Player Matchup

Chaac
Chaac
IITheGreatWunII
Chaac
Level 65
God Stats
1W - 1L
1,726 SR
Queue Stats
124W - 124L
1,520 Elo+
Solo
Anhur
Anhur
TheHypnotist21
Anhur
Level 69
God Stats
2W - 12L
1,099 SR
Queue Stats
357W - 357L
1,463 Elo+
Party 1
Cernunnos
Cernunnos
dudulove
Cernunnos
Level 45
God Stats
3W - 6L
1,629 SR
Queue Stats
317W - 325L
1,483 Elo+
Party 1
Bakasura
Bakasura
mesro
Bakasura
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,520 Elo+
Solo
Hel
Hel
morgan4355
Hel
Level 83
God Stats
0W - 1L
1,224 SR
Queue Stats
57W - 52L
1,478 Elo+
Solo
Team Averages
Level 75
1,436 SR
1,493 Elo+

VS

Team Averages
Level 147
1,366 SR
1,525 Elo+
Hel
Hel
BlondePuccio
Hel
Level 147
God Stats
2W - 0L
1,708 SR
Queue Stats
22W - 19L
1,703 Elo+
Solo
Cthulhu
Cthulhu
Brick_Bazooka_69
Cthulhu
Level 159
God Stats
5W - 6L
1,370 SR
Queue Stats
220W - 220L
1,501 Elo+
Party 2
Fenrir
Fenrir
EastyBoy773
Fenrir
Level 159
God Stats
1W - 5L
1,051 SR
Queue Stats
270W - 261L
1,467 Elo+
Solo
Yu Huang
Yu Huang
KingReaper3590
Yu Huang
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 65L
1,486 Elo+
Party 2
Anhur
Anhur
imortalwambat
Anhur
Level 129
God Stats
2W - 2L
1,203 SR
Queue Stats
114W - 114L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 9
9,618
641
21,078
23,652
28,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 5 / 11
9,549
637
14,274
22,371
10,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Cernunnos
dudulove
Cernunnos
18
5 / 4 / 9
10,302
687
22,561
17,869
9,331
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
mesro
Bakasura
12
3 / 4 / 5
8,743
583
6,620
10,189
5,769
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
2 / 4 / 11
9,431
629
10,635
21,478
11,423
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 16
11,102
740
11,834
15,400
8,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
5 / 3 / 13
11,933
796
29,242
27,562
39,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
4 / 3 / 6
10,508
701
8,452
17,739
16,162
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
20
2 / 2 / 16
11,421
761
16,789
14,427
8,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 7 / 6
11,539
769
18,966
20,166
10,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
79
15
Kills
22
22
Deaths
16
45
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
1
16
11
W
5
3
13
3.83
W
Fenrir
4
3
6
2.33
L
3
5
9
1.5
W
Yu Huang
2
2
16
5
L
2
5
11
1.5
L
Cernunnos
dudulove
Cernunnos
5
4
9
2.38
W
8
7
6
1.57
L
Bakasura
mesro
Bakasura
3
4
5
1.38
L
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,168
Damage
85,283
95,559
Taken
95,294
64,931
Mitigated
82,999
48,812
Healing
54,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,834
430
26,451
12,048
15,400
8,721
1,110
2,066
13,163
17,415
0
W
29,242
505
2,731
3,833
27,562
39,460
561
4,001
23,326
45,972
5,715
W
Fenrir
8,452
994
512
3,412
17,739
16,162
1,423
2,617
14,677
1,084
10,685
L
21,078
1,665
926
5,815
23,652
28,174
0
9,900
12,785
3,276
39,175
W
Yu Huang
16,789
582
1,488
965
14,427
8,049
2,202
2,479
11,887
41,630
808
L
14,274
7,097
1,496
4,121
22,371
10,234
0
13,111
8,556
0
25,583
L
Cernunnos
dudulove
Cernunnos
22,561
10,900
3,512
2,824
17,869
9,331
0
10,406
7,150
0
36,933
W
18,966
10,597
676
2,772
20,166
10,607
2,973
2,134
18,032
0
39,033
L
Bakasura
mesro
Bakasura
6,620
4,467
676
1,418
10,189
5,769
0
5,494
4,347
0
8,850
L
10,635
885
15,815
12,209
21,478
11,423
0
12,820
7,919
23,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,643
Gold Earned
56,503
133
Minions Killed
171
0
Camps Cleared
0
1,251,412
Distance Traveled
1,397,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,102
740
17
1
0
333,990
0
W
Cthulhu
11,933
796
52
3
0
299,833
0
W
Fenrir
10,508
701
18
1
0
233,310
0
L
Chaac
9,618
641
31
2
0
278,980
0
W
Yu Huang
11,421
761
53
4
0
301,231
0
L
Anhur
9,549
637
27
2
0
248,144
0
L
Cernunnos
10,302
687
41
3
0
255,264
0
W
Anhur
11,539
769
31
2
0
228,978
0
L
Bakasura
8,743
583
13
1
0
195,304
0
L
Hel
9,431
629
21
1
0
273,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role