Player Matchup

Olorun
Olorun
 
Olorun
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GodKillerxx
Cthulhu
Level 37
God Stats
1W - 1L
1,293 SR
Queue Stats
7W - 21L
1,301 Elo+
Solo
Danzaburou
Danzaburou
ivankretti
Danzaburou
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,407 Elo+
Solo
Anubis
Anubis
jona20twenty
Anubis
Level 128
God Stats
1W - 4L
1,185 SR
Queue Stats
214W - 211L
1,476 Elo+
Solo
Team Averages
Level 85
1,396 SR
1,437 Elo+

VS

Team Averages
Level 139
1,555 SR
1,497 Elo+
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DalTKxadrez
Da Ji
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 167L
1,491 Elo+
Party 1
Bacchus
Bacchus
EvoketheCripple
Bacchus
Level 224
God Stats
36W - 40L
1,503 SR
Queue Stats
150W - 160L
1,498 Elo+
Solo
Hou Yi
Hou Yi
Smokey_Se7en
Hou Yi
Level 88
God Stats
10W - 12L
1,543 SR
Queue Stats
165W - 148L
1,519 Elo+
Solo
Geb
Geb
UsainBot123
Geb
Level 83
God Stats
9W - 4L
1,728 SR
Queue Stats
110W - 100L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 3 / 2
5,651
565
5,130
7,007
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
 
Cerberus
9
0 / 0 / 2
5,083
508
2,276
7,890
5,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
GodKillerxx
Cthulhu
9
2 / 0 / 2
5,399
540
2,097
4,603
2,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
ivankretti
Danzaburou
11
1 / 1 / 1
6,100
610
2,972
4,907
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
6 / 2 / 3
6,079
608
6,222
6,411
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 3 / 2
5,048
505
3,700
6,427
3,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
5 / 4 / 0
6,296
630
5,981
8,551
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,793
579
3,898
6,192
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
8
0 / 3 / 0
4,236
424
1,715
5,968
2,220
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 1 / 5
5,237
524
2,936
5,910
3,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
6
6
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
3
2
1
W
Cerberus
 
Cerberus
0
0
2
1
L
Anubis
 
Anubis
1
3
2
0.67
L
5
4
0
1.25
L
0
1
0
0
W
Cthulhu
GodKillerxx
Cthulhu
2
0
2
3
L
Hou Yi
0
3
0
0
L
0
1
5
2.5
W
Danzaburou
ivankretti
Danzaburou
1
1
1
1.5
W
Anubis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,697
Damage
18,230
30,818
Taken
33,048
14,684
Mitigated
17,439
9,389
Healing
9,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,130
3,043
120
1,959
7,007
1,926
0
4,186
2,821
37,781
2,840
W
Cerberus
 
Cerberus
2,276
371
0
1,612
7,890
5,097
0
3,161
4,137
29,680
1,865
L
Anubis
 
Anubis
3,700
89
0
2,451
6,427
3,529
0
5,138
1,289
31,422
1,302
L
5,981
1,340
0
3,200
8,551
3,040
0
2,660
5,891
0
45,759
L
3,898
824
0
1,089
6,192
4,688
0
2,440
3,752
29,838
1,846
W
Cthulhu
GodKillerxx
Cthulhu
2,097
467
900
1,118
4,603
2,913
0
800
3,803
14,188
0
L
Hou Yi
1,715
1,057
0
1,576
5,968
2,220
0
1,853
4,115
0
20,689
L
2,936
629
0
1,368
5,910
3,962
0
3,290
2,620
11,079
0
W
Danzaburou
ivankretti
Danzaburou
2,972
1,351
0
1,069
4,907
1,936
477
238
4,669
0
45,671
W
Anubis
6,222
305
0
2,611
6,411
2,812
0
1,243
5,128
40,370
785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,312
Gold Earned
26,610
297
Minions Killed
230
0
Camps Cleared
0
922,142
Distance Traveled
945,452
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,651
565
44
4
0
161,676
0
W
Cerberus
5,083
508
74
7
0
159,400
1
L
Anubis
5,048
505
57
6
0
158,068
0
L
Da Ji
6,296
630
68
7
0
240,253
0
L
Bacchus
5,793
579
78
8
0
175,761
4
W
Cthulhu
5,399
540
15
2
0
211,421
4
L
Hou Yi
4,236
424
20
2
0
144,574
0
L
Geb
5,237
524
7
1
0
226,796
4
W
Danzaburou
6,100
610
94
9
0
167,914
0
W
Anubis
6,079
608
70
7
0
221,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role