8
0
231,900
4
L
Charon
6,265
570
26
2
0
202,964
0
W
Athena
5,312
483
22
2
0
250,254
2
W
Ah Muzen Cab
6,179
562
90
8
0
216,629
1
W
Thanatos
6,502
591
66
6
0
250,463
1
W
Gilgamesh
6,713
610
85
8
0
176,230
0
L
Anubis
6,127
557
95
9
0
180,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role