Player Matchup

Bellona
Bellona
BiggiieCheese
Bellona
Level 88
God Stats
6W - 3L
1,573 SR
Queue Stats
57W - 33L
1,579 Elo+
Party 1
Arachne
Arachne
RAUNCHY RABB1T
Arachne
Level 138
God Stats
2W - 2L
1,786 SR
Queue Stats
18W - 26L
1,479 Elo+
Party 1
Rama
Rama
THS Drako
Rama
Level 60
God Stats
2W - 4L
1,616 SR
Queue Stats
49W - 53L
1,496 Elo+
Party 1
Athena
Athena
TheRisingStorm
Athena
Level 66
God Stats
1W - 1L
1,736 SR
Queue Stats
41W - 26L
1,584 Elo+
Solo
Janus
Janus
XfazeJamalX
Janus
Level 107
God Stats
2W - 4L
1,538 SR
Queue Stats
61W - 51L
1,499 Elo+
Party 1
Team Averages
Level 92
1,650 SR
1,527 Elo+

VS

Team Averages
Level 99
1,560 SR
1,492 Elo+
Chang'e
Chang'e
Bajesus0807
Chang'e
Level 117
God Stats
24W - 16L
1,484 SR
Queue Stats
156W - 158L
1,430 Elo+
Solo
Izanami
Izanami
GhostCheifian
Izanami
Level 133
God Stats
11W - 6L
1,785 SR
Queue Stats
203W - 198L
1,471 Elo+
Solo
Bellona
Bellona
HateCreWDRoll
Bellona
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,455 Elo+
Solo
Atlas
Atlas
YaBoiFugu
Atlas
Level 82
God Stats
4W - 2L
1,500 SR
Queue Stats
142W - 139L
1,564 Elo+
Party 2
Fenrir
Fenrir
unaliveurselfbro
Fenrir
Level 69
God Stats
10W - 12L
1,532 SR
Queue Stats
276W - 256L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
1 / 2 / 0
8,257
486
8,330
15,102
18,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 3 / 1
7,539
443
6,037
15,944
7,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Rama
12
1 / 3 / 2
7,588
446
7,930
11,375
4,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

12
0 / 1 / 1
7,467
439
6,538
18,507
17,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 7 / 1
7,071
416
8,091
10,983
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bajesus0807
Chang'e
14
2 / 1 / 7
8,502
500
9,376
9,711
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
16
2 / 1 / 2
9,927
584
10,642
9,459
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
16
2 / 0 / 0
10,152
597
9,287
14,719
20,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Atlas
YaBoiFugu
Atlas
14
4 / 1 / 5
9,966
586
9,113
15,037
15,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 2 / 7
9,381
552
11,029
17,371
9,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
15
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bajesus0807
Chang'e
2
1
7
5.5
L
Bellona
1
2
0
0.5
W
Izanami
2
1
2
3
W
Bellona
2
0
0
2
L
3
3
1
1.17
L
Rama
1
3
2
0.67
L
0
1
1
0.5
L
0
7
1
0.07
W
Atlas
YaBoiFugu
Atlas
4
1
5
6.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
49,447
71,911
Taken
66,297
51,566
Mitigated
54,345
13,330
Healing
21,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bajesus0807
Chang'e
9,376
874
1,427
5,311
9,711
4,311
291
4,570
5,141
45,756
4,449
L
Bellona
8,330
1,875
0
3,612
15,102
18,720
0
865
12,689
0
67,926
W
Izanami
10,642
8,101
0
2,988
9,459
4,153
2,561
1,902
7,557
0
103,623
W
Bellona
9,287
1,994
0
5,738
14,719
20,453
112
0
13,378
0
82,559
L
6,037
3,807
0
2,848
15,944
7,045
0
4,442
11,230
0
48,584
L
Rama
7,930
5,629
0
2,805
11,375
4,350
0
1,389
9,934
0
58,552
L
6,538
1,374
0
4,065
18,507
17,185
0
5,462
13,012
40,087
1,878
L
8,091
586
0
0
10,983
4,266
268
5,119
5,864
50,341
0
W
Atlas
YaBoiFugu
Atlas
9,113
3,729
0
2,116
15,037
15,776
0
5,132
9,860
38,879
0
W
11,029
3,079
0
4,244
17,371
9,652
49
3,206
14,078
0
86,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,922
Gold Earned
47,928
453
Minions Killed
566
0
Camps Cleared
0
1,672,691
Distance Traveled
1,792,133
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,502
500
83
5
0
355,267
2
L
Bellona
8,257
486
126
7
0
323,355
0
W
Izanami
9,927
584
181
11
0
338,487
0
W
Bellona
10,152
597
155
9
0
324,286
0
L
Arachne
7,539
443
79
5
0
361,271
0
L
Rama
7,588
446
108
6
0
324,391
2
L
Athena
7,467
439
61
4
0
354,766
0
L
Janus
7,071
416
79
5
0
308,908
0
W
Atlas
9,966
586
48
3
0
372,784
4
W
Fenrir
9,381
552
99
6
0
401,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role