Player Matchup

Hercules
Hercules
Braydon245
Hercules
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 23L
1,377 Elo+
Party 1
Athena
Athena
Crumby Loaf
Athena
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 34L
1,668 Elo+
Party 3
Freya
Freya
MuslimDoctor
Freya
Level 44
God Stats
8W - 5L
1,534 SR
Queue Stats
26W - 31L
1,399 Elo+
Party 1
Artemis
Artemis
TacticalToad814
Artemis
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,500 Elo+
Party 3
Awilix
Awilix
thiago86224
Awilix
Level 158
God Stats
3W - 1L
1,283 SR
Queue Stats
271W - 247L
1,474 Elo+
Solo
Team Averages
Level 94
1,463 SR
1,484 Elo+

VS

Team Averages
Level 97
1,547 SR
1,422 Elo+
Ah Muzen Cab
Ah Muzen Cab
Brightshadow77
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,894 SR
Queue Stats
21W - 29L
1,299 Elo+
Solo
Cerberus
Cerberus
CAPTNtumtum
Cerberus
Level 109
God Stats
7W - 9L
1,224 SR
Queue Stats
63W - 89L
1,448 Elo+
Solo
Thanatos
Thanatos
GeN x CRoNiN
Thanatos
Level 125
God Stats
2W - 4L
1,236 SR
Queue Stats
476W - 458L
1,390 Elo+
Solo
Chang'e
Chang'e
Puchi03
Chang'e
Level 29
God Stats
7W - 4L
1,842 SR
Queue Stats
296W - 267L
1,505 Elo+
Party 2
King Arthur
King Arthur
SpeedyRusher639
King Arthur
Level 66
God Stats
11W - 13L
1,541 SR
Queue Stats
294W - 276L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Braydon245
Hercules
12
2 / 1 / 4
7,055
543
7,167
14,302
10,071
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Athena
11
0 / 1 / 4
6,597
507
4,784
11,325
8,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
7 / 3 / 1
7,945
611
7,726
11,902
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 2
5,648
434
5,018
6,831
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
12
2 / 3 / 2
6,685
514
5,636
12,687
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Brightshadow77
Ah Muzen Cab
13
1 / 1 / 1
7,434
572
7,273
7,400
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
CAPTNtumtum
Cerberus
12
2 / 1 / 2
7,072
544
8,204
13,083
10,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
GeN x CRoNiN
Thanatos
12
3 / 1 / 0
7,137
549
3,493
11,041
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Puchi03
Chang'e
13
2 / 5 / 4
7,578
583
8,061
10,333
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
SpeedyRusher639
King Arthur
11
2 / 3 / 0
6,887
530
10,420
13,720
10,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
10
10
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Braydon245
Hercules
2
1
4
4
L
Ah Muzen Cab
Brightshadow77
Ah Muzen Cab
1
1
1
1.5
L
Cerberus
CAPTNtumtum
Cerberus
2
1
2
3
W
Athena
0
1
4
2
L
Thanatos
GeN x CRoNiN
Thanatos
3
1
0
3
W
7
3
1
2.5
L
Chang'e
Puchi03
Chang'e
2
5
4
0.8
L
King Arthur
SpeedyRusher639
King Arthur
2
3
0
0.67
W
0
2
2
0.5
W
Awilix
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,331
Damage
37,451
57,047
Taken
55,577
30,603
Mitigated
32,957
16,031
Healing
22,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Braydon245
Hercules
7,167
3,491
0
6,451
14,302
10,071
0
1,032
13,270
0
45,946
L
Ah Muzen Cab
Brightshadow77
Ah Muzen Cab
7,273
3,319
0
3,084
7,400
2,964
2,482
1,639
5,761
0
61,323
L
Cerberus
CAPTNtumtum
Cerberus
8,204
863
57
5,098
13,083
10,557
0
3,958
9,031
32,583
2,518
W
Athena
4,784
1,654
1,233
2,354
11,325
8,944
0
2,868
8,457
32,489
0
L
Thanatos
GeN x CRoNiN
Thanatos
3,493
1,242
0
9,586
11,041
4,528
0
803
10,238
0
48,702
W
7,726
1,985
0
3,566
11,902
4,053
0
6,433
5,469
42,606
2,079
L
Chang'e
Puchi03
Chang'e
8,061
838
294
2,445
10,333
4,077
0
4,444
5,889
46,963
0
L
King Arthur
SpeedyRusher639
King Arthur
10,420
1,421
0
2,020
13,720
10,831
0
1,470
11,404
0
43,413
W
5,018
2,496
0
1,427
6,831
2,416
0
1,392
5,439
0
29,892
W
Awilix
5,636
3,020
0
1,000
12,687
5,119
0
3,989
8,698
0
48,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,930
Gold Earned
36,108
318
Minions Killed
379
0
Camps Cleared
0
1,259,454
Distance Traveled
1,250,201
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,055
543
71
5
0
239,398
0
L
Ah Muzen Cab
7,434
572
94
7
0
223,606
2
L
Cerberus
7,072
544
90
7
0
265,264
1
W
Athena
6,597
507
52
4
0
259,247
2
L
Thanatos
7,137
549
88
7
0
262,840
0
W
Freya
7,945
611
62
5
0
239,621
0
L
Chang'e
7,578
583
64
5
0
229,470
0
L
King Arthur
6,887
530
43
3
0
269,021
0
W
Artemis
5,648
434
60
5
0
238,399
0
W
Awilix
6,685
514
73
6
0
282,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role