Player Matchup

Chang'e
Chang'e
HadBart
Chang'e
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,594 Elo+
Party 1
Izanami
Izanami
IACMI
Izanami
Level 128
God Stats
1W - 0L
1,944 SR
Queue Stats
7W - 2L
1,562 Elo+
Party 1
Sol
Sol
Oaklythe
Sol
Level 173
God Stats
7W - 9L
1,497 SR
Queue Stats
102W - 93L
1,448 Elo+
Solo
Mercury
Mercury
SirJimmethy
Mercury
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,456 Elo+
Solo
Bellona
Bellona
SugeSmith
Bellona
Level 121
God Stats
52W - 59L
1,478 SR
Queue Stats
379W - 383L
1,448 Elo+
Solo
Team Averages
Level 105
1,584 SR
1,502 Elo+

VS

Team Averages
Level 79
1,487 SR
1,386 Elo+
Thor
Thor
AlphaRookSix
Thor
Level 45
God Stats
2W - 3L
1,454 SR
Queue Stats
132W - 124L
1,480 Elo+
Party 2
Artemis
Artemis
Ayotage
Artemis
Level 122
God Stats
0W - 2L
1,283 SR
Queue Stats
5W - 10L
1,056 Elo+
Solo
Achilles
Achilles
Brosskkii
Achilles
Level 70
God Stats
2W - 1L
1,734 SR
Queue Stats
90W - 98L
1,469 Elo+
Party 2
Anubis
Anubis
Misho13Forza
Anubis
Level 37
God Stats
178W - 176L
1,472 SR
Queue Stats
192W - 203L
1,429 Elo+
Solo
Athena
Athena
WilliamFiappin
Athena
Level 122
God Stats
10W - 12L
1,491 SR
Queue Stats
869W - 847L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HadBart
Chang'e
8
1 / 0 / 4
5,157
516
2,712
4,506
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
IACMI
Izanami
11
6 / 0 / 2
6,436
644
7,428
4,132
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 5
6,249
625
4,001
6,996
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
SirJimmethy
Mercury
9
2 / 1 / 3
5,475
548
2,188
7,365
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
SugeSmith
Bellona
11
2 / 0 / 0
6,305
631
4,165
4,839
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,487
449
4,320
7,997
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Ayotage
Artemis
4
0 / 3 / 0
3,730
373
778
3,160
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
Brosskkii
Achilles
10
0 / 2 / 0
4,822
482
2,044
6,971
4,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
9
0 / 5 / 0
4,628
463
2,187
6,813
3,202
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 0
4,806
481
1,356
8,184
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
12
Kills
1
1
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Artemis
Ayotage
Artemis
0
3
0
0
L
Achilles
Brosskkii
Achilles
0
2
0
0
W
Chang'e
HadBart
Chang'e
1
0
4
3
W
Izanami
IACMI
Izanami
6
0
2
7
L
Anubis
0
5
0
0
W
1
0
5
3.5
W
Mercury
SirJimmethy
Mercury
2
1
3
3.5
W
Bellona
SugeSmith
Bellona
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,494
Damage
10,685
27,838
Taken
33,125
11,118
Mitigated
16,912
12,861
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,320
853
0
2,104
7,997
2,849
0
1,084
6,913
0
22,259
L
Artemis
Ayotage
Artemis
778
190
43
103
3,160
920
0
1,065
2,095
0
6,276
L
Achilles
Brosskkii
Achilles
2,044
330
0
2,292
6,971
4,230
0
0
6,428
0
25,528
W
Chang'e
HadBart
Chang'e
2,712
541
1,526
2,924
4,506
1,185
336
1,121
3,385
18,220
0
W
Izanami
IACMI
Izanami
7,428
5,059
0
1,541
4,132
1,367
574
268
3,864
0
47,607
L
Anubis
2,187
85
0
1,143
6,813
3,202
0
2,173
4,640
30,308
0
W
4,001
457
0
3,770
6,996
1,820
420
1,462
5,534
36,764
3,185
W
Mercury
SirJimmethy
Mercury
2,188
1,352
0
1,465
7,365
2,751
0
161
7,166
0
32,110
W
Bellona
SugeSmith
Bellona
4,165
670
0
1,635
4,839
3,995
0
531
3,872
0
39,297
L
1,356
172
0
1,694
8,184
5,711
0
2,179
5,964
19,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,622
Gold Earned
22,473
279
Minions Killed
160
0
Camps Cleared
0
944,617
Distance Traveled
873,639
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,487
449
30
3
0
187,559
0
L
Artemis
3,730
373
8
1
0
79,332
0
L
Achilles
4,822
482
41
4
0
215,262
0
W
Chang'e
5,157
516
27
3
0
189,956
0
W
Izanami
6,436
644
75
8
0
184,048
0
L
Anubis
4,628
463
52
5
0
173,907
0
W
Sol
6,249
625
69
7
0
171,496
2
W
Mercury
5,475
548
51
5
0
215,154
0
W
Bellona
6,305
631
57
6
0
183,963
0
L
Athena
4,806
481
29
3
0
217,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role