Player Matchup

Baron Samedi
Baron Samedi
LordBrosiah
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 70L
1,529 Elo+
Party 1
Mulan
Mulan
MasterBroshii
Mulan
Level 127
God Stats
10W - 13L
1,449 SR
Queue Stats
97W - 104L
1,507 Elo+
Party 1
Lancelot
Lancelot
NOPUNin10doh64
Lancelot
Level 94
God Stats
2W - 3L
1,522 SR
Queue Stats
29W - 38L
1,513 Elo+
Party 1
Team Averages
Level 109
1,491 SR
1,516 Elo+

VS

Team Averages
Level 121
1,519 SR
1,467 Elo+
Scylla
Scylla
 
Scylla
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
TheVileCrazy21
Neith
Level 107
God Stats
7W - 8L
1,641 SR
Queue Stats
86W - 82L
1,471 Elo+
Solo
Chaac
Chaac
WanderinSpirit
Chaac
Level 44
God Stats
2W - 3L
1,416 SR
Queue Stats
168W - 194L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LordBrosiah
Baron Samedi
13
2 / 1 / 3
7,371
737
4,225
3,775
1,775
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 4
6,968
697
6,053
8,300
5,642
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
11
2 / 3 / 3
7,122
712
3,670
7,725
3,409
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
3 / 2 / 2
7,215
722
5,091
5,378
1,785
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 2 / 4
7,439
744
4,384
7,342
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 1 / 3
6,790
679
3,212
6,668
4,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
5
Kills
5
5
Deaths
5
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
2
2
2
W
Baron Samedi
LordBrosiah
Baron Samedi
2
1
3
3.5
W
1
1
4
3
W
Lancelot
2
3
3
1.17
L
0
2
4
1
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,948
Damage
12,687
19,800
Taken
19,388
10,826
Mitigated
9,551
4,652
Healing
3,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,091
542
0
0
5,378
1,785
0
1,049
4,317
23,006
1,112
W
Baron Samedi
LordBrosiah
Baron Samedi
4,225
100
688
1,213
3,775
1,775
0
524
3,207
24,351
36
W
6,053
887
0
1,268
8,300
5,642
0
1,901
6,323
0
19,996
W
Lancelot
3,670
1,339
0
1,483
7,725
3,409
115
2,499
5,020
0
16,390
L
4,384
478
0
2,199
7,342
2,779
0
1,713
5,609
0
34,998
L
3,212
998
0
1,458
6,668
4,987
0
1,499
5,160
0
7,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,461
Gold Earned
21,444
114
Minions Killed
105
0
Camps Cleared
0
535,770
Distance Traveled
457,600
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,215
722
34
3
0
142,630
0
W
Baron Samedi
7,371
737
45
5
0
169,626
1
W
Mulan
6,968
697
35
4
0
180,454
2
W
Lancelot
7,122
712
34
3
0
185,690
0
L
Neith
7,439
744
62
6
0
179,306
0
L
Chaac
6,790
679
9
1
0
135,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role