Player Matchup

Odin
Odin
 
Odin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AKUDAIKHAN
Merlin
Level 35
God Stats
1W - 1L
1,865 SR
Queue Stats
84W - 78L
1,414 Elo+
Party 1
Skadi
Skadi
ViiBaCi
Skadi
Level 59
God Stats
3W - 6L
1,444 SR
Queue Stats
138W - 141L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
convolley
Sylvanus
Level 28
God Stats
2W - 4L
1,584 SR
Queue Stats
67W - 81L
1,363 Elo+
Party 1
Thanatos
Thanatos
グラが嫌い
Thanatos
Level 3
God Stats
1W - 3L
1,655 SR
Queue Stats
3W - 4L
1,793 Elo+
Party 1
Team Averages
Level 33
1,610 SR
1,501 Elo+

VS

Team Averages
Level 158
1,478 SR
1,565 Elo+
Anubis
Anubis
 
Anubis
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Dukefrengss
Maui
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 132L
1,543 Elo+
Solo
King Arthur
King Arthur
GoldGarmore
King Arthur
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 42L
1,751 Elo+
Solo
Artemis
Artemis
Kain_Vane
Artemis
Level 60
God Stats
5W - 5L
1,390 SR
Queue Stats
78W - 75L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 0 / 0
6,095
554
3,077
7,304
6,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
AKUDAIKHAN
Merlin
9
0 / 5 / 2
5,137
467
3,575
7,453
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
ViiBaCi
Skadi
9
1 / 3 / 1
5,315
483
5,372
7,730
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
convolley
Sylvanus
9
0 / 2 / 4
5,721
520
4,635
9,752
6,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
10
5 / 4 / 0
6,041
549
4,655
9,366
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 2 / 5
6,671
606
8,553
6,970
3,077
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
10
5 / 1 / 5
6,369
579
6,321
8,045
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
1 / 3 / 3
5,751
523
3,264
9,747
6,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
GoldGarmore
King Arthur
11
0 / 0 / 0
6,336
576
4,478
7,201
4,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Kain_Vane
Artemis
11
3 / 0 / 4
5,942
540
4,765
4,378
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
14
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
W
Anubis
 
Anubis
5
2
5
3.75
W
Arachne
 
Arachne
5
1
5
7.5
L
Merlin
AKUDAIKHAN
Merlin
0
5
2
0.2
W
1
3
3
0.83
W
King Arthur
GoldGarmore
King Arthur
0
0
0
0
W
Artemis
Kain_Vane
Artemis
3
0
4
5
L
Skadi
ViiBaCi
Skadi
1
3
1
0.5
L
Sylvanus
convolley
Sylvanus
0
2
4
1
L
Thanatos
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,314
Damage
27,381
41,605
Taken
36,341
21,458
Mitigated
18,665
11,926
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,077
1,091
0
2,768
7,304
6,739
0
0
6,693
0
37,267
W
Anubis
 
Anubis
8,553
308
0
2,896
6,970
3,077
16
2,246
4,438
46,750
1,550
W
Arachne
 
Arachne
6,321
4,434
0
3,257
8,045
2,823
128
1,705
6,220
0
25,460
L
Merlin
AKUDAIKHAN
Merlin
3,575
380
0
1,890
7,453
1,859
0
3,801
3,652
22,102
1,230
W
3,264
755
0
1,606
9,747
6,978
0
2,228
7,359
22,044
1,480
W
King Arthur
GoldGarmore
King Arthur
4,478
567
0
2,388
7,201
4,327
0
0
7,201
0
39,345
W
Artemis
Kain_Vane
Artemis
4,765
1,897
0
1,189
4,378
1,460
0
1,191
3,161
0
27,606
L
Skadi
ViiBaCi
Skadi
5,372
2,192
0
688
7,730
2,790
0
2,199
5,531
0
34,768
L
Sylvanus
convolley
Sylvanus
4,635
1,213
650
2,266
9,752
6,653
0
3,528
6,224
21,098
1,859
L
Thanatos
4,655
1,059
0
3,664
9,366
3,417
0
1,801
7,565
0
24,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,309
Gold Earned
31,069
269
Minions Killed
249
0
Camps Cleared
0
1,078,290
Distance Traveled
1,140,636
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,095
554
78
7
0
216,882
0
W
Anubis
6,671
606
63
6
0
220,375
2
W
Arachne
6,369
579
38
3
0
259,151
0
L
Merlin
5,137
467
63
6
0
234,063
2
W
Maui
5,751
523
35
3
0
219,213
3
W
King Arthur
6,336
576
66
6
0
225,660
0
W
Artemis
5,942
540
47
4
0
216,237
0
L
Skadi
5,315
483
55
5
0
204,130
0
L
Sylvanus
5,721
520
34
3
0
191,736
2
L
Thanatos
6,041
549
39
4
0
231,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role