Player Matchup

Danzaburou
Danzaburou
BasicallyIQ
Danzaburou
Level 29
God Stats
20W - 19L
1,462 SR
Queue Stats
86W - 91L
1,404 Elo+
Party 3
Bellona
Bellona
DATCOOKIE8326
Bellona
Level 68
God Stats
4W - 1L
1,710 SR
Queue Stats
559W - 540L
1,464 Elo+
Party 3
Aphrodite
Aphrodite
Limey2121
Aphrodite
Level 47
God Stats
10W - 5L
1,665 SR
Queue Stats
13W - 8L
1,505 Elo+
Party 3
Olorun
Olorun
jordyvanh
Olorun
Level 59
God Stats
4W - 2L
1,579 SR
Queue Stats
140W - 135L
1,452 Elo+
Solo
Bastet
Bastet
vilicarl
Bastet
Level 65
God Stats
126W - 97L
1,573 SR
Queue Stats
338W - 341L
1,477 Elo+
Solo
Team Averages
Level 54
1,598 SR
1,460 Elo+

VS

Team Averages
Level 54
1,398 SR
1,476 Elo+
Anubis
Anubis
 
Anubis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ScreamingPipes
Hachiman
Level 106
God Stats
0W - 2L
1,244 SR
Queue Stats
84W - 84L
1,472 Elo+
Party 1
Jormungandr
Jormungandr
Tokkiqu
Jormungandr
Level 23
God Stats
4W - 5L
1,452 SR
Queue Stats
51W - 53L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
Zartasus
Sun Wukong
Level 60
God Stats
2W - 3L
1,289 SR
Queue Stats
29W - 16L
1,529 Elo+
Party 2
Loki
Loki
zyrtas
Loki
Level 20
God Stats
6W - 6L
1,505 SR
Queue Stats
23W - 16L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasicallyIQ
Danzaburou
17
4 / 2 / 3
9,465
557
7,650
14,114
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
16
6 / 0 / 5
10,409
612
11,919
14,971
22,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Limey2121
Aphrodite
14
1 / 2 / 5
8,905
524
4,492
11,576
11,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
jordyvanh
Olorun
13
2 / 4 / 4
8,651
509
10,015
15,435
7,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
vilicarl
Bastet
15
2 / 4 / 4
8,956
527
4,765
13,755
5,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
1
0 / 0 / 0
3,227
190
0
0
0
Hachiman
13
6 / 4 / 1
8,500
500
16,457
13,200
5,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Tokkiqu
Jormungandr
10
1 / 1 / 7
7,461
439
6,342
11,414
11,371
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Zartasus
Sun Wukong
10
0 / 3 / 2
6,249
368
6,463
11,256
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Loki
zyrtas
Loki
12
5 / 7 / 0
7,397
435
11,426
14,879
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
15
Kills
12
12
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
0
0
W
Danzaburou
BasicallyIQ
Danzaburou
4
2
3
2.75
W
Bellona
6
0
5
8.5
W
Aphrodite
Limey2121
Aphrodite
1
2
5
1.75
L
Hachiman
6
4
1
1.63
L
Jormungandr
Tokkiqu
Jormungandr
1
1
7
4.5
L
Sun Wukong
Zartasus
Sun Wukong
0
3
2
0.33
W
Olorun
jordyvanh
Olorun
2
4
4
1
W
Bastet
vilicarl
Bastet
2
4
4
1
L
Loki
zyrtas
Loki
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,841
Damage
40,688
69,851
Taken
50,749
53,178
Mitigated
30,865
28,360
Healing
9,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
BasicallyIQ
Danzaburou
7,650
2,834
0
5,009
14,114
6,260
4,752
2,322
11,792
0
93,628
W
Bellona
11,919
3,362
0
4,099
14,971
22,135
670
1,274
13,178
0
69,698
W
Aphrodite
Limey2121
Aphrodite
4,492
724
4,104
4,055
11,576
11,698
393
1,746
9,741
24,134
1,302
L
Hachiman
16,457
11,825
0
3,575
13,200
5,689
822
2,772
10,325
0
63,587
L
Jormungandr
Tokkiqu
Jormungandr
6,342
1,344
0
1,472
11,414
11,371
162
4,569
6,691
17,541
0
L
Sun Wukong
Zartasus
Sun Wukong
6,463
2,105
0
2,040
11,256
7,472
0
1,796
9,013
0
29,061
W
Olorun
jordyvanh
Olorun
10,015
5,253
330
4,234
15,435
7,293
1,761
1,702
13,688
63,663
3,418
W
Bastet
vilicarl
Bastet
4,765
1,588
0
6,529
13,755
5,792
0
656
12,970
0
58,861
L
Loki
zyrtas
Loki
11,426
3,609
0
1,918
14,879
6,333
0
4,886
9,838
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,386
Gold Earned
32,834
492
Minions Killed
184
0
Camps Cleared
0
1,622,624
Distance Traveled
1,160,154
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,227
190
0
0
0
0
0
W
Danzaburou
9,465
557
129
8
0
331,700
0
W
Bellona
10,409
612
133
8
0
393,741
0
W
Aphrodite
8,905
524
37
2
0
261,352
0
L
Hachiman
8,500
500
88
5
0
281,118
6
L
Jormungandr
7,461
439
15
1
0
242,888
2
L
Sun Wukong
6,249
368
39
2
0
314,935
1
W
Olorun
8,651
509
88
5
0
292,260
0
W
Bastet
8,956
527
105
6
0
343,571
0
L
Loki
7,397
435
42
2
0
321,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role