Player Matchup

Nike
Nike
Slammincody
Nike
Level 127
God Stats
0W - 2L
1,213 SR
Queue Stats
7W - 4L
1,532 Elo+
Party 1
Fenrir
Fenrir
SwongAThong
Fenrir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,450 Elo+
Party 1
Thoth
Thoth
T33BAW
Thoth
Level 116
God Stats
0W - 1L
1,645 SR
Queue Stats
9W - 6L
1,427 Elo+
Party 1
Nut
Nut
haloverx1
Nut
Level 123
God Stats
20W - 13L
1,651 SR
Queue Stats
45W - 49L
1,530 Elo+
Solo
Yemoja
Yemoja
qwoah
Yemoja
Level 125
God Stats
1W - 2L
1,552 SR
Queue Stats
7W - 6L
1,375 Elo+
Party 1
Team Averages
Level 125
1,512 SR
1,463 Elo+

VS

Team Averages
Level 93
1,596 SR
1,571 Elo+
Sylvanus
Sylvanus
AverageeVee
Sylvanus
Level 129
God Stats
12W - 12L
1,500 SR
Queue Stats
306W - 295L
1,523 Elo+
Solo
Thoth
Thoth
Gulsoh
Thoth
Level 129
God Stats
14W - 7L
1,923 SR
Queue Stats
33W - 25L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Laidback Vodka
Cthulhu
Level 100
God Stats
7W - 4L
1,500 SR
Queue Stats
97W - 85L
1,526 Elo+
Solo
Danzaburou
Danzaburou
Vino211
Danzaburou
Level 43
God Stats
1W - 1L
1,297 SR
Queue Stats
118W - 112L
1,565 Elo+
Solo
Anubis
Anubis
potusxd
Anubis
Level 64
God Stats
7W - 2L
1,758 SR
Queue Stats
26W - 15L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,799
557
9,580
12,087
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
11
1 / 3 / 2
6,527
466
2,332
11,153
5,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
T33BAW
Thoth
12
1 / 5 / 2
7,281
520
9,687
11,621
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
0 / 2 / 0
7,087
506
5,661
8,742
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
qwoah
Yemoja
10
0 / 2 / 3
6,589
471
2,368
11,607
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AverageeVee
Sylvanus
11
0 / 1 / 5
7,379
527
6,462
12,662
10,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Gulsoh
Thoth
12
2 / 3 / 2
7,168
512
9,611
6,678
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 3
7,954
568
4,985
12,045
10,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Vino211
Danzaburou
14
3 / 0 / 3
9,209
658
6,296
8,647
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
potusxd
Anubis
15
7 / 0 / 3
8,503
607
9,076
10,370
4,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
13
14
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AverageeVee
Sylvanus
0
1
5
2.5
W
Thoth
Gulsoh
Thoth
2
3
2
1
W
1
0
3
2.5
L
2
2
0
1
L
Fenrir
1
3
2
0.67
L
Thoth
T33BAW
Thoth
1
5
2
0.4
W
Danzaburou
Vino211
Danzaburou
3
0
3
4.5
L
0
2
0
0
W
Anubis
potusxd
Anubis
7
0
3
8.5
L
Yemoja
qwoah
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,628
Damage
36,430
55,210
Taken
50,402
27,548
Mitigated
31,519
19,739
Healing
21,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AverageeVee
Sylvanus
6,462
843
1,481
5,896
12,662
10,353
0
3,367
8,916
19,477
2,242
W
Thoth
Gulsoh
Thoth
9,611
47
0
625
6,678
1,979
0
2,563
3,723
56,285
1,069
W
4,985
421
112
3,050
12,045
10,217
0
2,869
8,499
52,732
1,079
L
9,580
1,117
0
4,624
12,087
7,018
6
6,225
5,862
0
57,186
L
Fenrir
2,332
788
0
2,220
11,153
5,043
0
3,702
7,451
0
46,989
L
Thoth
T33BAW
Thoth
9,687
873
0
2,429
11,621
4,001
234
8,646
2,975
61,074
0
W
Danzaburou
Vino211
Danzaburou
6,296
3,231
0
3,789
8,647
4,056
243
942
7,615
0
77,264
L
5,661
2,708
0
4,168
8,742
3,101
580
2,370
6,372
0
61,561
W
Anubis
potusxd
Anubis
9,076
667
0
6,258
10,370
4,914
0
1,694
8,290
72,590
0
L
Yemoja
qwoah
Yemoja
2,368
593
2,812
3,486
11,607
8,385
216
7,802
3,805
13,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,283
Gold Earned
40,213
448
Minions Killed
466
0
Camps Cleared
0
1,426,142
Distance Traveled
1,446,838
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,379
527
22
2
0
288,881
7
W
Thoth
7,168
512
99
7
0
264,507
0
W
Cthulhu
7,954
568
106
8
0
282,661
1
L
Nike
7,799
557
103
7
0
253,336
0
L
Fenrir
6,527
466
69
5
0
322,789
5
L
Thoth
7,281
520
133
10
0
268,805
3
W
Danzaburou
9,209
658
133
10
0
301,976
6
L
Nut
7,087
506
125
9
0
286,718
0
W
Anubis
8,503
607
106
8
0
308,813
2
L
Yemoja
6,589
471
18
1
0
294,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role