Player Matchup

Thanatos
Thanatos
B-Legend-58
Thanatos
Level 88
God Stats
1W - 3L
1,343 SR
Queue Stats
10W - 10L
1,573 Elo+
Party 2
Thoth
Thoth
BigCat714
Thoth
Level 59
God Stats
0W - 1L
1,188 SR
Queue Stats
9W - 6L
1,702 Elo+
Party 2
Bellona
Bellona
Leslie___Choww
Bellona
Level 41
God Stats
1W - 5L
1,592 SR
Queue Stats
4W - 9L
1,359 Elo+
Party 2
Neith
Neith
Luftpal
Neith
Level 104
God Stats
1W - 2L
1,759 SR
Queue Stats
65W - 81L
1,489 Elo+
Party 2
Sylvanus
Sylvanus
Shmily31
Sylvanus
Level 64
God Stats
1W - 1L
1,720 SR
Queue Stats
9W - 9L
1,732 Elo+
Party 2
Team Averages
Level 71
1,520 SR
1,571 Elo+

VS

Team Averages
Level 104
1,528 SR
1,472 Elo+
Hel
Hel
 
Hel
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
FancySniper8
Hachiman
Level 106
God Stats
2W - 2L
1,739 SR
Queue Stats
97W - 88L
1,482 Elo+
Party 1
Chernobog
Chernobog
Roll0vr
Chernobog
Level 28
God Stats
6W - 3L
1,727 SR
Queue Stats
56W - 61L
1,429 Elo+
Party 1
Bacchus
Bacchus
ZAP48
Bacchus
Level 61
God Stats
6W - 1L
1,343 SR
Queue Stats
34W - 36L
1,444 Elo+
Party 1
Amaterasu
Amaterasu
roberchad
Amaterasu
Level 140
God Stats
8W - 9L
1,332 SR
Queue Stats
252W - 232L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
B-Legend-58
Thanatos
11
1 / 5 / 3
6,588
471
4,875
12,354
5,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
BigCat714
Thoth
13
2 / 4 / 2
7,393
528
6,837
8,008
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 0
6,281
449
7,604
12,598
13,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Luftpal
Neith
11
0 / 4 / 0
6,095
435
9,872
12,914
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Shmily31
Sylvanus
11
1 / 3 / 1
6,938
496
5,993
14,334
11,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 1 / 7
7,757
554
7,082
10,408
3,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
FancySniper8
Hachiman
15
5 / 3 / 2
8,652
618
6,537
11,967
4,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Roll0vr
Chernobog
14
7 / 0 / 1
8,568
612
13,849
12,650
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ZAP48
Bacchus
12
2 / 0 / 4
7,694
550
7,242
9,963
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
roberchad
Amaterasu
14
0 / 0 / 0
8,701
622
7,836
13,179
12,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
16
16
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
7
5.5
L
Thanatos
B-Legend-58
Thanatos
1
5
3
0.5
L
Thoth
BigCat714
Thoth
2
4
2
0.75
W
Hachiman
FancySniper8
Hachiman
5
3
2
2
L
0
0
0
0
L
Neith
Luftpal
Neith
0
4
0
0
W
Chernobog
Roll0vr
Chernobog
7
0
1
7.5
L
Sylvanus
Shmily31
Sylvanus
1
3
1
0.5
W
Bacchus
ZAP48
Bacchus
2
0
4
4
W
Amaterasu
roberchad
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,181
Damage
42,546
60,208
Taken
58,167
38,655
Mitigated
36,992
22,079
Healing
33,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,082
712
3,887
7,428
10,408
3,575
283
2,207
7,915
48,882
7,781
L
Thanatos
B-Legend-58
Thanatos
4,875
602
0
5,268
12,354
5,617
591
4,397
7,957
0
38,318
L
Thoth
BigCat714
Thoth
6,837
840
0
1,524
8,008
2,776
0
2,404
5,604
45,421
0
W
Hachiman
FancySniper8
Hachiman
6,537
4,569
0
4,851
11,967
4,565
633
3,929
7,417
0
72,011
L
7,604
2,804
0
5,266
12,598
13,436
0
0
12,598
0
41,200
L
Neith
Luftpal
Neith
9,872
4,498
0
2,762
12,914
5,571
0
3,384
9,530
0
44,413
W
Chernobog
Roll0vr
Chernobog
13,849
9,449
0
6,438
12,650
5,459
1,161
2,170
10,480
0
69,700
L
Sylvanus
Shmily31
Sylvanus
5,993
2,693
3,085
4,174
14,334
11,255
81
3,349
10,985
28,831
0
W
Bacchus
ZAP48
Bacchus
7,242
297
0
3,132
9,963
10,562
0
3,361
6,420
18,852
3,173
W
Amaterasu
roberchad
Amaterasu
7,836
3,983
0
7,416
13,179
12,831
931
74
13,105
0
71,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,295
Gold Earned
41,372
313
Minions Killed
459
0
Camps Cleared
0
1,357,033
Distance Traveled
1,373,328
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,757
554
83
6
0
280,591
0
L
Thanatos
6,588
471
62
4
0
312,973
0
L
Thoth
7,393
528
95
7
0
238,159
0
W
Hachiman
8,652
618
108
8
0
263,901
0
L
Bellona
6,281
449
42
3
0
321,162
0
L
Neith
6,095
435
75
5
0
248,787
0
W
Chernobog
8,568
612
110
8
0
271,843
0
L
Sylvanus
6,938
496
39
3
0
235,952
1
W
Bacchus
7,694
550
37
3
0
297,218
5
W
Amaterasu
8,701
622
121
9
0
259,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role