Player Matchup

Odin
Odin
VaderSN
Odin
Level 89
God Stats
1W - 2L
1,537 SR
Queue Stats
16W - 27L
1,247 Elo+
Party 2
Chang'e
Chang'e
daNebula
Chang'e
Level 24
God Stats
1W - 1L
1,720 SR
Queue Stats
13W - 15L
1,247 Elo+
Party 2
Ratatoskr
Ratatoskr
lGibbyl
Ratatoskr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,170 Elo+
Party 2
Team Averages
Level 43
1,585 SR
1,221 Elo+

VS

Team Averages
Level 68
1,525 SR
1,420 Elo+
Izanami
Izanami
COLA02
Izanami
Level 71
God Stats
5W - 7L
1,399 SR
Queue Stats
145W - 162L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
You Je11y BrAh
Baron Samedi
Level 50
God Stats
27W - 22L
1,500 SR
Queue Stats
116W - 109L
1,413 Elo+
Party 1
Charon
Charon
uu MAD Brah
Charon
Level 84
God Stats
3W - 2L
1,675 SR
Queue Stats
54W - 63L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
VaderSN
Odin
13
1 / 5 / 3
8,757
626
8,689
15,973
12,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
daNebula
Chang'e
14
2 / 3 / 2
9,120
651
10,655
14,542
5,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ratatoskr
lGibbyl
Ratatoskr
12
3 / 7 / 1
9,394
671
2,638
12,638
4,956
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COLA02
Izanami
16
8 / 1 / 3
11,495
821
16,530
13,226
5,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
You Je11y BrAh
Baron Samedi
16
4 / 1 / 8
10,655
761
10,783
7,403
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charon
14
3 / 4 / 10
10,323
737
5,763
10,349
6,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
15
15
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
COLA02
Izanami
8
1
3
9.5
L
Odin
VaderSN
Odin
1
5
3
0.5
W
Baron Samedi
You Je11y BrAh
Baron Samedi
4
1
8
8
L
Chang'e
daNebula
Chang'e
2
3
2
1
L
Ratatoskr
lGibbyl
Ratatoskr
3
7
1
0.5
W
Charon
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,982
Damage
33,076
43,153
Taken
30,978
22,726
Mitigated
15,547
3,404
Healing
10,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
COLA02
Izanami
16,530
11,742
0
5,422
13,226
5,198
1,674
5,832
6,998
0
62,094
L
Odin
VaderSN
Odin
8,689
1,114
0
378
15,973
12,475
0
8,547
7,232
3,360
22,430
W
Baron Samedi
You Je11y BrAh
Baron Samedi
10,783
936
1,288
2,527
7,403
3,536
769
2,637
4,474
39,298
2,006
L
Chang'e
daNebula
Chang'e
10,655
1,441
625
2,255
14,542
5,295
0
3,242
11,190
38,958
0
L
Ratatoskr
lGibbyl
Ratatoskr
2,638
0
0
146
12,638
4,956
0
3,676
8,871
0
17,184
W
Charon
5,763
745
0
1,136
10,349
6,813
214
3,151
7,039
26,702
1,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,271
Gold Earned
32,473
112
Minions Killed
179
0
Camps Cleared
0
731,768
Distance Traveled
703,556
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,495
821
85
6
0
241,512
0
L
Odin
8,757
626
25
2
0
262,214
0
W
Baron Samedi
10,655
761
57
4
0
242,876
2
L
Chang'e
9,120
651
60
4
0
247,204
4
L
Ratatoskr
9,394
671
27
2
0
222,350
0
W
Charon
10,323
737
37
3
0
219,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role