Player Matchup

Neith
Neith
 
Neith
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
EL Loc04
Nemesis
Level 156
God Stats
28W - 33L
1,568 SR
Queue Stats
311W - 304L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
IcyOscar23
Kuzenbo
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 64L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
Solantris
Nu Wa
Level 99
God Stats
8W - 3L
1,629 SR
Queue Stats
54W - 51L
1,560 Elo+
Party 1
Surtr
Surtr
eddoalex
Surtr
Level 127
God Stats
10W - 4L
1,914 SR
Queue Stats
165W - 158L
1,513 Elo+
Solo
Team Averages
Level 140
1,622 SR
1,503 Elo+

VS

Team Averages
Level 149
1,839 SR
1,782 Elo+
Neith
Neith
AKAtenten
Neith
Level 159
God Stats
3W - 1L
1,859 SR
Queue Stats
53W - 8L
1,831 Elo+
Party 2
Ix Chel
Ix Chel
Datox2
Ix Chel
Level 109
God Stats
6W - 4L
1,896 SR
Queue Stats
45W - 40L
1,530 Elo+
Solo
Cerberus
Cerberus
Donbe
Cerberus
Level 155
God Stats
1W - 0L
1,719 SR
Queue Stats
478W - 52L
1,894 Elo+
Party 2
Kuzenbo
Kuzenbo
GoldenLucky
Kuzenbo
Level 172
God Stats
8W - 2L
1,985 SR
Queue Stats
55W - 9L
1,808 Elo+
Party 2
Shiva
Shiva
RezelMine
Shiva
Level 148
God Stats
1W - 0L
1,734 SR
Queue Stats
53W - 8L
1,845 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 1
4,505
901
3,295
2,740
1,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
EL Loc04
Nemesis
6
0 / 0 / 0
2,432
486
0
0
0
Kuzenbo
IcyOscar23
Kuzenbo
8
0 / 3 / 1
4,242
848
1,739
4,661
3,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Solantris
Nu Wa
9
0 / 3 / 0
4,355
871
2,823
4,193
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
eddoalex
Surtr
10
1 / 1 / 0
4,542
908
2,338
5,445
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AKAtenten
Neith
10
2 / 0 / 2
4,903
981
4,275
2,184
859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
Datox2
Ix Chel
9
1 / 1 / 3
4,498
900
1,332
2,338
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Donbe
Cerberus
11
1 / 0 / 4
5,182
1,036
2,528
2,772
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
GoldenLucky
Kuzenbo
10
1 / 0 / 5
4,715
943
3,438
2,912
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
RezelMine
Shiva
10
2 / 0 / 4
5,171
1,034
2,838
4,524
3,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
7
7
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
W
Neith
AKAtenten
Neith
2
0
2
3
W
Ix Chel
Datox2
Ix Chel
1
1
3
2.5
W
Cerberus
Donbe
Cerberus
1
0
4
3
L
Nemesis
EL Loc04
Nemesis
0
0
0
0
W
Kuzenbo
GoldenLucky
Kuzenbo
1
0
5
3.5
L
Kuzenbo
IcyOscar23
Kuzenbo
0
3
1
0.17
W
Shiva
RezelMine
Shiva
2
0
4
4
L
Nu Wa
Solantris
Nu Wa
0
3
0
0
L
Surtr
eddoalex
Surtr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,195
Damage
14,411
17,039
Taken
14,730
8,799
Mitigated
8,854
2,517
Healing
4,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,295
904
0
542
2,740
1,018
0
543
2,105
0
12,419
W
Neith
AKAtenten
Neith
4,275
1,760
0
899
2,184
859
26
417
1,693
0
18,792
W
Ix Chel
Datox2
Ix Chel
1,332
138
266
593
2,338
934
0
543
1,759
6,087
231
W
Cerberus
Donbe
Cerberus
2,528
216
0
951
2,772
1,940
0
913
1,824
17,104
0
L
Nemesis
EL Loc04
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
GoldenLucky
Kuzenbo
3,438
1,309
0
990
2,912
1,833
0
1,161
1,576
8,583
277
L
Kuzenbo
IcyOscar23
Kuzenbo
1,739
659
0
554
4,661
3,903
0
1,980
2,396
4,472
0
W
Shiva
RezelMine
Shiva
2,838
333
285
930
4,524
3,288
0
1,222
3,267
0
10,808
L
Nu Wa
Solantris
Nu Wa
2,823
1,247
0
215
4,193
1,188
0
1,833
2,190
10,004
166
L
Surtr
eddoalex
Surtr
2,338
414
0
1,206
5,445
2,690
0
1,931
3,206
161
9,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,076
Gold Earned
24,469
65
Minions Killed
145
0
Camps Cleared
0
414,660
Distance Traveled
565,902
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,505
901
27
5
0
101,928
0
W
Neith
4,903
981
44
9
0
105,338
0
W
Ix Chel
4,498
900
11
2
0
85,862
0
W
Cerberus
5,182
1,036
54
11
0
123,100
0
L
Nemesis
2,432
486
0
0
0
0
0
W
Kuzenbo
4,715
943
12
2
0
124,670
0
L
Kuzenbo
4,242
848
5
1
0
111,729
0
W
Shiva
5,171
1,034
24
5
0
126,932
0
L
Nu Wa
4,355
871
18
4
0
95,274
0
L
Surtr
4,542
908
15
3
0
105,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role