Player Matchup

Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Chantlex
Mulan
Gold IV
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 219L
1,498 MMR
Solo
Kukulkan
Kukulkan
Silver II
Ironmanss0n
Kukulkan
Silver II
Level 96
God Stats
0W - 1L
1,463 SR
Queue Stats
14W - 15L
1,506 MMR
Solo
Ymir
Ymir
Bronze III
IshredY
Ymir
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,501 MMR
Solo
Rama
Rama
Bronze III
iMew9
Rama
Bronze III
Level 147
God Stats
0W - 1L
1,541 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,501 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,458 SR
1,503 MMR
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
ChavalierS
Gilgamesh
Gold III
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 66L
1,496 MMR
Solo
Hel
Hel
Silver II
RedFifteenSII
Hel
Silver II
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 48L
1,502 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TrueSt0ry
Cthulhu
Gold IV
Level 63
God Stats
1W - 2L
1,291 SR
Queue Stats
93W - 75L
1,490 MMR
Solo
Thor
Thor
Platinum IV
dröpy
Thor
Platinum IV
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 107L
1,525 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 1 / 1
7,381
492
6,596
14,420
7,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Chantlex
Mulan
11
0 / 5 / 1
7,050
470
7,566
15,288
9,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
Ironmanss0n
Kukulkan
14
3 / 3 / 0
7,914
528
11,167
8,081
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
IshredY
Ymir
11
1 / 3 / 3
6,691
446
4,808
14,050
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
iMew9
Rama
13
0 / 2 / 2
7,181
479
1,317
9,076
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MartichorasThothAthenaBake Kujira

VS

Bans
SusanoAwilixUllrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
2 / 1 / 5
9,496
633
7,920
8,884
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ChavalierS
Gilgamesh
15
7 / 0 / 0
9,264
618
10,953
16,642
16,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 1 / 5
8,102
540
7,433
9,661
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
TrueSt0ry
Cthulhu
11
1 / 3 / 6
7,219
481
9,391
14,742
13,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
dröpy
Thor
14
3 / 1 / 4
8,120
541
6,269
13,268
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
14
14
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
1
1
2.5
W
Charybdis
 
Charybdis
2
1
5
4.5
L
Mulan
Chantlex
Mulan
0
5
1
0.1
W
Gilgamesh
ChavalierS
Gilgamesh
7
0
0
7
L
Kukulkan
Ironmanss0n
Kukulkan
3
3
0
1
L
Ymir
IshredY
Ymir
1
3
3
0.83
W
1
1
5
3.5
W
Cthulhu
TrueSt0ry
Cthulhu
1
3
6
1.33
W
Thor
dröpy
Thor
3
1
4
5
L
Rama
iMew9
Rama
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,454
Damage
41,966
60,915
Taken
63,197
36,289
Mitigated
42,850
7,380
Healing
27,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,596
1,327
0
460
14,420
7,196
0
4,322
9,863
0
74,096
W
Charybdis
 
Charybdis
7,920
3,682
0
4,302
8,884
3,807
524
1,118
7,766
0
86,580
L
Mulan
Chantlex
Mulan
7,566
2,003
0
1,977
15,288
9,107
0
1,003
13,451
0
45,015
W
Gilgamesh
ChavalierS
Gilgamesh
10,953
4,026
0
4,978
16,642
16,203
225
1,312
15,330
0
67,890
L
Kukulkan
Ironmanss0n
Kukulkan
11,167
541
0
1,379
8,081
3,620
0
3,266
4,486
73,479
1,917
L
Ymir
IshredY
Ymir
4,808
932
0
1,984
14,050
13,109
0
5,456
8,355
23,659
0
W
7,433
1,249
2,858
5,299
9,661
3,785
192
6,834
2,827
54,671
0
W
Cthulhu
TrueSt0ry
Cthulhu
9,391
973
535
3,503
14,742
13,788
31
3,709
11,033
31,723
0
W
Thor
dröpy
Thor
6,269
1,665
0
6,227
13,268
5,267
0
2,468
10,800
0
55,015
L
Rama
iMew9
Rama
1,317
1,129
0
1,580
9,076
3,257
0
2,073
6,951
0
53,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,217
Gold Earned
42,201
459
Minions Killed
463
0
Camps Cleared
0
1,468,998
Distance Traveled
1,516,582
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,381
492
104
7
0
364,193
0
W
Charybdis
9,496
633
148
10
0
275,345
2
L
Mulan
7,050
470
87
6
0
246,010
0
W
Gilgamesh
9,264
618
101
7
0
296,638
2
L
Kukulkan
7,914
528
140
9
0
291,784
0
L
Ymir
6,691
446
23
2
0
295,032
5
W
Hel
8,102
540
107
7
0
285,050
2
W
Cthulhu
7,219
481
29
2
0
322,445
7
W
Thor
8,120
541
78
5
0
337,104
0
L
Rama
7,181
479
105
7
0
271,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role