Player Matchup

Surtr
Surtr
Silver III
 
Surtr
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold II
BioCiccio
Ishtar
Gold II
Level 159
God Stats
33W - 36L
1,483 SR
Queue Stats
80W - 74L
1,505 MMR
Solo
Ravana
Ravana
Gold V
KazeKage-Ryu
Ravana
Gold V
Level 157
God Stats
2W - 3L
1,694 SR
Queue Stats
176W - 168L
1,346 MMR
Party 1
Scylla
Scylla
Gold V
Pineapple8997
Scylla
Gold V
Level 146
God Stats
28W - 17L
1,704 SR
Queue Stats
58W - 38L
1,683 MMR
Party 1
Bacchus
Bacchus
Bronze III
S3WD 1
Bacchus
Bronze III
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,576 SR
1,507 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,498 SR
1,500 MMR
Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chernobog
Chernobog
Gold I
 
Chernobog
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver II
 
Artio
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
ProGamer once
Bellona
Gold III
Level 108
God Stats
2W - 3L
1,492 SR
Queue Stats
219W - 228L
1,498 MMR
Solo
Janus
Janus
Bronze III
Zaraine
Janus
Bronze III
Level 132
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 18L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
2 / 2 / 0
5,479
609
6,736
11,373
5,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
BioCiccio
Ishtar
7
2 / 3 / 0
4,675
519
4,493
7,544
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
9
0 / 3 / 0
4,838
538
3,159
7,113
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,210
579
1,903
3,859
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
S3WD 1
Bacchus
6
0 / 4 / 2
4,187
465
2,186
8,152
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiAthenaHachimanSusano

VS

Bans
AtlasAo KuangMaman BrigitteGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
4 / 0 / 7
5,968
663
6,785
7,820
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
 
Chernobog
11
4 / 1 / 4
5,809
645
4,699
5,704
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
 
Artio
8
1 / 2 / 8
5,166
574
1,988
6,858
4,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
9
1 / 2 / 2
5,345
594
6,121
9,414
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Zaraine
Janus
12
4 / 0 / 5
6,288
699
5,766
3,634
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
14
14
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
2
0
1
W
Awilix
 
Awilix
4
0
7
7.5
W
Chernobog
 
Chernobog
4
1
4
6
W
Artio
 
Artio
1
2
8
2.5
L
Ishtar
BioCiccio
Ishtar
2
3
0
0.67
L
Ravana
0
3
0
0
L
1
2
0
0.5
W
Bellona
1
2
2
1
L
Bacchus
S3WD 1
Bacchus
0
4
2
0.25
W
Janus
Zaraine
Janus
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,477
Damage
25,359
38,041
Taken
33,430
17,526
Mitigated
21,317
10,681
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,736
2,733
0
3,997
11,373
5,905
0
549
10,113
374
35,971
W
Awilix
 
Awilix
6,785
2,826
0
1,498
7,820
3,318
0
682
7,054
0
44,749
W
Chernobog
 
Chernobog
4,699
2,977
0
2,120
5,704
1,898
69
215
5,489
0
37,435
W
Artio
 
Artio
1,988
366
260
2,011
6,858
4,735
0
1,796
5,062
9,732
888
L
Ishtar
BioCiccio
Ishtar
4,493
2,359
0
2,445
7,544
2,468
0
1,846
5,654
0
28,283
L
Ravana
3,159
1,049
0
2,484
7,113
2,673
0
1,659
5,270
0
29,605
L
1,903
209
0
551
3,859
1,113
0
954
2,785
41,673
0
W
Bellona
6,121
1,681
0
2,355
9,414
10,127
0
172
8,480
0
38,038
L
Bacchus
S3WD 1
Bacchus
2,186
340
0
1,204
8,152
5,367
0
2,001
6,003
6,488
0
W
Janus
Zaraine
Janus
5,766
731
0
930
3,634
1,239
0
1,428
2,206
48,108
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,389
Gold Earned
28,576
251
Minions Killed
312
0
Camps Cleared
0
894,801
Distance Traveled
1,013,685
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,479
609
56
6
0
166,539
1
W
Awilix
5,968
663
74
8
0
232,100
0
W
Chernobog
5,809
645
72
8
0
180,138
2
W
Artio
5,166
574
13
1
0
206,115
2
L
Ishtar
4,675
519
47
5
0
183,834
0
L
Ravana
4,838
538
63
7
0
201,171
0
L
Scylla
5,210
579
79
9
0
176,290
0
W
Bellona
5,345
594
74
8
0
173,662
0
L
Bacchus
4,187
465
6
1
0
166,967
1
W
Janus
6,288
699
79
9
0
221,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role