Player Matchup

Heimdallr
Heimdallr
Boasts
Heimdallr
Level 197
God Stats
4W - 1L
1,714 SR
Queue Stats
42W - 49L
1,489 Elo+
Party 2
Ymir
Ymir
Novaturient
Ymir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,550 Elo+
Party 1
Serqet
Serqet
Petless
Serqet
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,668 Elo+
Party 1
Sun Wukong
Sun Wukong
SamaeΙ
Sun Wukong
Level 162
God Stats
2W - 0L
1,508 SR
Queue Stats
18W - 22L
1,536 Elo+
Party 2
Ra
Ra
Turtlis
Ra
Level 64
God Stats
7W - 11L
1,670 SR
Queue Stats
67W - 73L
1,537 Elo+
Party 2
Team Averages
Level 139
1,579 SR
1,556 Elo+

VS

Team Averages
Level 150
1,513 SR
1,555 Elo+
Amaterasu
Amaterasu
Ethan7211
Amaterasu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,613 Elo+
Solo
Izanami
Izanami
Lickolotapuss
Izanami
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,471 Elo+
Solo
Sobek
Sobek
PantyRaiders9
Sobek
Level 144
God Stats
0W - 1L
1,332 SR
Queue Stats
41W - 65L
1,550 Elo+
Solo
Kukulkan
Kukulkan
Veging
Kukulkan
Level 187
God Stats
13W - 16L
1,579 SR
Queue Stats
378W - 358L
1,477 Elo+
Solo
Sylvanus
Sylvanus
iI D4RK II 8
Sylvanus
Level 142
God Stats
28W - 21L
1,652 SR
Queue Stats
104W - 82L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Boasts
Heimdallr
11
6 / 1 / 2
6,405
641
8,008
5,847
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
1 / 0 / 4
5,774
577
2,152
5,953
4,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Petless
Serqet
10
2 / 0 / 3
5,585
559
6,572
7,574
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
SamaeΙ
Sun Wukong
10
0 / 1 / 1
5,774
577
3,481
7,110
4,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 0
5,881
588
1,681
4,225
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ethan7211
Amaterasu
9
1 / 2 / 0
4,993
499
3,384
8,570
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Izanami
7
0 / 5 / 1
4,262
426
1,551
6,302
1,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 0
5,170
517
3,570
8,758
6,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Veging
Kukulkan
10
0 / 1 / 1
5,410
541
2,999
2,607
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
iI D4RK II 8
Sylvanus
12
1 / 0 / 0
6,687
669
4,519
7,612
6,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Boasts
Heimdallr
6
1
2
7
L
Amaterasu
Ethan7211
Amaterasu
1
2
0
0.5
L
Izanami
0
5
1
0.1
W
1
0
4
3
L
1
2
0
0.5
W
Serqet
Petless
Serqet
2
0
3
3.5
W
Sun Wukong
SamaeΙ
Sun Wukong
0
1
1
0.5
W
1
1
0
1
L
Kukulkan
Veging
Kukulkan
0
1
1
0.5
L
Sylvanus
iI D4RK II 8
Sylvanus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,894
Damage
16,023
30,709
Taken
33,849
15,375
Mitigated
20,955
14,080
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Boasts
Heimdallr
8,008
4,002
0
2,931
5,847
2,287
357
1,950
3,897
0
44,404
L
Amaterasu
Ethan7211
Amaterasu
3,384
1,577
0
1,183
8,570
4,276
0
437
7,746
0
28,271
L
Izanami
1,551
1,366
0
851
6,302
1,911
0
692
5,609
0
22,840
W
2,152
539
0
1,788
5,953
4,193
0
1,624
4,329
10,214
0
L
3,570
350
0
3,153
8,758
6,934
0
1,223
7,340
14,283
0
W
Serqet
Petless
Serqet
6,572
2,109
0
3,771
7,574
2,815
0
1,816
5,758
0
31,423
W
Sun Wukong
SamaeΙ
Sun Wukong
3,481
761
0
3,635
7,110
4,406
0
3,770
3,340
0
43,671
W
1,681
41
576
1,379
4,225
1,674
0
1,545
2,680
42,531
1,183
L
Kukulkan
Veging
Kukulkan
2,999
105
0
277
2,607
1,048
0
1,369
1,172
45,961
0
L
Sylvanus
iI D4RK II 8
Sylvanus
4,519
1,130
84
5,043
7,612
6,786
0
0
6,943
40,104
17,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,419
Gold Earned
26,522
330
Minions Killed
293
0
Camps Cleared
0
1,088,333
Distance Traveled
1,017,734
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,405
641
85
9
0
194,544
0
L
Amaterasu
4,993
499
49
5
0
222,310
0
L
Izanami
4,262
426
41
4
0
224,710
0
W
Ymir
5,774
577
6
1
0
205,850
4
L
Sobek
5,170
517
22
2
0
206,306
1
W
Serqet
5,585
559
52
5
0
249,954
0
W
Sun Wukong
5,774
577
96
10
0
222,725
0
W
Ra
5,881
588
91
9
0
215,260
4
L
Kukulkan
5,410
541
83
8
0
195,018
3
L
Sylvanus
6,687
669
98
10
0
169,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role