Player Matchup

Merlin
Merlin
Biaann
Merlin
Level 116
God Stats
1W - 5L
1,500 SR
Queue Stats
200W - 185L
1,521 Elo+
Solo
Danzaburou
Danzaburou
ILLUMAZOTTI
Danzaburou
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 123L
1,461 Elo+
Party 1
Fafnir
Fafnir
MrSlapYoNuts
Fafnir
Level 157
God Stats
3W - 3L
1,650 SR
Queue Stats
122W - 114L
1,524 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bussinswerves
Tsukuyomi
Level 107
God Stats
6W - 5L
1,732 SR
Queue Stats
466W - 410L
1,584 Elo+
Solo
Thor
Thor
evil153dr
Thor
Level 88
God Stats
1W - 2L
1,424 SR
Queue Stats
134W - 185L
1,478 Elo+
Solo
Team Averages
Level 124
1,561 SR
1,514 Elo+

VS

Team Averages
Level 135
1,583 SR
1,561 Elo+
Sol
Sol
Fernetrix
Sol
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 24L
1,571 Elo+
Solo
Charon
Charon
Nyayun
Charon
Level 128
God Stats
6W - 5L
1,661 SR
Queue Stats
74W - 56L
1,636 Elo+
Party 2
Persephone
Persephone
PoisonxV--89
Persephone
Level 125
God Stats
8W - 4L
1,725 SR
Queue Stats
81W - 88L
1,427 Elo+
Solo
Serqet
Serqet
champisa
Serqet
Level 120
God Stats
12W - 14L
1,405 SR
Queue Stats
59W - 72L
1,489 Elo+
Solo
Horus
Horus
jatare
Horus
Level 147
God Stats
9W - 5L
1,624 SR
Queue Stats
74W - 65L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Biaann
Merlin
8
0 / 2 / 0
5,825
388
1,882
4,598
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ILLUMAZOTTI
Danzaburou
11
0 / 2 / 1
6,698
447
3,027
8,344
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
11
0 / 1 / 1
7,008
467
3,633
12,854
10,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
bussinswerves
Tsukuyomi
15
7 / 2 / 0
9,258
617
18,149
15,415
8,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
12
1 / 3 / 4
7,245
483
4,959
12,046
5,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 0
9,004
600
7,220
11,617
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Nyayun
Charon
12
1 / 0 / 5
7,825
522
5,745
9,698
8,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
PoisonxV--89
Persephone
14
3 / 1 / 3
9,115
608
7,828
7,003
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
champisa
Serqet
15
4 / 1 / 3
8,628
575
7,557
12,433
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
jatare
Horus
13
0 / 5 / 3
7,857
524
5,633
18,755
13,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
10
10
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Biaann
Merlin
0
2
0
0
W
2
1
0
2
L
Danzaburou
ILLUMAZOTTI
Danzaburou
0
2
1
0.25
L
Fafnir
0
1
1
0.5
W
Charon
Nyayun
Charon
1
0
5
3.5
W
Persephone
PoisonxV--89
Persephone
3
1
3
4.5
L
Tsukuyomi
bussinswerves
Tsukuyomi
7
2
0
3.5
W
Serqet
champisa
Serqet
4
1
3
5.5
L
Thor
1
3
4
1
W
Horus
jatare
Horus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,650
Damage
33,983
53,257
Taken
59,506
29,113
Mitigated
33,768
10,412
Healing
22,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Biaann
Merlin
1,882
347
0
680
4,598
1,375
0
1,790
2,688
20,759
0
W
7,220
2,216
0
5,695
11,617
4,155
3,904
2,766
8,851
74,837
9,086
L
Danzaburou
ILLUMAZOTTI
Danzaburou
3,027
870
0
1,420
8,344
3,154
0
4,048
3,963
0
40,174
L
Fafnir
3,633
886
0
3,647
12,854
10,815
0
7,087
5,767
24,201
3,552
W
Charon
Nyayun
Charon
5,745
427
0
1,333
9,698
8,135
60
621
9,077
31,252
0
W
Persephone
PoisonxV--89
Persephone
7,828
54
0
2,014
7,003
2,608
112
1,482
5,485
58,077
0
L
Tsukuyomi
bussinswerves
Tsukuyomi
18,149
3,109
0
4,030
15,415
8,528
0
4,334
9,973
1,567
69,976
W
Serqet
champisa
Serqet
7,557
2,768
0
5,476
12,433
5,788
0
1,035
11,398
0
75,149
L
Thor
4,959
1,286
0
635
12,046
5,241
0
3,220
8,494
0
52,027
W
Horus
jatare
Horus
5,633
1,784
900
7,495
18,755
13,082
107
763
17,992
0
55,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,034
Gold Earned
42,429
333
Minions Killed
462
0
Camps Cleared
0
1,418,874
Distance Traveled
1,590,770
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,825
388
49
3
0
124,380
0
W
Sol
9,004
600
125
8
0
302,013
2
L
Danzaburou
6,698
447
74
5
0
307,889
2
L
Fafnir
7,008
467
34
2
0
319,715
7
W
Charon
7,825
522
45
3
0
326,285
4
W
Persephone
9,115
608
85
6
0
315,757
3
L
Tsukuyomi
9,258
617
103
7
0
332,381
0
W
Serqet
8,628
575
120
8
0
344,731
0
L
Thor
7,245
483
73
5
0
334,509
0
W
Horus
7,857
524
87
6
0
301,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role